/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrResourceProvider_DEFINED #define GrResourceProvider_DEFINED #include "include/core/SkRefCnt.h" #include "include/core/SkTypes.h" #include "include/private/base/SkDebug.h" #include "include/private/base/SkTemplates.h" #include "include/private/base/SkTo.h" #include "include/private/gpu/ganesh/GrTypesPriv.h" #include "src/gpu/BufferWriter.h" #include "src/gpu/ganesh/GrCaps.h" #include "src/gpu/ganesh/GrGpuBuffer.h" #include "src/gpu/ganesh/GrGpuResource.h" #include "src/gpu/ganesh/GrResourceCache.h" #include #include #include #include #include class GrAttachment; class GrBackendFormat; class GrBackendRenderTarget; class GrBackendSemaphore; class GrBackendTexture; class GrGpu; class GrRenderTarget; class GrResourceProviderPriv; class GrSemaphore; class GrTexture; class SkData; enum class SkBackingFit; struct GrVkDrawableInfo; struct SkImageInfo; struct SkISize; namespace skgpu { class ScratchKey; class SingleOwner; class UniqueKey; enum class Budgeted : bool; enum class Mipmapped : bool; enum class Protected : bool; enum class Renderable : bool; } /** * A factory for arbitrary resource types. */ class GrResourceProvider { public: GrResourceProvider(GrGpu*, GrResourceCache*, skgpu::SingleOwner*); /** * Finds a resource in the cache, based on the specified key. Prior to calling this, the caller * must be sure that if a resource of exists in the cache with the given unique key then it is * of type T. */ template typename std::enable_if::value, sk_sp>::type findByUniqueKey(const skgpu::UniqueKey& key) { return sk_sp(static_cast(this->findResourceByUniqueKey(key).release())); } /////////////////////////////////////////////////////////////////////////// // Textures /** * Finds a texture that approximately matches the descriptor. Will be at least as large in width * and height as desc specifies. If renderable is kYes then the GrTexture will also be a * GrRenderTarget. The texture's format and sample count will always match the request. * The contents of the texture are undefined. */ sk_sp createApproxTexture(SkISize dimensions, const GrBackendFormat& format, GrTextureType textureType, skgpu::Renderable renderable, int renderTargetSampleCnt, skgpu::Protected isProtected, std::string_view label); /** Create an exact fit texture with no initial data to upload. */ sk_sp createTexture(SkISize dimensions, const GrBackendFormat& format, GrTextureType textureType, skgpu::Renderable renderable, int renderTargetSampleCnt, skgpu::Mipmapped mipmapped, skgpu::Budgeted budgeted, skgpu::Protected isProtected, std::string_view label); /** * Create an exact fit texture with initial data to upload. The color type must be valid * for the format and also describe the texel data. This will ensure any conversions that * need to get applied to the data before upload are applied. */ sk_sp createTexture(SkISize dimensions, const GrBackendFormat& format, GrTextureType textureType, GrColorType colorType, skgpu::Renderable renderable, int renderTargetSampleCnt, skgpu::Budgeted budgeted, skgpu::Mipmapped mipmapped, skgpu::Protected isProtected, const GrMipLevel texels[], std::string_view label); /** * Create a potentially loose fit texture with the provided data. The color type must be valid * for the format and also describe the texel data. This will ensure any conversions that * need to get applied to the data before upload are applied. */ sk_sp createTexture(SkISize dimensions, const GrBackendFormat&, GrTextureType textureType, GrColorType srcColorType, skgpu::Renderable, int renderTargetSampleCnt, skgpu::Budgeted, SkBackingFit, skgpu::Protected, const GrMipLevel& mipLevel, std::string_view label); /** * Search the cache for a scratch texture matching the provided arguments. Failing that * it returns null. If non-null, the resulting texture is always budgeted. */ sk_sp findAndRefScratchTexture(const skgpu::ScratchKey&, std::string_view label); sk_sp findAndRefScratchTexture(SkISize dimensions, const GrBackendFormat&, GrTextureType textureType, skgpu::Renderable, int renderTargetSampleCnt, skgpu::Mipmapped, skgpu::Protected, std::string_view label); /** * Creates a compressed texture. The GrGpu must support the SkImageImage::Compression type. * It will not be renderable. */ sk_sp createCompressedTexture(SkISize dimensions, const GrBackendFormat&, skgpu::Budgeted, skgpu::Mipmapped, skgpu::Protected, SkData* data, std::string_view label); /////////////////////////////////////////////////////////////////////////// // Wrapped Backend Surfaces /** * Wraps an existing texture with a GrTexture object. * * GrIOType must either be kRead or kRW. kRead blocks