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authorandroid-autoroll <android-autoroll@skia-corp.google.com.iam.gserviceaccount.com>2021-06-09 14:22:25 +0000
committerandroid-autoroll <android-autoroll@skia-corp.google.com.iam.gserviceaccount.com>2021-06-09 14:22:25 +0000
commit9e720d5e56f48635c0f2ac041fcf35efc1cf427e (patch)
treeb06385010316835cda9b55584e1a6a4554cdb09b
parentab330702649a6f1580f51325647b1abecc3895a2 (diff)
parent3475f94816ea2bce80c9d162d0550ed44b2d984f (diff)
downloadskia-9e720d5e56f48635c0f2ac041fcf35efc1cf427e.tar.gz
Roll Skia from 88e54192dc56 to 3475f94816ea (1 revision)
https://skia.googlesource.com/skia.git/+log/88e54192dc56..3475f94816ea If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://skia-autoroll.corp.goog/r/android-next-autoroll Please CC djsollen@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md Test: Presubmit checks will test this change. Exempt-From-Owner-Approval: The autoroll bot does not require owner approval. Bug: b/187535297 Change-Id: Id519a5e132317e07e8981fe789bd7be679b27ee8
-rw-r--r--src/gpu/GrShaderCaps.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gpu/GrShaderCaps.cpp b/src/gpu/GrShaderCaps.cpp
index 0beba60276..0e66be659e 100644
--- a/src/gpu/GrShaderCaps.cpp
+++ b/src/gpu/GrShaderCaps.cpp
@@ -182,6 +182,9 @@ void GrShaderCaps::applyOptionsOverrides(const GrContextOptions& options) {
if (!options.fEnableExperimentalHardwareTessellation) {
fMaxTessellationSegments = 0;
}
+ if (options.fReducedShaderVariations) {
+ fReducedShaderMode = true;
+ }
#if GR_TEST_UTILS
if (options.fSuppressDualSourceBlending) {
fDualSourceBlendingSupport = false;
@@ -193,8 +196,5 @@ void GrShaderCaps::applyOptionsOverrides(const GrContextOptions& options) {
fMaxTessellationSegments = std::min(options.fMaxTessellationSegmentsOverride,
fMaxTessellationSegments);
}
- if (options.fReducedShaderVariations) {
- fReducedShaderMode = true;
- }
#endif
}