/*#pragma settings SkVMDebugTrace*/ uniform half4 colorGreen, colorRed; bool test_scalar() { mediump float mp = 0.5; highp float hp = mp; highp int ihp = 2; mediump int imp = ihp; return mp == hp && ihp == imp; } bool test_vector() { mediump vec2 mp2 = vec2(2); highp vec2 hp2 = mp2; mediump vec3 mp3 = vec3(3); highp vec3 hp3 = mp3; mediump vec4 mp4 = vec4(4); highp vec4 hp4 = mp4; highp ivec2 ihp2 = ivec2(2); mediump ivec2 imp2 = ihp2; highp ivec3 ihp3 = ivec3(3); mediump ivec3 imp3 = ihp3; highp ivec4 ihp4 = ivec4(4); mediump ivec4 imp4 = ihp4; return mp2 == hp2 && hp3 == mp3 && mp4 == hp4 && imp2 == ihp2 && ihp3 == imp3 && imp4 == ihp4; } bool test_matrix() { mediump mat2 mp2 = mat2(2); highp mat2 hp2 = mp2; mediump mat3 mp3 = mat3(3); highp mat3 hp3 = mp3; mediump mat4 mp4 = mat4(4); highp mat4 hp4 = mp4; return mp2 == hp2 && hp3 == mp3 && mp4 == hp4; } bool test_array() { mediump float mf[1]; mf[0] = 1; highp float hf[1]; hf[0] = 1; mediump vec2 mv[2]; mv[0] = vec2(0, 1); mv[1] = vec2(2, 3); highp vec2 hv[2]; hv[0] = vec2(0, 1); hv[1] = vec2(2, 3); return mf[0] == hf[0] && hv[0] == mv[0] && mv[1] == hv[1]; } bool highp_param (highp float value) { return value == 1; } bool mediump_param(mediump float value) { return value == 2; } bool lowp_param (lowp float value) { return value == 3; } vec4 main(vec2 coords) { highp vec4 zero = vec4(0); mediump vec4 one = vec4(1); lowp vec4 green = colorGreen; green = green * one + zero; highp vec4 red = colorRed; red = (red + zero) * one; return (test_scalar() && test_vector() && test_matrix() && test_array() && highp_param(1) && mediump_param(2) && lowp_param(3)) ? green : red; }