/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGpuBuffer_DEFINED #define GrGpuBuffer_DEFINED #include "src/gpu/ganesh/GrBuffer.h" #include "src/gpu/ganesh/GrGpuResource.h" class GrGpu; class GrGpuBuffer : public GrGpuResource, public GrBuffer { public: /** * Computes a scratch key for a GPU-side buffer with a "dynamic" access pattern. (Buffers with * "static" and "stream" patterns are disqualified by nature from being cached and reused.) */ static void ComputeScratchKeyForDynamicBuffer(size_t size, GrGpuBufferType, skgpu::ScratchKey*); GrAccessPattern accessPattern() const { return fAccessPattern; } size_t size() const final { return fSizeInBytes; } void ref() const final { GrGpuResource::ref(); } void unref() const final { GrGpuResource::unref(); } /** * Maps the buffer to be read or written by the CPU. * * It is an error to draw from the buffer while it is mapped or transfer to/from the buffer. It * may fail if the backend doesn't support mapping the buffer. Once a buffer is mapped, * subsequent calls to map() trivially succeed. No matter how many times map() is called, * umap() will unmap the buffer on the first call if it is mapped. * * If the buffer is of type GrGpuBufferType::kXferGpuToCpu then it is mapped for reading only. * Otherwise it is mapped writing only. Writing to a buffer that is mapped for reading or vice * versa produces undefined results. If the buffer is mapped for writing then the buffer's * previous contents are invalidated. * * @return a pointer to the data or nullptr if the map fails. */ void* map(); /** * Unmaps the buffer if it is mapped. * * The pointer returned by the previous map call will no longer be valid. */ void unmap(); /** * Queries whether the buffer has been mapped. * * @return true if the buffer is mapped, false otherwise. */ bool isMapped() const; bool isCpuBuffer() const final { return false; } /** * Overwrites the buffer with zero bytes. Always fails for GrGpuBufferType::kXferGpuToCpu * buffers. The buffer must not currently be mapped. */ bool clearToZero(); /** * Updates the buffer data. * * The size of the buffer will be preserved. The src data will be * placed at offset. If preserve is false then any remaining content * before/after the range [offset, offset+size) becomes undefined. * Preserving updates will fail if the size and offset are not aligned * to GrCaps::bufferUpdateDataPreserveAlignment(). * * The buffer must not be mapped. * * Fails for GrGpuBufferType::kXferGpuToCpu. * * Note that buffer updates do not go through GrContext and therefore are * not serialized with other operations. * * @return returns true if the update succeeds, false otherwise. */ bool updateData(const void* src, size_t offset, size_t size, bool preserve); GrGpuBufferType intendedType() const { return fIntendedType; } protected: GrGpuBuffer(GrGpu*, size_t sizeInBytes, GrGpuBufferType, GrAccessPattern, std::string_view label); enum class MapType { /** Maps for reading. The effect of writes is undefined. */ kRead, /** * Maps for writing. The existing contents are discarded and the initial contents of the * buffer. Reads (even after overwriting initial contents) should be avoided for performance * reasons as the memory may not be cached. */ kWriteDiscard, }; void* fMapPtr; private: /** Currently MapType is determined entirely by the buffer type, as documented in map(). */ MapType mapType() const { return this->intendedType() == GrGpuBufferType::kXferGpuToCpu ? MapType::kRead : MapType::kWriteDiscard; } virtual void onMap(MapType) = 0; virtual void onUnmap(MapType) = 0; virtual bool onClearToZero() = 0; virtual bool onUpdateData(const void* src, size_t offset, size_t size, bool preserve) = 0; size_t onGpuMemorySize() const override { return fSizeInBytes; } void onSetLabel() override{} const char* getResourceType() const override { return "Buffer Object"; } void computeScratchKey(skgpu::ScratchKey* key) const override; size_t fSizeInBytes; GrAccessPattern fAccessPattern; GrGpuBufferType fIntendedType; }; #endif