aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMichael Ludwig <michaelludwig@google.com>2018-11-28 12:05:46 -0500
committerSkia Commit-Bot <skia-commit-bot@chromium.org>2018-11-28 19:08:34 +0000
commitd3c92d9a368be2d1f592bef4e65727721fc3ecf8 (patch)
treeb7aa6292d3be171a32f7a0544677c0655e5b06c6
parent12c0e50fda17dc5e337553c8a244e18dc83249a9 (diff)
downloadskqp-d3c92d9a368be2d1f592bef4e65727721fc3ecf8.tar.gz
Initial definition of fill rect op
Bug: skia: Change-Id: Ie0c99eb5163501853d1adc885bd3841f90a71924 Reviewed-on: https://skia-review.googlesource.com/c/163486 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
-rw-r--r--gm/drawquadset.cpp230
-rw-r--r--gn/gm.gni1
-rw-r--r--gn/gpu.gni2
-rw-r--r--src/gpu/GrProcessor.h1
-rw-r--r--src/gpu/GrQuad.cpp25
-rw-r--r--src/gpu/GrRenderTargetContext.cpp9
-rw-r--r--src/gpu/GrRenderTargetContext.h11
-rw-r--r--src/gpu/ops/GrFillRectOp.cpp545
-rw-r--r--src/gpu/ops/GrFillRectOp.h57
-rw-r--r--src/gpu/ops/GrQuadPerEdgeAA.h1
-rw-r--r--src/gpu/ops/GrSimpleMeshDrawOpHelper.cpp14
-rw-r--r--src/gpu/ops/GrSimpleMeshDrawOpHelper.h12
-rw-r--r--tools/gpu/GrTest.cpp2
13 files changed, 895 insertions, 15 deletions
diff --git a/gm/drawquadset.cpp b/gm/drawquadset.cpp
new file mode 100644
index 0000000000..9c3c6f09b5
--- /dev/null
+++ b/gm/drawquadset.cpp
@@ -0,0 +1,230 @@
+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+
+#include "GrClip.h"
+#include "GrContext.h"
+#include "GrRenderTargetContext.h"
+#include "GrSurfaceContextPriv.h"
+#include "SkGr.h"
+#include "SkGradientShader.h"
+
+static constexpr SkScalar kTileWidth = 40;
+static constexpr SkScalar kTileHeight = 30;
+
+static constexpr int kRowCount = 4;
+static constexpr int kColCount = 3;
+
+static void draw_text(SkCanvas* canvas, const char* text) {
+ SkPaint paint;
+ paint.setColor(SK_ColorBLACK);
+ paint.setTextSize(12.0f);
+ paint.setAntiAlias(true);
+
+ canvas->drawString(text, 0, 0, paint);
+}
+
+static void draw_gradient_tiles(GrRenderTargetContext* rtc, const SkMatrix& view,
+ bool adjustLocal) {
+ GrRenderTargetContext::QuadSetEntry quads[kRowCount * kColCount];
+
+ for (int i = 0; i < kRowCount; ++i) {
+ for (int j = 0; j < kColCount; ++j) {
+ SkRect tile = SkRect::MakeXYWH(j * kTileWidth, i * kTileHeight, kTileWidth, kTileHeight);
+
+ int q = i * kColCount + j;
+ quads[q].fRect = tile;
+ quads[q].fColor = {1.f, 1.f, 1.f, 1.f};
+
+ if (adjustLocal) {
+ quads[q].fLocalMatrix.setTranslate(-tile.fLeft, -tile.fTop);
+ } else {
+ quads[q].fLocalMatrix.setIdentity();
+ }
+
+ quads[q].fAAFlags = GrQuadAAFlags::kNone;
+ if (i == 0) {
+ quads[q].fAAFlags |= GrQuadAAFlags::kTop;
+ }
+ if (i == kRowCount - 1) {
+ quads[q].fAAFlags |= GrQuadAAFlags::kBottom;
+ }
+ if (j == 0) {
+ quads[q].fAAFlags |= GrQuadAAFlags::kLeft;
+ }
+ if (j == kColCount - 1) {
+ quads[q].fAAFlags |= GrQuadAAFlags::kRight;
+ }
+ }
+ }
+
+ // Make a shared gradient paint
