uniform half2 a; uniform half4 b; void main() { sk_FragColor.x = half(packHalf2x16(a)); sk_FragColor.x = half(packUnorm2x16(a)); sk_FragColor.x = half(packSnorm2x16(a)); sk_FragColor.x = half(packUnorm4x8(b)); sk_FragColor.x = half(packSnorm4x8(b)); }