any operations that would modify the * pixels (e.g. dst for a copy, regenerating MIP levels, write pixels). * * OpenGL: if the object is a texture Gr may change its GL texture params * when it is drawn. * * @return GrTexture object or NULL on failure. */ sk_sp wrapBackendTexture(const GrBackendTexture& tex, GrWrapOwnership, GrWrapCacheable, GrIOType); sk_sp wrapCompressedBackendTexture(const GrBackendTexture& tex, GrWrapOwnership, GrWrapCacheable); /** * This makes the backend texture be renderable. If sampleCnt is > 1 and the underlying API * uses separate MSAA render buffers then a MSAA render buffer is created that resolves * to the texture. */ sk_sp wrapRenderableBackendTexture(const GrBackendTexture& tex, int sampleCnt, GrWrapOwnership, GrWrapCacheable); /** * Wraps an existing render target with a GrRenderTarget object. It is * similar to wrapBackendTexture but can be used to draw into surfaces * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that * the client will resolve to a texture). Currently wrapped render targets * always use the kBorrow_GrWrapOwnership and GrWrapCacheable::kNo semantics. * * @return GrRenderTarget object or NULL on failure. */ sk_sp wrapBackendRenderTarget(const GrBackendRenderTarget&); sk_sp wrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&, const GrVkDrawableInfo&); /** * Either finds and refs a buffer with the given unique key, or creates a new new, fills its * contents with the InitializeBufferDataFn() callback, and assigns it the unique key. * * @param intendedType hint to the graphics subsystem about how the buffer will be used. * @param size minimum size of buffer to return. * @param key Key to be assigned to the buffer. * @param InitializeBufferFn callback with which to initialize the buffer. * * @return The buffer if successful, otherwise nullptr. */ using InitializeBufferFn = void(*)(skgpu::VertexWriter, size_t bufferSize); sk_sp findOrMakeStaticBuffer(GrGpuBufferType intendedType, size_t size, const skgpu::UniqueKey& key, InitializeBufferFn); /** * Either finds and refs, or creates a static buffer with the given parameters and contents. * * @param intendedType hint to the graphics subsystem about what the buffer will be used for. * @param size minimum size of buffer to return. * @param data optional data with which to initialize the buffer. * @param key Key to be assigned to the buffer. * * @return The buffer if successful, otherwise nullptr. */ sk_sp findOrMakeStaticBuffer(GrGpuBufferType intendedType, size_t size, const void* staticData, const skgpu::UniqueKey& key); /** * Either finds and refs, or creates an index buffer with a repeating pattern for drawing * contiguous vertices of a repeated mesh. If the return is non-null, the caller owns a ref on * the returned GrBuffer. * * @param pattern the pattern of indices to repeat * @param patternSize size in bytes of the pattern * @param reps number of times to repeat the pattern * @param vertCount number of vertices the pattern references * @param key Key to be assigned to the index buffer. * * @return The index buffer if successful, otherwise nullptr. */ sk_sp findOrCreatePatternedIndexBuffer(const uint16_t* pattern, int patternSize, int reps, int vertCount, const skgpu::UniqueKey& key) { if (auto buffer = this->findByUniqueKey(key)) { return buffer; } return this->createPatternedIndexBuffer(pattern, patternSize, reps, vertCount, &key); } /** * Returns an index buffer that can be used to render non-antialiased quads. * Each quad consumes 6 indices (0, 1, 2, 2, 1, 3) and 4 vertices. * Call MaxNumNonAAQuads to get the max allowed number of non-AA quads. * Draw with GrPrimitiveType::kTriangles * @ return the non-AA quad index buffer */ sk_sp refNonAAQuadIndexBuffer() { if (!fNonAAQuadIndexBuffer) { fNonAAQuadIndexBuffer = this->createNonAAQuadIndexBuffer(); } return fNonAAQuadIndexBuffer; } static int MaxNumNonAAQuads(); static int NumVertsPerNonAAQuad(); static int NumIndicesPerNonAAQuad(); /** * Returns an index buffer that can be used to render antialiased quads. * Each quad consumes 30 indices and 8 vertices. * Call MaxNumAAQuads to get the max allowed number of AA quads. * Draw with GrPrimitiveType::kTriangles * @ return the AA quad index buffer */ sk_sp refAAQuadIndexBuffer() { if (!fAAQuadIndexBuffer) { fAAQuadIndexBuffer = this->createAAQuadIndexBuffer(); } return fAAQuadIndexBuffer; } static int MaxNumAAQuads(); static int NumVertsPerAAQuad(); static int NumIndicesPerAAQuad(); enum class ZeroInit : bool { kNo = false, kYes = true }; /** * Returns a buffer. * * @param size minimum size of buffer to return. * @param GrGpuBufferType hint to the graphics subsystem