+ static constexpr SkPoint pts[] = { {0.f, 0.f}, {0.25f * kTileWidth, 0.25f * kTileHeight} };
+ static constexpr SkColor colors[] = { SK_ColorBLUE, SK_ColorWHITE };
+
+ auto gradient = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kMirror_TileMode);
+ SkPaint paint;
+ paint.setShader(gradient);
+ GrPaint grPaint;
+ SkPaintToGrPaint(rtc->surfPriv().getContext(), rtc->colorSpaceInfo(), paint, view, &grPaint);
+ // And use private API to use GrFillRectOp
+ rtc->drawQuadSet(GrNoClip(), std::move(grPaint), GrAA::kYes, view, quads, SK_ARRAY_COUNT(quads));
+}
+
+static void draw_color_tiles(GrRenderTargetContext* rtc, const SkMatrix& view, bool multicolor) {
+ GrRenderTargetContext::QuadSetEntry quads[kRowCount * kColCount];
+
+ for (int i = 0; i < kRowCount; ++i) {
+ for (int j = 0; j < kColCount; ++j) {
+ SkRect tile = SkRect::MakeXYWH(j * kTileWidth, i * kTileHeight, kTileWidth, kTileHeight);
+
+ int q = i * kColCount + j;
+ quads[q].fRect = tile;
+ quads[q].fLocalMatrix.setIdentity();
+
+ if (multicolor) {
+ quads[q].fColor = {(i + 1.f) / kRowCount, (j + 1.f) / kColCount, .4f, 1.f};
+ } else {
+ quads[q].fColor = {.2f, .8f, .3f, 1.f};
+ }
+
+ quads[q].fAAFlags = GrQuadAAFlags::kNone;
+ if (i == 0) {
+ quads[q].fAAFlags |= GrQuadAAFlags::kTop;
+ }
+ if (i == kRowCount - 1) {
+ quads[q].fAAFlags |= GrQuadAAFlags::kBottom;
+ }
+ if (j == 0) {
+ quads[q].fAAFlags |= GrQuadAAFlags::kLeft;
+ }
+ if (j == kColCount - 1) {
+ quads[q].fAAFlags |= GrQuadAAFlags::kRight;
+ }
+ }
+ }
+
+ GrPaint grPaint;
+ // And use private API to use GrFillRectOp
+ rtc->drawQuadSet(GrNoClip(), std::move(grPaint), GrAA::kYes, view, quads, SK_ARRAY_COUNT(quads));
+}
+
+static void draw_tile_boundaries(SkCanvas* canvas, const SkMatrix& local) {
+ // Draw grid of red lines at interior tile boundaries.
+ static constexpr SkScalar kLineOutset = 10.f;
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ paint.setColor(SK_ColorRED);
+ paint.setStyle(SkPaint::kStroke_Style);
+ paint.setStrokeWidth(0.f);
+ for (int x = 1; x < kColCount; ++x) {
+ SkPoint pts[] = {{x * kTileWidth, 0}, {x * kTileWidth, kRowCount * kTileHeight}};
+ local.mapPoints(pts, 2);
+ SkVector v = pts[1] - pts[0];
+ v.setLength(v.length() + kLineOutset);
+ canvas->drawLine(pts[1] - v, pts[0] + v, paint);
+ }
+ for (int y = 1; y < kRowCount; ++y) {
+ SkPoint pts[] = {{0, y * kTileHeight}, {kTileWidth * kColCount, y * kTileHeight}};
+ local.mapPoints(pts, 2);
+ SkVector v = pts[1] - pts[0];
+ v.setLength(v.length() + kLineOutset);
+ canvas->drawLine(pts[1] - v, pts[0] + v, paint);
+ }
+}
+
+// Tile renderers (column variation)
+typedef void (*TileRenderer)(GrRenderTargetContext*, const SkMatrix&);
+static TileRenderer kTileSets[] = {
+ [](GrRenderTargetContext* rtc, const SkMatrix& view) { draw_gradient_tiles(rtc, view, true); },
+ [](GrRenderTargetContext* rtc, const SkMatrix& view) { draw_gradient_tiles(rtc, view, false); },
