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author | Andreas Borglin <andreas.borglin@sonyericsson.com> | 2010-04-26 12:00:42 +0200 |
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committer | Johan Redestig <johan.redestig@sonyericsson.com> | 2010-04-26 12:02:58 +0200 |
commit | a2dfb00239c367c3663e8487a8213d0edad238ba (patch) | |
tree | a1aec82867d8df102c2b11705050d1689e9ace25 | |
parent | 2a95157fbba1f9645888ba260175926f41c310bf (diff) | |
download | skia-a2dfb00239c367c3663e8487a8213d0edad238ba.tar.gz |
Added drawPosTextOnPath method.
The drawPosTextOnPath method allows for text positioned on
a straight line to be drawn along a path.
This method can be used by layout engines to implement the
Canvas::drawTextOnPath method for complex scripts.
Change-Id: I2f9c22b8c97eeacb61cd6de7429ba875a1e7ade9
-rw-r--r-- | include/core/SkCanvas.h | 13 | ||||
-rw-r--r-- | include/core/SkDevice.h | 3 | ||||
-rw-r--r-- | include/core/SkDraw.h | 3 | ||||
-rw-r--r-- | src/core/SkCanvas.cpp | 14 | ||||
-rw-r--r-- | src/core/SkDevice.cpp | 6 | ||||
-rw-r--r-- | src/core/SkDraw.cpp | 62 |
6 files changed, 101 insertions, 0 deletions
diff --git a/include/core/SkCanvas.h b/include/core/SkCanvas.h index 8fba6cf49d..f88a8b9905 100644 --- a/include/core/SkCanvas.h +++ b/include/core/SkCanvas.h @@ -581,6 +581,19 @@ public: const SkPath& path, const SkMatrix* matrix, const SkPaint& paint); + /** Draw the text on path, with each character/glyph origin specified by the pos[] + array. The origin is interpreted by the Align setting in the paint. + @param text The text to be drawn + @param byteLength The number of bytes to read from the text parameter + @param pos Array of positions, used to position each character + @param paint The paint used for the text (e.g. color, size, style) + @param path The path to draw on + @param matrix The canvas matrix + */ + void drawPosTextOnPath(const void* text, size_t byteLength, + const SkPoint pos[], const SkPaint& paint, + const SkPath& path, const SkMatrix* matrix); + /** Draw the picture into this canvas. This method effective brackets the playback of the picture's draw calls with save/restore, so the state of this canvas will be unchanged after this call. This contrasts with diff --git a/include/core/SkDevice.h b/include/core/SkDevice.h index 4d678c6a40..0d724ba3aa 100644 --- a/include/core/SkDevice.h +++ b/include/core/SkDevice.h @@ -120,6 +120,9 @@ public: virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint); + virtual void drawPosTextOnPath(const SkDraw& draw, const void* text, size_t len, + const SkPoint pos[], const SkPaint& paint, + const SkPath& path, const SkMatrix* matrix); virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, const SkPoint verts[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, diff --git a/include/core/SkDraw.h b/include/core/SkDraw.h index 821485953b..a86ef6716f 100644 --- a/include/core/SkDraw.h +++ b/include/core/SkDraw.h @@ -54,6 +54,9 @@ public: int scalarsPerPosition, const SkPaint& paint) const; void drawTextOnPath(const char text[], size_t byteLength, const SkPath&, const SkMatrix*, const SkPaint&) const; + void drawPosTextOnPath(const char text[], size_t byteLength, + const SkPoint pos[], const SkPaint& paint, + const SkPath& path, const SkMatrix* matrix) const; void drawVertices(SkCanvas::VertexMode mode, int count, const SkPoint vertices[], const SkPoint textures[], const SkColor