uniform half4 testInputs; // -1.25, 0, 0.75, 2.25 uniform half4 colorGreen, colorRed; half4 main(float2 coords) { const float4 expectedA = half4(-1.0, 0.0, 1.0, 2.0); const float4 constVal = half4(-6.75, -0.475, 3.5, 2.5); const float4 expectedB = half4(-7.0, -0.0, 4.0, 2.0); return (roundEven(testInputs.x) == expectedA.x && roundEven(testInputs.xy) == expectedA.xy && roundEven(testInputs.xyz) == expectedA.xyz && roundEven(testInputs.xyzw) == expectedA.xyzw && roundEven(constVal.x) == expectedB.x && roundEven(constVal.xy) == expectedB.xy && roundEven(constVal.xyz) == expectedB.xyz && roundEven(constVal.xyzw) == expectedB.xyzw) ? colorGreen : colorRed; }