+ [](GrRenderTargetContext* rtc, const SkMatrix& view) { draw_color_tiles(rtc, view, false); },
+ [](GrRenderTargetContext* rtc, const SkMatrix& view) { draw_color_tiles(rtc, view, true); },
+};
+static const char* kTileSetNames[] = { "Local", "Aligned", "Green", "Multicolor" };
+static_assert(SK_ARRAY_COUNT(kTileSets) == SK_ARRAY_COUNT(kTileSetNames), "Count mismatch");
+
+namespace skiagm {
+
+class DrawQuadSetGM : public GM {
+private:
+ SkString onShortName() final { return SkString("draw_quad_set"); }
+ SkISize onISize() override { return SkISize::Make(800, 800); }
+
+ void onDraw(SkCanvas* canvas) override {
+ GrContext* ctx = canvas->getGrContext();
+ if (!ctx) {
+ DrawGpuOnlyMessage(canvas);
+ return;
+ }
+ GrRenderTargetContext* rtc = canvas->internal_private_accessTopLayerRenderTargetContext();
+ SkASSERT(rtc);
+
+ SkMatrix rowMatrices[5];
+ // Identity
+ rowMatrices[0].setIdentity();
+ // Translate/scale
+ rowMatrices[1].setTranslate(5.5f, 20.25f);
+ rowMatrices[1].postScale(.9f, .7f);
+ // Rotation
+ rowMatrices[2].setRotate(20.0f);
+ rowMatrices[2].preTranslate(15.f, -20.f);
+ // Skew
+ rowMatrices[3].setSkew(.5f, .25f);
+ rowMatrices[3].preTranslate(-30.f, 0.f);
+ // Perspective
+ SkPoint src[4];
+ SkRect::MakeWH(kColCount * kTileWidth, kRowCount * kTileHeight).toQuad(src);
+ SkPoint dst[4] = {{0, 0},
+ {kColCount * kTileWidth + 10.f, 15.f},
+ {kColCount * kTileWidth - 28.f, kRowCount * kTileHeight + 40.f},
+ {25.f, kRowCount * kTileHeight - 15.f}};
+ SkAssertResult(rowMatrices[4].setPolyToPoly(src, dst, 4));
+ rowMatrices[4].preTranslate(0.f, +10.f);
+ static const char* matrixNames[] = { "Identity", "T+S", "Rotate", "Skew", "Perspective" };
+ static_assert(SK_ARRAY_COUNT(matrixNames) == SK_ARRAY_COUNT(rowMatrices), "Count mismatch");
+
+ // Print a column header
+ canvas->save();
+ canvas->translate(110.f, 20.f);
+ for (size_t j = 0; j < SK_ARRAY_COUNT(kTileSetNames); ++j) {
+ draw_text(canvas, kTileSetNames[j]);
+ canvas->translate(kColCount * kTileWidth + 30.f, 0.f);
+ }
+ canvas->restore();
+ canvas->translate(0.f, 40.f);
+
+ // Render all tile variations
+ for (size_t i = 0; i < SK_ARRAY_COUNT(rowMatrices); ++i) {
+ canvas->save();
+ canvas->translate(10.f, 0.5f * kRowCount * kTileHeight);
+ draw_text(canvas, matrixNames[i]);
+
+ canvas->translate(100.f, -0.5f * kRowCount * kTileHeight);
+ for (size_t j = 0; j < SK_ARRAY_COUNT(kTileSets); ++j) {
+ canvas->save();
+ draw_tile_boundaries(canvas, rowMatrices[i]);
+
+ canvas->concat(rowMatrices[i]);
+ kTileSets[j](rtc, canvas->getTotalMatrix());
+ // Undo the local transformation
+ canvas->restore();
+ // And advance to the next column
+ canvas->translate(kColCount * kTileWidth + 30.f, 0.f);
+ }
+ // Reset back to the left edge
+ canvas->restore();
+ // And advance to the next row
+ canvas->translate(0.f, kRowCount * kTileHeight + 20.f);
+ }
+ }
+};
+
+DEF_GM(return new DrawQuadSetGM();)
+
+} // namespace skiagm
diff --git a/gn/gm.gni b/gn/gm.gni
