cmake_minimum_required(VERSION 2.8.12) project(shaderc) enable_testing() message(STATUS "Shaderc: build type is \"${CMAKE_BUILD_TYPE}\".") include(cmake/setup_build.cmake) include(cmake/utils.cmake) add_custom_target(check-copyright ALL ${PYTHON_EXE} ${CMAKE_CURRENT_SOURCE_DIR}/utils/add_copyright.py --check WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMENT "Check copyright") add_custom_target(add-copyright ${PYTHON_EXE} ${CMAKE_CURRENT_SOURCE_DIR}/utils/add_copyright.py WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMENT "Add copyright") # Configure subdirectories. # We depend on these for later projects, so they should come first. add_subdirectory(third_party) add_subdirectory(libshaderc_util) add_subdirectory(libshaderc) add_subdirectory(glslc)