uniform half4 colorGreen, colorRed; uniform half unknownInput; // = 1 bool inside_while_loop() { while (unknownInput == 123) { return false; } return true; } bool inside_infinite_do_loop() { do { return true; } while (true); } bool inside_infinite_while_loop() { while (true) { return true; } } bool after_do_loop() { do { break; } while (true); return true; } bool after_while_loop() { while (true) { break; } return true; } bool switch_with_all_returns() { switch (int(unknownInput)) { case 1: return true; case 2: return false; default: return false; } } bool switch_fallthrough() { switch (int(unknownInput)) { case 1: return true; case 2: default: return false; } } bool switch_fallthrough_twice() { switch (int(unknownInput)) { case 1: case 2: default: return true; } } bool switch_with_break_in_loop() { switch (int(unknownInput)) { case 1: for (int x=0; x<=10; ++x) { break; } default: return true; } } bool switch_with_continue_in_loop() { switch (int(unknownInput)) { case 1: for (int x=0; x<=10; ++x) { continue; } default: return true; } } bool switch_with_if_that_returns() { switch (int(unknownInput)) { case 1: if (unknownInput == 123) return false; else return true; default: return true; } } bool switch_with_one_sided_if_then_fallthrough() { switch (int(unknownInput)) { case 1: if (unknownInput == 123) return false; default: return true; } } half4 main(float2 coords) { return inside_while_loop() && inside_infinite_do_loop() && inside_infinite_while_loop() && after_do_loop() && after_while_loop() && switch_with_all_returns() && switch_fallthrough() && switch_fallthrough_twice() && switch_with_break_in_loop() && switch_with_continue_in_loop() && switch_with_if_that_returns() && switch_with_one_sided_if_then_fallthrough() ? colorGreen : colorRed; }