index beeff4c1c4..739090ff1c 100644
--- a/gn/gm.gni
+++ b/gn/gm.gni
@@ -123,6 +123,7 @@ gm_sources = [
"$_gm/drawlooper.cpp",
"$_gm/drawimageset.cpp",
"$_gm/drawminibitmaprect.cpp",
+ "$_gm/drawquadset.cpp",
"$_gm/drawregion.cpp",
"$_gm/drawregionmodes.cpp",
"$_gm/dropshadowimagefilter.cpp",
diff --git a/gn/gpu.gni b/gn/gpu.gni
index 651fd16b7a..a8a5bb16e3 100644
--- a/gn/gpu.gni
+++ b/gn/gpu.gni
@@ -262,6 +262,8 @@ skia_gpu_sources = [
"$_src/gpu/ops/GrDrawOp.h",
"$_src/gpu/ops/GrDrawVerticesOp.cpp",
"$_src/gpu/ops/GrDrawVerticesOp.h",
+ "$_src/gpu/ops/GrFillRectOp.cpp",
+ "$_src/gpu/ops/GrFillRectOp.h",
"$_src/gpu/ops/GrMeshDrawOp.cpp",
"$_src/gpu/ops/GrMeshDrawOp.h",
"$_src/gpu/ops/GrNonAAFillRectOp.cpp",
diff --git a/src/gpu/GrProcessor.h b/src/gpu/GrProcessor.h
index de3925d0c7..b8338b3b5b 100644
--- a/src/gpu/GrProcessor.h
+++ b/src/gpu/GrProcessor.h
@@ -155,6 +155,7 @@ public:
kPorterDuffXferProcessor_ClassID,
kPremulFragmentProcessor_ClassID,
kQuadEdgeEffect_ClassID,
+ kQuadPerEdgeAAGeometryProcessor_ClassID,
kReplaceInputFragmentProcessor_ClassID,
kRRectsGaussianEdgeFP_ClassID,
kSeriesFragmentProcessor_ClassID,
diff --git a/src/gpu/GrQuad.cpp b/src/gpu/GrQuad.cpp
index cce49f19c3..567301d446 100644
--- a/src/gpu/GrQuad.cpp
+++ b/src/gpu/GrQuad.cpp
@@ -19,7 +19,21 @@
// Allow some tolerance from floating point matrix transformations, but SkScalarNearlyEqual doesn't
// support comparing infinity, and coords_form_rect should return true for infinite edges
#define NEARLY_EQUAL(f1, f2) (f1 == f2 || SkScalarNearlyEqual(f1, f2, 1e-5f))
-#define NEARLY_ZERO(f1) NEARLY_EQUAL(f1, 0.f)
+// Similarly, support infinite rectangles by looking at the sign of infinities
+static bool dot_nearly_zero(const SkVector& e1, const SkVector& e2) {
+ static constexpr auto dot = SkPoint::DotProduct;
+ static constexpr auto sign = SkScalarSignAsScalar;
+
+ SkScalar dotValue = dot(e1, e2);
+ if (SkScalarIsNaN(dotValue)) {
+ // Form vectors from the signs of infinities, and check their dot product
+ dotValue = dot({sign(e1.fX), sign(e1.fY)}, {sign(e2.fX), sign(e2.fY)});
+ }
+
+ // Unfortunately must have a pretty healthy tolerance here or transformed rects that are
+ // effectively rectilinear will have edge dot products of around .005
+ return SkScalarNearlyZero(dotValue, 1e-2f);
+}
// This is not the most performance critical function; code using GrQuad should rely on the faster
// quad type from matrix path, so this will only be called as part of SkASSERT.
@@ -31,18 +45,13 @@ static bool coords_form_rect(const float xs[4], const float ys[4]) {
}
static bool coords_rectilinear(const float xs[4], const float ys[4]) {
- // Edge from 0 to 1 should have the same length as edge from 3 to 2
- // and edge from 1 to 3 should have the same length as edge from 2 to 0
- // noo that makes it a parallelogram, need dot product between edge 0 to 1 and edge 1 to 3 = 0
- // and 0-2 and 2-3 is 0.
