uniform float testInput; uniform float2x2 testMatrix2x2; uniform half4 colorGreen, colorRed; half4 main(float2 coords) { const float4 constVal = float4(-1, 0, 1, 2); const int4 expectedA = int4(-0x40800000, 0x00000000, 0x3F800000, 0x40000000); float4 inputVal = float4(testMatrix2x2) * float4(1, 1, -1, -1); int4 expectedB = int4(0x3F800000, 0x40000000, -0x3FC00000, -0x3F800000); return (constVal.x == intBitsToFloat(expectedA.x) && constVal.xy == intBitsToFloat(expectedA.xy) && constVal.xyz == intBitsToFloat(expectedA.xyz) && constVal.xyzw == intBitsToFloat(expectedA.xyzw) && inputVal.x == intBitsToFloat(expectedB.x) && inputVal.xy == intBitsToFloat(expectedB.xy) && inputVal.xyz == intBitsToFloat(expectedB.xyz) && inputVal.xyzw == intBitsToFloat(expectedB.xyzw)) ? colorGreen : colorRed; }