uniform float4 testInputs; uniform half4 colorGreen, colorRed; half4 main(float2 coords) { float4 expectedA = half4(-1.25, 0, 0.5, 0.5); float4 expectedB = half4(-1.25, 0, 0, 1); const float4 constVal = half4(-1.25, 0, 0.75, 2.25); const float4 constGreen = half4(0, 1, 0, 1); return (min(testInputs.x, 0.5) == expectedA.x && min(testInputs.xy, 0.5) == expectedA.xy && min(testInputs.xyz, 0.5) == expectedA.xyz && min(testInputs.xyzw, 0.5) == expectedA.xyzw && min(constVal.x, 0.5) == expectedA.x && min(constVal.xy, 0.5) == expectedA.xy && min(constVal.xyz, 0.5) == expectedA.xyz && min(constVal.xyzw, 0.5) == expectedA.xyzw && min(testInputs.x, colorGreen.x) == expectedB.x && min(testInputs.xy, colorGreen.xy) == expectedB.xy && min(testInputs.xyz, colorGreen.xyz) == expectedB.xyz && min(testInputs.xyzw, colorGreen.xyzw) == expectedB.xyzw && min(constVal.x, constGreen.x) == expectedB.x && min(constVal.xy, constGreen.xy) == expectedB.xy && min(constVal.xyz, constGreen.xyz) == expectedB.xyz && min(constVal.xyzw, constGreen.xyzw) == expectedB.xyzw) ? colorGreen : colorRed; }