uniform half4 inputVal; uniform half4 colorGreen, colorRed; half4 main(float2 coords) { const half4 constVal = half4(3, 0, 4, 12); half4 expected = half4(3, 3, 5, 13); return (length(inputVal.x) == expected.x && length(inputVal.xy) == expected.y && length(inputVal.xyz) == expected.z && length(inputVal.xyzw) == expected.w && length(constVal.x) == expected.x && length(constVal.xy) == expected.y && length(constVal.xyz) == expected.z && length(constVal.xyzw) == expected.w) ? colorGreen : colorRed; }