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author | Jesse Hall <jessehall@google.com> | 2013-02-07 18:52:46 -0800 |
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committer | Jesse Hall <jessehall@google.com> | 2013-02-22 11:22:34 -0800 |
commit | 18fe1b8303d434641c203cc6690f2d8539e4c4fc (patch) | |
tree | b6d8408eb42c0a1d5b11d66d11712480456a26e3 /Android.mk | |
parent | a695f85cb208c6f5c579fdadf9fbf887a38d9e58 (diff) | |
download | skia-18fe1b8303d434641c203cc6690f2d8539e4c4fc.tar.gz |
Android now has the new glShaderSource signature
Change-Id: I45836219fc0e97607d83d458de9babb44f4c7534
Diffstat (limited to 'Android.mk')
-rw-r--r-- | Android.mk | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Android.mk b/Android.mk index 26ad2bd366..a6cfb4a8de 100644 --- a/Android.mk +++ b/Android.mk @@ -62,6 +62,9 @@ LOCAL_CFLAGS += -DSK_FONTHOST_FREETYPE_RUNTIME_VERSION=0x020400 #Skia should not use dlopen on Android. LOCAL_CFLAGS += -DSK_CAN_USE_DLOPEN=0 +# Android's gl2.h provides the new glShaderSource signature +LOCAL_CFLAGS += -DGR_USE_NEW_GL_SHADER_SOURCE_SIGNATURE=1 + # used for testing #LOCAL_CFLAGS += -g -O0 |