/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This benchmark attempts to measure the time to do a fullscreen clear, an axis-aligned partial // clear, and a clear restricted to an axis-aligned rounded rect. The fullscreen and axis-aligned // partial clears on the GPU should follow a fast path that maps to backend-specialized clear // operations, whereas the rounded-rect clear cannot be. #include "bench/Benchmark.h" #include "include/core/SkCanvas.h" #include "include/core/SkPaint.h" #include "include/core/SkRRect.h" #include "include/core/SkRect.h" #include "include/effects/SkGradientShader.h" #include "src/core/SkCanvasPriv.h" #include "src/gpu/v1/SurfaceDrawContext_v1.h" static sk_sp make_shader() { static const SkPoint kPts[] = {{0, 0}, {10, 10}}; static const SkColor kColors[] = {SK_ColorBLUE, SK_ColorWHITE}; return SkGradientShader::MakeLinear(kPts, kColors, nullptr, 2, SkTileMode::kClamp); } class ClearBench : public Benchmark { public: enum ClearType { kFull_ClearType, kPartial_ClearType, kComplex_ClearType }; ClearBench(ClearType type) : fType(type) {} protected: const char* onGetName() override { switch(fType) { case kFull_ClearType: return "Clear-Full"; case kPartial_ClearType: return "Clear-Partial"; case kComplex_ClearType: return "Clear-Complex"; } SkASSERT(false); return "Unreachable"; } void onDraw(int loops, SkCanvas* canvas) override { static const SkRect kPartialClip = SkRect::MakeLTRB(50, 50, 400, 400); static const SkRRect kComplexClip = SkRRect::MakeRectXY(kPartialClip, 15, 15); // Small to limit fill cost, but intersects the clips to confound batching static const SkRect kInterruptRect = SkRect::MakeXYWH(200, 200, 3, 3); // For the draw that sits between consecutive clears, use a shader that is simple but // requires local coordinates so that Ganesh does not convert it into a solid color rect, // which could then turn into a scissored-clear behind the scenes. SkPaint interruptPaint; interruptPaint.setShader(make_shader()); auto sdc = SkCanvasPriv::TopDeviceSurfaceDrawContext(canvas); if (sdc) { // Tell the skgpu::v1::SurfaceDrawContext to not reset its draw op list on a // fullscreen clear. // If we don't do this, fullscreen clear ops would be created and constantly discard the // previous iteration's op so execution would only invoke one actual clear on the GPU // (not what we want to measure). sdc->testingOnly_SetPreserveOpsOnFullClear(); } for (int i = 0; i < loops; i++) { canvas->save(); switch(fType) { case kPartial_ClearType: canvas->clipRect(kPartialClip); break; case kComplex_ClearType: canvas->clipRRect(kComplexClip); break; case kFull_ClearType: // Don't add any extra clipping, since it defaults to the entire "device" break; } // The clear we care about measuring canvas->clear(SK_ColorBLUE); canvas->restore(); // Perform as minimal a draw as possible that intersects with the clear region in // order to prevent the clear ops from being batched together. canvas->drawRect(kInterruptRect, interruptPaint); } } private: ClearType fType; }; DEF_BENCH( return new ClearBench(ClearBench::kFull_ClearType); ) DEF_BENCH( return new ClearBench(ClearBench::kPartial_ClearType); ) DEF_BENCH( return new ClearBench(ClearBench::kComplex_ClearType); )