/* * Copyright 2021 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "bench/MSKPBench.h" #include "include/core/SkCanvas.h" #include "include/gpu/GrDirectContext.h" #include "include/gpu/GrRecordingContext.h" #include "tools/MSKPPlayer.h" MSKPBench::MSKPBench(SkString name, std::unique_ptr player) : fName(name), fPlayer(std::move(player)) {} MSKPBench::~MSKPBench() = default; void MSKPBench::onDraw(int loops, SkCanvas* canvas) { for (int i = 0; i < loops; ++i) { for (int f = 0; f < fPlayer->numFrames(); ++f) { canvas->save(); canvas->clipIRect(SkIRect::MakeSize(fPlayer->frameDimensions(f))); fPlayer->playFrame(canvas, f); canvas->restore(); if (auto dContext = GrAsDirectContext(canvas->recordingContext())) { dContext->flushAndSubmit(); } } // Ensure each loop replays all offscreen layer draws from scratch. fPlayer->rewindLayers(); } } const char* MSKPBench::onGetName() { return fName.c_str(); } SkIPoint MSKPBench::onGetSize() { auto dims = fPlayer->maxDimensions(); return {dims.width(), dims.height()}; } void MSKPBench::onPreDraw(SkCanvas* canvas) { // We don't benchmark creation of the backing stores for layers so ensure they're all created. fPlayer->allocateLayers(canvas); } void MSKPBench::onPostDraw(SkCanvas*) { // nanobench can tear down the 3D API context/device before destroying the benchmarks. fPlayer->resetLayers(); }