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authorBo Liu <boliu@google.com>2020-07-21 10:51:18 -0400
committerGreg Daniel <egdaniel@google.com>2020-07-21 16:29:10 +0000
commit411090f669744bd21a923042e691a907a7e8a2e0 (patch)
tree40b7c758b1e61f1e1bf89851594e7bee880ac2de
parentb43313646796dd2fe58afb881a81a31f9828e366 (diff)
downloadskia-411090f669744bd21a923042e691a907a7e8a2e0.tar.gz
[RESTRICT AUTOMERGE]: Stop discarding stencil buffers on tilers
Bug: b/160958008 Test: SystemWebViewShell.apk - Tap 3 dot menu - Tap "Animation test" - Check "Rounded corner" checkbox Change-Id: I67851cb4be1a95f9f1d813846f5d4ba4b1535d9c Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304176 Reviewed-by: Chris Dalton <csmartdalton@google.com>
-rw-r--r--src/gpu/GrCaps.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gpu/GrCaps.h b/src/gpu/GrCaps.h
index d98890df17..9d7a0c13a3 100644
--- a/src/gpu/GrCaps.h
+++ b/src/gpu/GrCaps.h
@@ -74,9 +74,14 @@ public:
// Should we discard stencil values after a render pass? (Tilers get better performance if we
// always load stencil buffers with a "clear" op, and then discard the content when finished.)
bool discardStencilValuesAfterRenderPass() const {
+#if defined(SK_BUILD_FOR_ANDROID)
+ // b/160958008
+ return false;
+#else
// This method is actually just a duplicate of preferFullscreenClears(), with a descriptive
// name for the sake of readability.
return this->preferFullscreenClears();
+#endif
}
bool preferVRAMUseOverFlushes() const { return fPreferVRAMUseOverFlushes; }