# https://bazel.build/concepts/platforms-intro#cxx # This forces Bazel's C++ rules use platforms to select toolchains instead of the default # --crosstool_top, --compiler, etc. build --incompatible_enable_cc_toolchain_resolution # We do not want Bazel to detect any C++ toolchains on the local machine # https://github.com/bazelbuild/bazel/blob/4ccc21f2f089971e5f4032397764a4be3549c40a/tools/cpp/cc_configure.bzl#L47 build --action_env=BAZEL_DO_NOT_DETECT_CPP_TOOLCHAIN=1 # We would like developers to not upload to the remote build cache, only the RBE workers themselves. build --remote_upload_local_results=false # Enforce stricter environment rules, which eliminates some non-hermetic behavior and therefore # improves both the remote cache hit rate and the correctness and repeatability of the build. build --incompatible_strict_action_env=true # This tells Bazel that the host platform can use the hermetic toolchain. This is a small lie until # Windows support is added. build --host_platform=//bazel/platform:host_with_hermetic_toolchain # Linux users (the only platform where we support remote builds currently) can add the following # line (uncommented) to //bazel/user/buildrc to allow interchangeable operation between local # operations and remote operations. # build --host_platform=//bazel/platform:linux_x64_hermetic # Register our toolchains. We do this here, and not in WORKSPACE.bazel because # --extra_toolchains has priority over register_toolchains and we conditionally add some toolchains # for RBE. build --extra_toolchains=//toolchain:clang_linux_x64_toolchain build --extra_toolchains=//toolchain:clang_mac_x64_toolchain build --extra_toolchains=//toolchain:clang_mac_arm64_toolchain # Hide DEBUG messages from Bazel. # Many of these are things related to the git checkouts that are not relevent to devs. # https://bazel.build/reference/command-line-reference#flag--ui_event_filters build --ui_event_filters=-debug # ============================================================================= # Alias to build configurations below. This makes configuring things from # the command line easier. # # NOTE: Add new enable flags which build new source files, and need to be # included when exporting to other projects (CMake, GNI), to # //bazel/exporter/bazel_query_command.go. # Public string flags build --flag_alias=fontmgr_factory=//bazel/common_config_settings:fontmgr_factory build --flag_alias=gpu_backend=//src/gpu:gpu_backend build --flag_alias=include_decoder=//src/codec:include_decoder build --flag_alias=include_encoder=//src/encode:include_encoder build --flag_alias=include_fontmgr=//bazel/common_config_settings:include_fontmgr build --flag_alias=with_gl_standard=//src/gpu:with_gl_standard # Public boolean flags build --flag_alias=disable_discardable_memory=no//src/lazy:enable_discardable_memory build --flag_alias=enable_discardable_memory=//src/lazy:enable_discardable_memory build --flag_alias=disable_effect_serialization=no//bazel/common_config_settings:enable_effect_serialization build --flag_alias=enable_effect_serialization=//bazel/common_config_settings:enable_effect_serialization build --flag_alias=disable_legacy_shader_context=no//src/shaders:legacy_shader_context build --flag_alias=enable_legacy_shader_context=//src/shaders:legacy_shader_context build --flag_alias=disable_native_interface=no//src/gpu/ganesh/gl:enable_native_interface build --flag_alias=enable_native_interface=//src/gpu/ganesh/gl:enable_native_interface build --flag_alias=disable_pdf_backend=no//src/pdf:enable_pdf_backend build --flag_alias=enable_pdf_backend=//src/pdf:enable_pdf_backend build --flag_alias=disable_sksl=no//src/sksl:enable_sksl build --flag_alias=enable_sksl=//src/sksl:enable_sksl build --flag_alias=disable_skslc=no//src/sksl:enable_skslc build --flag_alias=enable_skslc=//src/sksl:enable_skslc build --flag_alias=disable_sksl_tracing=no//src/sksl:enable_sksl_tracing build --flag_alias=enable_sksl_tracing=//src/sksl:enable_sksl_tracing build --flag_alias=disable_svg_canvas=no//src/svg:enable_svg_canvas build --flag_alias=enable_svg_canvas=//src/svg:enable_svg_canvas build --flag_alias=disable_tracing=no//bazel/common_config_settings:enable_tracing build --flag_alias=enable_tracing=//bazel/common_config_settings:enable_tracing build --flag_alias=disable_vma=no//src/gpu:use_vulkan_memory_allocator build --flag_alias=enable_vma=//src/gpu:use_vulkan_memory_allocator build --flag_alias=with_default_global_memory_pool=//src/lazy:use_default_global_memory_pool build --flag_alias=with_no_global_memory_pool=no//src/lazy:use_default_global_memory_pool build --flag_alias=with_harfbuzz=//bazel/common_config_settings:use_harfbuzz build --flag_alias=with_no_harfbuzz=no//bazel/common_config_settings:use_harfbuzz build --flag_alias=with_icu=//bazel/common_config_settings:use_icu build --flag_alias=with_no_icu=no//bazel/common_config_settings:use_icu # Flags used by Skia tools, not to be used by clients build --flag_alias=force_cpu_tests=//tests:force_cpu_tests build --flag_alias=disable_gpu_test_utils=no//src/gpu:enable_gpu_test_utils build --flag_alias=enable_gpu_test_utils=//src/gpu:enable_gpu_test_utils build --flag_alias=compile_generated_cpp_files_for_headers=//bazel/common_config_settings:compile_generated_cpp_files_for_headers # Public CanvasKit flags build --flag_alias=ck_enable_fonts=//modules/canvaskit:enable_fonts build --flag_alias=ck_disable_fonts=no//modules/canvaskit:enable_fonts build --flag_alias=ck_enable_canvas_polyfill=//modules/canvaskit:enable_canvas_polyfill build --flag_alias=ck_disable_canvas_polyfill=no//modules/canvaskit:enable_canvas_polyfill build --flag_alias=ck_enable_embedded_font=//modules/canvaskit:include_embedded_font build --flag_alias=ck_disable_embedded_font=no//modules/canvaskit:include_embedded_font build --flag_alias=ck_enable_matrix_js=//modules/canvaskit:include_matrix_js build --flag_alias=ck_disable_matrix_js=no//modules/canvaskit:include_matrix_js build --flag_alias=ck_enable_skottie=//modules/canvaskit:enable_skottie build --flag_alias=ck_disable_skottie=no//modules/canvaskit:enable_skottie build --flag_alias=ck_enable_skp_serialization=//modules/canvaskit:enable_skp_serialization build --flag_alias=ck_disable_skp_serialization=no//modules/canvaskit:enable_skp_serialization build --flag_alias=ck_enable_runtime_effect=//modules/canvaskit:enable_runtime_effect build --flag_alias=ck_disable_runtime_effect=no//modules/canvaskit:enable_runtime_effect # ============================================================================= # REMOTE BUILD EXECUTION # ============================================================================= # ===== # The following was copied from https://github.com/bazelbuild/bazel-toolchains/blob/ea243d43269df23de03a797cff2347e1fc3d02bb/bazelrc/bazel-4.1.0.bazelrc # We should be free to modify this as we see fit. # # Depending on how many machines are in the remote execution instance, setting # this higher can make builds faster by allowing more jobs to run in parallel. # Setting it too high can result in jobs that timeout, however, while waiting # for a remote machine to execute them. build:remote --jobs=50 # Set several flags related to specifying the platform, toolchain and java # properties. build:remote --java_runtime_version=rbe_jdk build:remote --tool_java_runtime_version=rbe_jdk # When a remote configuration is chosen, add "remote" to the list of spawn_strategies. build:remote --spawn_strategy=remote,sandboxed # Enable remote execution so actions are performed on the remote systems. build:remote --remote_executor=grpcs://remotebuildexecution.googleapis.com # No compile task should take more than 180 seconds. Really long running tasks # are probably a result of spinning up new workers. build:remote --remote_timeout=180 # Enable authentication. This will pick up application default credentials by # default. You can use --google_credentials=some_file.json to use a service # account credential instead. # See https://developers.google.com/remote-build-execution/docs/authentication # To authenticate, you should run gcloud auth application-default login build:remote --google_default_credentials=true # End of the copied RBE settings #===== # Use the RBE instance on the skia-rbe GCP project. build:remote --remote_instance_name projects/skia-rbe/instances/default_instance # The linxu_rbe config will build on RBE and default to compiling for linux_x64 using # the hermetic toolchain. build:linux_rbe --config=remote # On the RBE instances, we also have the Java and C++ toolchain from the Docker image available. # These need to come after the --extra_toolchains flags (above) that register our hermetic # toolchains, because we only want these backup toolchains to be used by Bazel internals, # if at all. build:linux_rbe --extra_toolchains=//bazel/rbe/gce_linux/java:all build:linux_rbe --extra_toolchains=//bazel/rbe/gce_linux/config:cc-toolchain # Make the Linux platform available for selection as an Execution platform (if it is not already, # e.g. on a Linux host) build:linux_rbe --extra_execution_platforms=//bazel/platform:linux_x64_hermetic # Import our specified build configurations # https://docs.bazel.build/versions/main/best-practices.html#using-the-bazelrc-file # We chose to split our build configurations into their own file to have better organization # because we anticipate that file growing large. import %workspace%/bazel/buildrc # Import User's custom builds if they have defined any try-import %workspace%/bazel/user/buildrc