about what the buffer will be used for. * @param GrAccessPattern hint to the graphics subsystem about how the data will be accessed. * @param ZeroInit if kYes zero-initialize the buffer. Otherwise, contents are undefined. * * @return the buffer if successful, otherwise nullptr. */ sk_sp createBuffer(size_t size, GrGpuBufferType, GrAccessPattern, ZeroInit); /** Same as above but also fills the buffer from data. */ sk_sp createBuffer(const void* data, size_t size, GrGpuBufferType type, GrAccessPattern pattern); /** * If passed in render target already has a stencil buffer on the specified surface, return * true. Otherwise attempt to attach one and return true on success. */ bool attachStencilAttachment(GrRenderTarget* rt, bool useMSAASurface); sk_sp makeMSAAAttachment(SkISize dimensions, const GrBackendFormat& format, int sampleCnt, skgpu::Protected isProtected, GrMemoryless isMemoryless); /** * Gets a GrAttachment that can be used for MSAA rendering. This attachment may be shared by * other users. Thus any renderpass that uses the attachment should not assume any specific * data at the start and should not try to save written data at the end. Ideally the render pass * should discard the data at the end. */ sk_sp getDiscardableMSAAAttachment(SkISize dimensions, const GrBackendFormat& format, int sampleCnt, skgpu::Protected isProtected, GrMemoryless memoryless); /** * Assigns a unique key to a resource. If the key is associated with another resource that * association is removed and replaced by this resource. */ void assignUniqueKeyToResource(const skgpu::UniqueKey&, GrGpuResource*); [[nodiscard]] std::unique_ptr makeSemaphore(bool isOwned = true); std::unique_ptr wrapBackendSemaphore(const GrBackendSemaphore&, GrSemaphoreWrapType, GrWrapOwnership = kBorrow_GrWrapOwnership); void abandon() { fCache = nullptr; fGpu = nullptr; } uint32_t contextUniqueID() const { return fCache->contextUniqueID(); } const GrCaps* caps() const { return fCaps.get(); } bool overBudget() const { return fCache->overBudget(); } inline GrResourceProviderPriv priv(); inline const GrResourceProviderPriv priv() const; // NOLINT(readability-const-return-type) private: sk_sp findResourceByUniqueKey(const skgpu::UniqueKey&); /* * Try to find an existing scratch texture that exactly matches 'desc'. If successful * update the budgeting accordingly. */ sk_sp getExactScratch(SkISize dimensions, const GrBackendFormat&, GrTextureType, skgpu::Renderable, int renderTargetSampleCnt, skgpu::Budgeted, skgpu::Mipmapped, skgpu::Protected, std::string_view label); // Attempts to find a resource in the cache that exactly matches the SkISize. Failing that // it returns null. If non-null, the resulting msaa attachment is always budgeted. sk_sp refScratchMSAAAttachment(SkISize dimensions, const GrBackendFormat&, int sampleCnt, skgpu::Protected, GrMemoryless memoryless, std::string_view label); // Used to perform any conversions necessary to texel data before creating a texture with // existing data or uploading to a scratch texture. using TempLevels = skia_private::AutoSTArray<14, GrMipLevel>; using TempLevelDatas = skia_private::AutoSTArray<14, std::unique_ptr>; GrColorType prepareLevels(const GrBackendFormat& format, GrColorType, SkISize baseSize, const GrMipLevel texels[], int mipLevelCount, TempLevels*, TempLevelDatas*) const; // GrResourceProvider may be asked to "create" a new texture with initial pixel data to populate // it. In implementation it may pull an existing texture from GrResourceCache and then write the // pixel data to the texture. It takes a width/height for the base level because we may be // using an approximate-sized scratch texture. On success the texture is returned and nullptr // on failure. sk_sp writePixels(sk_sp texture, GrColorType colorType, SkISize baseSize, const GrMipLevel texels[], int mipLevelCount) const; GrResourceCache* cache() { return fCache; } const GrResourceCache* cache() const { return fCache; } friend class GrResourceProviderPriv; // Method made available via GrResourceProviderPriv GrGpu* gpu() { return fGpu; } const GrGpu* gpu() const { return fGpu; } bool isAbandoned() const { SkASSERT(SkToBool(fGpu) == SkToBool(fCache)); return !SkToBool(fCache); } sk_sp createPatternedIndexBuffer(const uint16_t* pattern, int patternSize, int reps, int vertCount, const skgpu::UniqueKey* key); sk_sp createNonAAQuadIndexBuffer(); sk_sp createAAQuadIndexBuffer(); GrResourceCache* fCache; GrGpu* fGpu; sk_sp fCaps; sk_sp fNonAAQuadIndexBuffer; sk_sp fAAQuadIndexBuffer; // In debug builds we guard against improper thread handling SkDEBUGCODE(mutable skgpu::SingleOwner* fSingleOwner;) }; #endif