uniform half4 colorGreen, colorRed; half4 main(float2 coords) { float4 value = colorGreen.gggg * 6; int4 exp; float4 result; bool4 ok; // 6 equals 0.75 * 2^3. result.x = frexp(value.x, exp.x); ok.x = (result.x == 0.75 && exp.x == 3); result.xy = frexp(value.xy, exp.xy); ok.y = (result.y == 0.75 && exp.y == 3); result.xyz = frexp(value.xyz, exp.xyz); ok.z = (result.z == 0.75 && exp.z == 3); result.xyzw = frexp(value.xyzw, exp.xyzw); ok.w = (result.w == 0.75 && exp.w == 3); return all(ok) ? colorGreen : colorRed; }