uniform float unknownInput; void main() { bool b = true; short s = short(unknownInput); int i = int(unknownInput); ushort us = ushort(unknownInput); uint ui = uint(unknownInput); half h = half(unknownInput); float f = unknownInput; short s2s = s; short i2s = short(i); short us2s = short(us); short ui2s = short(ui); short h2s = short(h); short f2s = short(f); short b2s = short(b); int s2i = s; int i2i = i; int us2i = int(us); int ui2i = int(ui); int h2i = int(h); int f2i = int(f); int b2i = int(b); ushort s2us = ushort(s); ushort i2us = ushort(i); ushort us2us = us; ushort ui2us = ushort(ui); ushort h2us = ushort(h); ushort f2us = ushort(f); ushort b2us = ushort(b); uint s2ui = uint(s); uint i2ui = uint(i); uint us2ui = us; uint ui2ui = ui; uint h2ui = uint(h); uint f2ui = uint(f); uint b2ui = uint(b); float s2f = float(s); float i2f = float(i); float us2f = float(us); float ui2f = float(ui); float h2f = float(h); float f2f = float(f); float b2f = float(b); sk_FragColor.r = half(s) + half(i) + half(us) + half(ui) + half(h) + half(f) + half(s2s) + half(i2s) + half(us2s) + half(ui2s) + half(h2s) + half(f2s) + half(b2s) + half(s2i) + half(i2i) + half(us2i) + half(ui2i) + half(h2i) + half(f2i) + half(b2i) + half(s2us) + half(i2us) + half(us2us); sk_FragColor.r += half(ui2us) + half(h2us) + half(f2us) + half(b2us) + half(s2ui) + half(i2ui) + half(us2ui) + half(ui2ui) + half(h2ui) + half(f2ui) + half(b2ui) + half(s2f) + half(i2f) + half(us2f) + half(ui2f) + half(h2f) + half(f2f) + half(b2f); }