uniform half4 testInputs; uniform half4 colorGreen, colorRed; half4 main(float2 coords) { uint4 uintValues = uint4(testInputs * 100 + 200); uint4 expectedA = uint4( 100, 200, 275, 300); const uint4 clampLow = uint4( 100, 0, 0, 300); const uint4 constVal = uint4( 75, 200, 275, 425); uint4 expectedB = uint4( 100, 200, 250, 425); const uint4 clampHigh = uint4( 300, 400, 250, 500); return (clamp(uintValues.x, 100, 300) == expectedA.x && clamp(uintValues.xy, 100, 300) == expectedA.xy && clamp(uintValues.xyz, 100, 300) == expectedA.xyz && clamp(uintValues.xyzw, 100, 300) == expectedA.xyzw && clamp(constVal.x, 100, 300) == expectedA.x && clamp(constVal.xy, 100, 300) == expectedA.xy && clamp(constVal.xyz, 100, 300) == expectedA.xyz && clamp(constVal.xyzw, 100, 300) == expectedA.xyzw && clamp(uintValues.x, clampLow.x, clampHigh.x ) == expectedB.x && clamp(uintValues.xy, clampLow.xy, clampHigh.xy ) == expectedB.xy && clamp(uintValues.xyz, clampLow.xyz, clampHigh.xyz ) == expectedB.xyz && clamp(uintValues.xyzw, clampLow.xyzw, clampHigh.xyzw) == expectedB.xyzw && clamp(constVal.x, clampLow.x, clampHigh.x ) == expectedB.x && clamp(constVal.xy, clampLow.xy, clampHigh.xy ) == expectedB.xy && clamp(constVal.xyz, clampLow.xyz, clampHigh.xyz ) == expectedB.xyz && clamp(constVal.xyzw, clampLow.xyzw, clampHigh.xyzw) == expectedB.xyzw) ? colorGreen : colorRed; }