/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/ganesh/gl/GrGLTexture.h" #include "include/core/SkTraceMemoryDump.h" #include "include/gpu/ganesh/SkImageGanesh.h" #include "include/gpu/ganesh/gl/GrGLBackendSurface.h" #include "src/core/SkTraceEvent.h" #include "src/gpu/ganesh/GrSemaphore.h" #include "src/gpu/ganesh/GrShaderCaps.h" #include "src/gpu/ganesh/GrTexture.h" #include "src/gpu/ganesh/gl/GrGLBackendSurfacePriv.h" #include "src/gpu/ganesh/gl/GrGLGpu.h" #define GPUGL static_cast(this->getGpu()) #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) GrTextureType GrGLTexture::TextureTypeFromTarget(GrGLenum target) { switch (target) { case GR_GL_TEXTURE_2D: return GrTextureType::k2D; case GR_GL_TEXTURE_RECTANGLE: return GrTextureType::kRectangle; case GR_GL_TEXTURE_EXTERNAL: return GrTextureType::kExternal; } SK_ABORT("Unexpected texture target"); } static inline GrGLenum target_from_texture_type(GrTextureType type) { switch (type) { case GrTextureType::k2D: return GR_GL_TEXTURE_2D; case GrTextureType::kRectangle: return GR_GL_TEXTURE_RECTANGLE; case GrTextureType::kExternal: return GR_GL_TEXTURE_EXTERNAL; default: SK_ABORT("Unexpected texture target"); } SK_ABORT("Unexpected texture type"); } // Because this class is virtually derived from GrSurface we must explicitly call its constructor. GrGLTexture::GrGLTexture(GrGLGpu* gpu, skgpu::Budgeted budgeted, const Desc& desc, GrMipmapStatus mipmapStatus, std::string_view label) : GrSurface(gpu, desc.fSize, desc.fIsProtected, label) , GrTexture(gpu, desc.fSize, desc.fIsProtected, TextureTypeFromTarget(desc.fTarget), mipmapStatus, label) , fParameters(sk_make_sp()) { this->init(desc); this->registerWithCache(budgeted); if (GrGLFormatIsCompressed(desc.fFormat)) { this->setReadOnly(); } } GrGLTexture::GrGLTexture(GrGLGpu* gpu, const Desc& desc, GrMipmapStatus mipmapStatus, sk_sp parameters, GrWrapCacheable cacheable, GrIOType ioType, std::string_view label) : GrSurface(gpu, desc.fSize, desc.fIsProtected, label) , GrTexture(gpu, desc.fSize, desc.fIsProtected, TextureTypeFromTarget(desc.fTarget), mipmapStatus, label) , fParameters(std::move(parameters)) { SkASSERT(fParameters); this->init(desc); this->registerWithCacheWrapped(cacheable); if (ioType == kRead_GrIOType) { this->setReadOnly(); } } GrGLTexture::GrGLTexture(GrGLGpu* gpu, const Desc& desc, sk_sp parameters, GrMipmapStatus mipmapStatus, std::string_view label) : GrSurface(gpu, desc.fSize, desc.fIsProtected, label) , GrTexture(gpu, desc.fSize, desc.fIsProtected, TextureTypeFromTarget(desc.fTarget), mipmapStatus, label) { SkASSERT(parameters || desc.fOwnership == GrBackendObjectOwnership::kOwned); fParameters = parameters ? std::move(parameters) : sk_make_sp(); this->init(desc); } void GrGLTexture::init(const Desc& desc) { SkASSERT(0 != desc.fID); SkASSERT(GrGLFormat::kUnknown != desc.fFormat); fID = desc.fID; fFormat = desc.fFormat; fTextureIDOwnership = desc.fOwnership; } GrGLenum GrGLTexture::target() const { return target_from_texture_type(this->textureType()); } void GrGLTexture::onRelease() { TRACE_EVENT0("skia.gpu", TRACE_FUNC); ATRACE_ANDROID_FRAMEWORK_ALWAYS("Texture release(%u)", this->uniqueID().asUInt()); if (fID) { if (GrBackendObjectOwnership::kBorrowed != fTextureIDOwnership) { GL_CALL(DeleteTextures(1, &fID)); } fID = 0; } INHERITED::onRelease(); } void GrGLTexture::onAbandon() { fID = 0; INHERITED::onAbandon(); } GrBackendTexture GrGLTexture::getBackendTexture() const { GrGLTextureInfo info; info.fTarget = target_from_texture_type(this->textureType()); info.fID = fID; info.fFormat = GrGLFormatToEnum(fFormat); info.fProtected = skgpu::Protected(this->isProtected()); return GrBackendTextures::MakeGL( this->width(), this->height(), this->mipmapped(), info, fParameters); } GrBackendFormat GrGLTexture::backendFormat() const { return GrBackendFormats::MakeGL(GrGLFormatToEnum(fFormat), target_from_texture_type(this->textureType())); } sk_sp GrGLTexture::MakeWrapped(GrGLGpu* gpu, GrMipmapStatus mipmapStatus, const Desc& desc, sk_sp parameters, GrWrapCacheable cacheable, GrIOType ioType, std::string_view label) { return sk_sp(new GrGLTexture( gpu, desc, mipmapStatus, std::move(parameters), cacheable, ioType, label)); } bool GrGLTexture::onStealBackendTexture(GrBackendTexture* backendTexture, SkImages::BackendTextureReleaseProc* releaseProc) { *backendTexture = this->getBackendTexture(); // Set the release proc to a no-op function. GL doesn't require any special cleanup. *releaseProc = [](GrBackendTexture){}; // It's important that we only abandon this texture's objects, not subclass objects such as // those held by GrGLTextureRenderTarget. Those objects are not being stolen and need to be // cleaned up by us. this->GrGLTexture::onAbandon(); return true; } void GrGLTexture::onSetLabel() { SkASSERT(fID); SkASSERT(fTextureIDOwnership == GrBackendObjectOwnership::kOwned); if (!this->getLabel().empty()) { const std::string label = "_Skia_" + this->getLabel(); GrGLGpu* glGpu = static_cast(this->getGpu()); if (glGpu->glCaps().debugSupport()) { GR_GL_CALL(glGpu->glInterface(), ObjectLabel(GR_GL_TEXTURE, fID, -1, label.c_str())); } } } void GrGLTexture::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const { // Don't check this->fRefsWrappedObjects, as we might be the base of a GrGLTextureRenderTarget // which is multiply inherited from both ourselves and a texture. In these cases, one part // (texture, rt) may be wrapped, while the other is owned by Skia. bool refsWrappedTextureObjects = this->fTextureIDOwnership == GrBackendObjectOwnership::kBorrowed; if (refsWrappedTextureObjects && !traceMemoryDump->shouldDumpWrappedObjects()) { return; } size_t size = GrSurface::ComputeSize(this->backendFormat(), this->dimensions(), 1, this->mipmapped()); // Dump as skia/gpu_resources/resource_#/texture, to avoid conflicts in the // GrGLTextureRenderTarget case, where multiple things may dump to the same resource. This // has no downside in the normal case. SkString resourceName = this->getResourceName(); resourceName.append("/texture"); // As we are only dumping our texture memory (not any additional memory tracked by classes // which may inherit from us), specifically call GrGLTexture::gpuMemorySize to avoid // hitting an override. this->dumpMemoryStatisticsPriv(traceMemoryDump, resourceName, "Texture", size); SkString texture_id; texture_id.appendU32(this->textureID()); traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_texture", texture_id.c_str()); }