uniform half4 inputVal; uniform half4 colorGreen, colorRed; half4 main(float2 coords) { const half4 constVec = half4(20, 0, 0, 0); half4 expectedVec = half4(1, 0, 0, 0); return (normalize(inputVal.x) == expectedVec.x && normalize(inputVal.xy) == expectedVec.xy && normalize(inputVal.xyz) == expectedVec.xyz && normalize(inputVal.xyzw) == expectedVec.xyzw && normalize(constVec.x) == expectedVec.x && normalize(constVec.yx) == expectedVec.yx && normalize(constVec.zxy) == expectedVec.zxy && normalize(constVec.xyzw) == expectedVec.xyzw) ? colorGreen : colorRed; }