uniform half2 ah, bh; uniform float2 af, bf; void main() { sk_FragColor.x = cross_length_2d(ah, bh); sk_FragColor.y = half(cross_length_2d(af, bf)); sk_FragColor.z = cross_length_2d(half2(3, 0), half2(-1, 4)); sk_FragColor.xyz = cross(half3(3, 0, 2), half3(-1, 4, 2)); sk_FragColor.yzw = cross(half3(1, 4, -7), half3(2, -1, 4)); }