/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkPaint.h" #include "include/core/SkPoint.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkTileMode.h" #include "include/effects/SkGradientShader.h" // This draws a hard stop gradient applied to a rectangle. The hard stops fall at half pixel // boundaries in y. On some GPUs we've found that the winding of the two triangles that make up the // rectangle can affect whether the interpolants for local coords wind up agreeing across a row. // When they disagree the hard stop gradient appears jagged. We draw the rectangle four times: // no-mirroring, mirror in x, mirror in y, and mirror in x and y. DEF_SIMPLE_GM(crbug_938592, canvas, 500, 300) { static constexpr SkPoint pts[] = {{0, 0}, {0, 30}}; static constexpr SkScalar pos[] = {0.f, 9.f / 20, 9.f / 20, 11.f / 20, 11.f / 20, 20.f / 20}; static constexpr SkColor c0 = SK_ColorBLUE; static constexpr SkColor c1 = SK_ColorRED; static constexpr SkColor c2 = SK_ColorGREEN; static constexpr SkColor colors[] = {c0, c0, c1, c1, c2, c2}; auto grad = SkGradientShader::MakeLinear(pts, colors, pos, 6, SkTileMode::kClamp); SkPaint paint; paint.setShader(grad); static constexpr int kMirrorX = 400; static constexpr int kMirrorY = 200; canvas->translate(50, 50); for (int i = 0; i < 4; ++i) { canvas->save(); if (i & 0b01) { canvas->translate(0, kMirrorY); canvas->scale(1.f, -1.f); } if (i & 0b10) { canvas->translate(kMirrorX, 0); canvas->scale(-1.f, 1.f); } canvas->drawRect({0, 0, 150, 30}, paint); canvas->restore(); } }