/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // This is a GPU-backend specific test. It relies on static initializers to work #include "include/core/SkTypes.h" #if defined(SK_GANESH) && defined(SK_VULKAN) #include "include/core/SkAlphaType.h" #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorType.h" #include "include/core/SkDrawable.h" #include "include/core/SkImageInfo.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkSamplingOptions.h" #include "include/core/SkString.h" #include "include/core/SkSurface.h" #include "include/gpu/GpuTypes.h" #include "include/gpu/GrBackendDrawableInfo.h" #include "include/gpu/GrContextOptions.h" #include "include/gpu/GrDirectContext.h" #include "include/gpu/GrTypes.h" #include "include/gpu/ganesh/SkSurfaceGanesh.h" #include "include/gpu/vk/GrVkTypes.h" #include "include/private/chromium/GrVkSecondaryCBDrawContext.h" #include "src/gpu/ganesh/GrDirectContextPriv.h" #include "src/gpu/ganesh/vk/GrVkGpu.h" #include "src/gpu/ganesh/vk/GrVkUtil.h" #include "tests/CtsEnforcement.h" #include "tests/Test.h" #include "tools/gpu/ContextType.h" #include #include #include namespace skgpu { struct VulkanInterface; } using sk_gpu_test::GrContextFactory; static const int DEV_W = 16, DEV_H = 16; class TestDrawable : public SkDrawable { public: TestDrawable(const skgpu::VulkanInterface* interface, GrDirectContext* dContext, int32_t width, int32_t height) : INHERITED() , fInterface(interface) , fDContext(dContext) , fWidth(width) , fHeight(height) {} ~TestDrawable() override {} class DrawHandlerBasic : public GpuDrawHandler { public: DrawHandlerBasic(const skgpu::VulkanInterface* interface, int32_t width, int32_t height) : INHERITED() , fInterface(interface) , fWidth(width) , fHeight(height) {} ~DrawHandlerBasic() override {} void draw(const GrBackendDrawableInfo& info) override { GrVkDrawableInfo vkInfo; SkAssertResult(info.getVkDrawableInfo(&vkInfo)); // Clear to Red VkClearColorValue vkColor; vkColor.float32[0] = 1.0f; // r vkColor.float32[1] = 0.0f; // g vkColor.float32[2] = 0.0f; // b vkColor.float32[3] = 1.0f; // a // Clear right half of render target VkClearRect clearRect; clearRect.rect.offset = { fWidth / 2, 0 }; clearRect.rect.extent = { (uint32_t)fWidth / 2, (uint32_t)fHeight }; clearRect.baseArrayLayer = 0; clearRect.layerCount = 1; VkClearAttachment attachment; attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; attachment.colorAttachment = vkInfo.fColorAttachmentIndex; attachment.clearValue.color = vkColor; GR_VK_CALL(fInterface, CmdClearAttachments(vkInfo.fSecondaryCommandBuffer, 1, &attachment, 1, &clearRect)); vkInfo.fDrawBounds->offset = { fWidth / 2, 0 }; vkInfo.fDrawBounds->extent = { (uint32_t)fWidth / 2, (uint32_t)fHeight }; } private: const skgpu::VulkanInterface* fInterface; int32_t fWidth; int32_t fHeight; using INHERITED = GpuDrawHandler; }; typedef void (*DrawProc)(TestDrawable*, const SkMatrix&, const SkIRect&, const SkImageInfo&, const GrVkDrawableInfo&); typedef void (*SubmitProc)(TestDrawable*); // Exercises the exporting of a secondary command buffer from one context and then importing // it into a second context. We then draw to the secondary command buffer from the second // context. class DrawHandlerImport : public GpuDrawHandler { public: DrawHandlerImport(TestDrawable* td, DrawProc drawProc, SubmitProc submitProc, const SkMatrix& matrix, const SkIRect& clipBounds, const SkImageInfo& bufferInfo) : INHERITED() , fTestDrawable(td) , fDrawProc(drawProc) , fSubmitProc(submitProc) , fMatrix(matrix) , fClipBounds(clipBounds) , fBufferInfo(bufferInfo) {} ~DrawHandlerImport() override { fSubmitProc(fTestDrawable); } void draw(const GrBackendDrawableInfo& info) override { GrVkDrawableInfo vkInfo; SkAssertResult(info.getVkDrawableInfo(&vkInfo)); fDrawProc(fTestDrawable, fMatrix, fClipBounds, fBufferInfo, vkInfo); } private: TestDrawable* fTestDrawable; DrawProc fDrawProc; SubmitProc fSubmitProc; const SkMatrix fMatrix; const SkIRect fClipBounds; const SkImageInfo fBufferInfo; using INHERITED = GpuDrawHandler; }; // Helper function to test drawing to a secondary command buffer that we imported into the // context using a GrVkSecondaryCBDrawContext. static void ImportDraw(TestDrawable* td, const SkMatrix& matrix, const SkIRect& clipBounds, const SkImageInfo& bufferInfo, const GrVkDrawableInfo& info) { td->fDrawContext = GrVkSecondaryCBDrawContext::Make(td->fDContext, bufferInfo, info, nullptr); if (!td->fDrawContext) { return; } SkCanvas* canvas = td->fDrawContext->getCanvas(); canvas->clipRect(SkRect::Make(clipBounds)); canvas->setMatrix(matrix); SkIRect rect = SkIRect::MakeXYWH(td->fWidth/2, 0, td->fWidth/4, td->fHeight); SkPaint paint; paint.setColor(SK_ColorRED); canvas->drawIRect(rect, paint); // Draw to an offscreen target so that we end up with a mix of "real" secondary command // buffers and the imported secondary command buffer. Also we do two separate offscreen // draws to test that we don't share scratch textures. The GrResourceAllocator would think // that the two offscreens can share a texture here since we draw them to the SCB before // drawing the 2nd offscreen. However, since the SCB ends up not being submitted the GPU // immediately we need to make sure to not share offscreen textures or else the second will // overwrite the first. This test makes sure this non sharing logic is workng correctly. sk_sp surf = SkSurfaces::RenderTarget(td->fDContext, skgpu::Budgeted::kYes, bufferInfo); surf->getCanvas()->clear(SK_ColorBLUE); SkRect dstRect = SkRect::MakeXYWH(td->fWidth/4, 0, td->fWidth/4, td->fHeight); SkRect srcRect = SkRect::MakeIWH(td->fWidth/4, td->fHeight); canvas->drawImageRect(surf->makeImageSnapshot(), srcRect, dstRect, SkSamplingOptions(), &paint, SkCanvas::kStrict_SrcRectConstraint); surf = SkSurfaces::RenderTarget(td->fDContext, skgpu::Budgeted::kYes, bufferInfo); surf->getCanvas()->clear(SK_ColorRED); dstRect = SkRect::MakeXYWH(3*td->fWidth/4, 0, td->fWidth/4, td->fHeight); canvas->drawImageRect(surf->makeImageSnapshot(), srcRect, dstRect, SkSamplingOptions(), &paint, SkCanvas::kStrict_SrcRectConstraint); surf.reset(); td->fDrawContext->flush(); } // Helper function to test waiting for the imported secondary command buffer to be submitted on // its original context and then cleaning up the GrVkSecondaryCBDrawContext from this context. static void ImportSubmitted(TestDrawable* td) { // Typical use case here would be to create a fence that we submit to the gpu and then wait // on before releasing the GrVkSecondaryCBDrawContext resources. To simulate that for this // test (and since we are running single threaded anyways), we will just force a sync of // the gpu and cpu here. td->fDContext->submit(GrSyncCpu::kYes); td->fDrawContext->releaseResources(); // We release the context here manually to test that we waited long enough before // releasing the GrVkSecondaryCBDrawContext. This simulates when a client is able to delete // the context it used to imported the secondary command buffer. If we had released the // context's resources earlier (before waiting on the gpu above), we would get vulkan // validation layer errors saying we freed some vulkan objects while they were still in use // on the