/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkPaint.h" #include "include/core/SkPoint.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/core/SkTileMode.h" #include "include/core/SkTypes.h" #include "include/effects/SkGradientShader.h" // All we're looking for here is that we see a smooth gradient. DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) { SkPoint center = {1000, 1000}; SkScalar radius = 40; SkColor colors[] = {SK_ColorBLACK, SK_ColorGREEN}; SkPaint p; p.setShader(SkGradientShader::MakeRadial(center, radius, colors, nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kRepeat)); canvas->drawPaint(p); }