uniform half4 colorGreen, colorRed; uniform float2x2 testMatrix2x2; uniform float3x3 testMatrix3x3; uniform half4 testInputs; // equals (-1.25, 0, 0.75, 2.25) half4 main(float2 coords) { const float2 c12 = float2(1, 2); const float2 c34 = float2(3, 4); const float3 c123 = float3(1, 2, 3); const float3 c456 = float3(4, 5, 6); return (outerProduct(testMatrix2x2[0], testMatrix2x2[1]) == float2x2(3, 6, 4, 8) && outerProduct(c12, c34) == float2x2(3, 6, 4, 8) && outerProduct(testMatrix3x3[0], testMatrix3x3[1]) == float3x3(4, 8, 12, 5, 10, 15, 6, 12, 18) && outerProduct(c123, c456) == float3x3(4, 8, 12, 5, 10, 15, 6, 12, 18) && outerProduct(testMatrix2x2[0], testMatrix3x3[1]) == float3x2(4, 8, 5, 10, 6, 12) && outerProduct(c12, c456) == float3x2(4, 8, 5, 10, 6, 12) && outerProduct(testInputs, half4(1, 0, 0, 2)) == float4x4(-1.25, 0.0, 0.75, 2.25, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -2.50, 0.0, 1.50, 4.50) && outerProduct(half4(-1.25, 0, 0.75, 2.25), half4(1, 0, 0, 2)) == float4x4(-1.25, 0.0, 0.75, 2.25, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -2.50, 0.0, 1.50, 4.50) && outerProduct(testInputs, c12) == float2x4(-1.25, 0.0, 0.75, 2.25, -2.50, 0.0, 1.50, 4.50) && outerProduct(c12, testInputs) == float4x2(-1.25, -2.50, 0.0, 0.0, 0.75, 1.50, 2.25, 4.50)) ? colorGreen : colorRed; }