uniform half4 testInputs; uniform half4 colorGreen, colorRed; half4 main(float2 coords) { const half4 constVal = half4(-1.25, 0, 0.75, 2.25); const half4 constRed = half4(1, 0, 0, 1); const half4 constGreen = half4(0, 1, 0, 1); half4 expectedA = half4(0.0, 0.0, 0.84375, 1.0); half4 expectedB = half4(1.0, 0.0, 1.0, 1.0); return (smoothstep(0, 1, constVal.x) == expectedA.x && smoothstep(0, 1, constVal.xy) == expectedA.xy && smoothstep(0, 1, constVal.xyz) == expectedA.xyz && smoothstep(0, 1, constVal.xyzw) == expectedA.xyzw && smoothstep(0, 1, constVal.x) == expectedA.x && smoothstep(0, 1, constVal.xy) == expectedA.xy && smoothstep(0, 1, constVal.xyz) == expectedA.xyz && smoothstep(0, 1, constVal.xyzw) == expectedA.xyzw && smoothstep(colorRed.g, colorGreen.g, constVal.x) == expectedA.x && smoothstep(colorRed.g, colorGreen.g, constVal.xy) == expectedA.xy && smoothstep(colorRed.g, colorGreen.g, constVal.xyz) == expectedA.xyz && smoothstep(colorRed.g, colorGreen.g, constVal.xyzw) == expectedA.xyzw && smoothstep(constRed.x, constGreen.x, constVal.x) == expectedB.x && smoothstep(constRed.xy, constGreen.xy, constVal.xy) == expectedB.xy && smoothstep(constRed.xyz, constGreen.xyz, constVal.xyz) == expectedB.xyz && smoothstep(constRed.xyzw, constGreen.xyzw, constVal.xyzw) == expectedB.xyzw && smoothstep(colorRed.x, colorGreen.x, constVal.x) == expectedB.x && smoothstep(colorRed.xy, colorGreen.xy, constVal.xy) == expectedB.xy && smoothstep(colorRed.xyz, colorGreen.xyz, constVal.xyz) == expectedB.xyz && smoothstep(colorRed.xyzw, colorGreen.xyzw, constVal.xyzw) == expectedB.xyzw) ? colorGreen : colorRed; }