- static constexpr auto dot = SkPoint::DotProduct;
SkVector e0{xs[1] - xs[0], ys[1] - ys[0]}; // Connects to e1 and e2(repeat)
SkVector e1{xs[3] - xs[1], ys[3] - ys[1]}; // connects to e0(repeat) and e3
SkVector e2{xs[0] - xs[2], ys[0] - ys[2]}; // connects to e0 and e3(repeat)
SkVector e3{xs[2] - xs[3], ys[2] - ys[3]}; // connects to e1(repeat) and e2
- return NEARLY_ZERO(dot(e0, e1)) && NEARLY_ZERO(dot(e1, e3)) &&
- NEARLY_ZERO(dot(e2, e0)) && NEARLY_ZERO(dot(e3, e2));
+ return dot_nearly_zero(e0, e1) && dot_nearly_zero(e1, e3) &&
+ dot_nearly_zero(e2, e0) && dot_nearly_zero(e3, e2);
}
GrQuadType GrQuad::quadType() const {
diff --git a/src/gpu/GrRenderTargetContext.cpp b/src/gpu/GrRenderTargetContext.cpp
index 33c470a4b5..bdcfd4ecc3 100644
--- a/src/gpu/GrRenderTargetContext.cpp
+++ b/src/gpu/GrRenderTargetContext.cpp
@@ -44,6 +44,7 @@
#include "ops/GrDrawAtlasOp.h"
#include "ops/GrDrawOp.h"
#include "ops/GrDrawVerticesOp.h"
+#include "ops/GrFillRectOp.h"
#include "ops/GrAAFillRRectOp.h"
#include "ops/GrLatticeOp.h"
#include "ops/GrOp.h"
@@ -638,6 +639,14 @@ void GrRenderTargetContext::drawRect(const GrClip& clip,
this->drawShapeUsingPathRenderer(clip, std::move(paint), aa, viewMatrix, GrShape(rect, *style));
}
+void GrRenderTargetContext::drawQuadSet(const GrClip& clip, GrPaint&& paint, GrAA aa,
+ const SkMatrix& viewMatrix, const QuadSetEntry quads[],
+ int cnt) {
+ GrAAType aaType = this->chooseAAType(aa, GrAllowMixedSamples::kNo);
+ this->addDrawOp(clip, GrFillRectOp::MakeSet(fContext, std::move(paint), aaType, viewMatrix,
+ quads, cnt));
+}
+
int GrRenderTargetContextPriv::maxWindowRectangles() const {
return fRenderTargetContext->fRenderTargetProxy->maxWindowRectangles(
*fRenderTargetContext->caps());
diff --git a/src/gpu/GrRenderTargetContext.h b/src/gpu/GrRenderTargetContext.h
index b4114f717c..4c73746897 100644
--- a/src/gpu/GrRenderTargetContext.h
+++ b/src/gpu/GrRenderTargetContext.h
@@ -127,6 +127,17 @@ public:
const SkRect& rect,
const SkMatrix& localMatrix);
+ /** Used with drawQuadSet */
+ struct QuadSetEntry {
+ SkRect fRect;
+ SkPMColor4f fColor; // Overrides any color on the GrPaint
+ SkMatrix fLocalMatrix;
+ GrQuadAAFlags fAAFlags;
+ };
+
+ void drawQuadSet(const GrClip& clip, GrPaint&& paint, GrAA aa, const SkMatrix& viewMatrix,
+ const QuadSetEntry[], int cnt);
+
/**
* Creates an op that draws a subrectangle of a texture. The passed color is modulated by the
* texture's color. 'srcRect' specifies the rectangle of the texture to draw. 'dstRect'
diff --git a/src/gpu/ops/GrFillRectOp.cpp b/src/gpu/ops/GrFillRectOp.cpp
new file mode 100644
index 0000000000..475d0d1ed4
--- /dev/null
+++ b/src/gpu/ops/GrFillRectOp.cpp
@@ -0,0 +1,545 @@
+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrFillRectOp.h"
+
+#include "GrGeometryProcessor.h"
+#include "GrMeshDrawOp.h"
+#include "GrPaint.h"
+#include "GrQuad.h"
+#include "GrQuadPerEdgeAA.h"
+#include "GrSimpleMeshDrawOpHelper.h"
+#include "SkMatrix.h"
+#include "SkRect.h"
+#include "glsl/GrGLSLColorSpaceXformHelper.h"
+#include "glsl/GrGLSLGeometryProcessor.h"
+#include "glsl/GrGLSLVarying.h"
+
+namespace {
+
+using VertexSpec = GrQuadPerEdgeAA::VertexSpec;
+using ColorType = GrQuadPerEdgeAA::ColorType;
+
+// NOTE: This info structure is intentionally modeled after GrTextureOps' Quad so that they can
+// more easily be integrated together in the future.