colors[], SkXfermode* xmode, diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp index 23031c534a..c01c343f6c 100644 --- a/src/core/SkCanvas.cpp +++ b/src/core/SkCanvas.cpp @@ -1216,6 +1216,20 @@ void SkCanvas::drawTextOnPath(const void* text, size_t byteLength, ITER_END } +void SkCanvas::drawPosTextOnPath(const void* text, size_t byteLength, + const SkPoint pos[], const SkPaint& paint, + const SkPath& path, const SkMatrix* matrix) { + + ITER_BEGIN(paint, SkDrawFilter::kText_Type) + + while (iter.next()) { + iter.fDevice->drawPosTextOnPath(iter, text, byteLength, pos, + paint, path, matrix); + } + + ITER_END +} + void SkCanvas::drawVertices(VertexMode vmode, int vertexCount, const SkPoint verts[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, diff --git a/src/core/SkDevice.cpp b/src/core/SkDevice.cpp index 139174da30..8ce1bd8097 100644 --- a/src/core/SkDevice.cpp +++ b/src/core/SkDevice.cpp @@ -92,6 +92,12 @@ void SkDevice::drawTextOnPath(const SkDraw& draw, const void* text, draw.drawTextOnPath((const char*)text, len, path, matrix, paint); } +void SkDevice::drawPosTextOnPath(const SkDraw& draw, const void* text, size_t len, + const SkPoint pos[], const SkPaint& paint, + const SkPath& path, const SkMatrix* matrix) { + draw.drawPosTextOnPath((const char*)text, len, pos, paint, path, matrix); +} + void SkDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, int vertexCount, const SkPoint verts[], const SkPoint textures[], diff --git a/src/core/SkDraw.cpp b/src/core/SkDraw.cpp index 7f0cc15ba3..a47d101ed6 100644 --- a/src/core/SkDraw.cpp +++ b/src/core/SkDraw.cpp @@ -1854,6 +1854,68 @@ void SkDraw::drawTextOnPath(const char text[], size_t byteLength, } } +void SkDraw::drawPosTextOnPath(const char text[], size_t byteLength, + const SkPoint pos[], const SkPaint& paint, + const SkPath& path, const SkMatrix* matrix) const { + // nothing to draw + if (text == NULL || byteLength == 0 || fClip->isEmpty() || + (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) { + return; + } + + SkMatrix scaledMatrix; + SkPathMeasure meas(path, false); + + SkMeasureCacheProc glyphCacheProc = paint.getMeasureCacheProc( + SkPaint::kForward_TextBufferDirection, true); + + // Copied (modified) from SkTextToPathIter constructor to setup paint + SkPaint tempPaint(paint); + + tempPaint.setLinearText(true); + tempPaint.setMaskFilter(NULL); // don't want this affecting our path-cache lookup + + if (tempPaint.getPathEffect() == NULL && !(tempPaint.getStrokeWidth() > 0 + && tempPaint.getStyle() != SkPaint::kFill_Style)) { + tempPaint.setStyle(SkPaint::kFill_Style); + tempPaint.setPathEffect(NULL); + } + // End copied from SkTextToPathIter constructor + + // detach cache + SkGlyphCache* cache = tempPaint.detachCache(NULL); + + // Must set scale, even if 1 + SkScalar scale = SK_Scalar1; + scaledMatrix.setScale(scale, scale); + + // Loop over all glyph ids + for (const char* stop = text + byteLength; text < stop; pos++) { + + const SkGlyph& glyph = glyphCacheProc(cache, &text); + SkPath tmp; + + const SkPath* glyphPath = cache->findPath(glyph); + if (glyphPath == NULL) { + continue; + } + + SkMatrix m(scaledMatrix); + m.postTranslate(pos->fX, 0); + + if (matrix) { + m.postConcat(*matrix); + } + + morphpath(&tmp, *glyphPath, meas, m); + this->drawPath(tmp, tempPaint); + + } + + // re-attach cache + SkGlyphCache::AttachCache(cache); +} + /////////////////////////////////////////////////////////////////////////////// struct VertState { |