uniform uint a; void main() { sk_FragColor.xy = half2(unpackHalf2x16(a)); sk_FragColor.xy = half2(unpackUnorm2x16(a)); sk_FragColor.xy = half2(unpackSnorm2x16(a)); sk_FragColor = half4(unpackUnorm4x8(a)); sk_FragColor = half4(unpackSnorm4x8(a)); }