GPU. td->fDContext->releaseResourcesAndAbandonContext(); } std::unique_ptr onSnapGpuDrawHandler(GrBackendApi backendApi, const SkMatrix& matrix, const SkIRect& clipBounds, const SkImageInfo& bufferInfo) override { if (backendApi != GrBackendApi::kVulkan) { return nullptr; } std::unique_ptr draw; if (fDContext) { draw = std::make_unique(this, ImportDraw, ImportSubmitted, matrix, clipBounds, bufferInfo); } else { draw = std::make_unique(fInterface, fWidth, fHeight); } return draw; } SkRect onGetBounds() override { return SkRect::MakeLTRB(fWidth / 2, 0, fWidth, fHeight); } void onDraw(SkCanvas*) override { SkASSERT(false); } private: const skgpu::VulkanInterface* fInterface; GrDirectContext* fDContext; sk_sp fDrawContext; int32_t fWidth; int32_t fHeight; using INHERITED = SkDrawable; }; void draw_drawable_test(skiatest::Reporter* reporter, GrDirectContext* dContext, GrDirectContext* childDContext) { GrVkGpu* gpu = static_cast(dContext->priv().getGpu()); const SkImageInfo ii = SkImageInfo::Make(DEV_W, DEV_H, kRGBA_8888_SkColorType, kPremul_SkAlphaType); sk_sp surface(SkSurfaces::RenderTarget( dContext, skgpu::Budgeted::kNo, ii, 0, kTopLeft_GrSurfaceOrigin, nullptr)); SkCanvas* canvas = surface->getCanvas(); canvas->clear(SK_ColorBLUE); sk_sp drawable(new TestDrawable(gpu->vkInterface(), childDContext, DEV_W, DEV_H)); canvas->drawDrawable(drawable.get()); SkPaint paint; paint.setColor(SK_ColorGREEN); SkIRect rect = SkIRect::MakeLTRB(0, DEV_H/2, DEV_W, DEV_H); canvas->drawIRect(rect, paint); // read pixels SkBitmap bitmap; bitmap.allocPixels(ii); canvas->readPixels(bitmap, 0, 0); const uint32_t* canvasPixels = static_cast(bitmap.getPixels()); bool failureFound = false; SkPMColor expectedPixel; for (int cy = 0; cy < DEV_H && !failureFound; ++cy) { for (int cx = 0; cx < DEV_W && !failureFound; ++cx) { SkPMColor canvasPixel = canvasPixels[cy * DEV_W + cx]; if (cy < DEV_H / 2) { if (cx < DEV_W / 2) { expectedPixel = 0xFFFF0000; // Blue } else { expectedPixel = 0xFF0000FF; // Red } } else { expectedPixel = 0xFF00FF00; // Green } if (expectedPixel != canvasPixel) { failureFound = true; ERRORF(reporter, "Wrong color at %d, %d. Got 0x%08x when we expected 0x%08x", cx, cy, canvasPixel, expectedPixel); } } } } DEF_GANESH_TEST_FOR_VULKAN_CONTEXT(VkDrawableTest, reporter, ctxInfo, CtsEnforcement::kApiLevel_T) { draw_drawable_test(reporter, ctxInfo.directContext(), nullptr); } DEF_GANESH_TEST(VkDrawableImportTest, reporter, options, CtsEnforcement::kApiLevel_T) { for (int typeInt = 0; typeInt < skgpu::kContextTypeCount; ++typeInt) { skgpu::ContextType contextType = static_cast(typeInt); if (contextType != skgpu::ContextType::kVulkan) { continue; } GrContextOptions childOptions = options; // Part of our testing of secondary command buffers here is that we don't recycle scratch // textures that are drawing into the SCB. The reason being that the SCB gets played back // later and thus logically gets reordered to the end. This can mess up our resource // allocator which thinks it is safe to reuse things. To test this behavior we need to make // sure we aren't pre-emptively reordering draws. childOptions.fReduceOpsTaskSplitting = GrContextOptions::Enable::kNo; sk_gpu_test::GrContextFactory factory(childOptions); sk_gpu_test::ContextInfo ctxInfo = factory.getContextInfo(contextType); skiatest::ReporterContext ctx(reporter, SkString(skgpu::ContextTypeName(contextType))); if (ctxInfo.directContext()) { sk_gpu_test::ContextInfo child = factory.getSharedContextInfo(ctxInfo.directContext(), 0); if (!child.directContext()) { continue; } draw_drawable_test(reporter, ctxInfo.directContext(), child.directContext()); } } } #endif