+class TransformedQuad {
+public:
+ TransformedQuad(const GrPerspQuad& deviceQuad, const GrPerspQuad& localQuad,
+ const SkPMColor4f& color, GrQuadAAFlags aaFlags)
+ : fDeviceQuad(deviceQuad)
+ , fLocalQuad(localQuad)
+ , fColor(color)
+ , fAAFlags(aaFlags) {}
+
+ const GrPerspQuad& deviceQuad() const { return fDeviceQuad; }
+ const GrPerspQuad& localQuad() const { return fLocalQuad; }
+ const SkPMColor4f& color() const { return fColor; }
+ GrQuadAAFlags aaFlags() const { return fAAFlags; }
+
+ void setColor(const SkPMColor4f& color) { fColor = color; }
+
+ SkString dumpInfo(int index) const {
+ GrQuadAAFlags edges = static_cast<GrQuadAAFlags>(fAAFlags);
+ SkString str;
+ str.appendf("%d: Color: [%.2f, %.2f, %.2f, %.2f], Edge AA: l%u_t%u_r%u_b%u, \n"
+ " device quad: [(%.2f, %2.f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), "
+ "(%.2f, %.2f, %.2f)],\n"
+ " local quad: [(%.2f, %2.f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), "
+ "(%.2f, %.2f, %.2f)]\n",
+ index, fColor.fR, fColor.fG, fColor.fB, fColor.fA,
+ edges & GrQuadAAFlags::kLeft, edges & GrQuadAAFlags::kTop,
+ edges & GrQuadAAFlags::kRight, edges & GrQuadAAFlags::kBottom,
+ fDeviceQuad.x(0), fDeviceQuad.y(0), fDeviceQuad.w(0),
+ fDeviceQuad.x(1), fDeviceQuad.y(1), fDeviceQuad.w(1),
+ fDeviceQuad.x(2), fDeviceQuad.y(2), fDeviceQuad.w(2),
+ fDeviceQuad.x(3), fDeviceQuad.y(3), fDeviceQuad.w(3),
+ fLocalQuad.x(0), fLocalQuad.y(0), fLocalQuad.w(0),
+ fLocalQuad.x(1), fLocalQuad.y(1), fLocalQuad.w(1),
+ fLocalQuad.x(2), fLocalQuad.y(2), fLocalQuad.w(2),
+ fLocalQuad.x(3), fLocalQuad.y(3), fLocalQuad.w(3));
+ return str;
+ }
+private:
+ // NOTE: The TransformedQuad does not store the types for device and local. The owning op tracks
+ // the most general type for device and local across all of its merged quads.
+ GrPerspQuad fDeviceQuad; // In device space, allowing rects to be combined across view matrices
+ GrPerspQuad fLocalQuad; // Original rect transformed by its local matrix
+ SkPMColor4f fColor;
+ GrQuadAAFlags fAAFlags;
+};
+
+// A GeometryProcessor for rendering TransformedQuads using the vertex attributes from
+// GrQuadPerEdgeAA. This is similar to the TextureGeometryProcessor of GrTextureOp except that it
+// handles full GrPaints.
+class QuadPerEdgeAAGeometryProcessor : public GrGeometryProcessor {
+public:
+
+ static sk_sp<GrGeometryProcessor> Make(const VertexSpec& spec) {
+ return sk_sp<QuadPerEdgeAAGeometryProcessor>(new QuadPerEdgeAAGeometryProcessor(spec));
+ }
+
+ const char* name() const override { return "QuadPerEdgeAAGeometryProcessor"; }
+
+ void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
+ // The attributes' key includes the device and local quad types implicitly since those
+ // types decide the vertex attribute size
+ b->add32(fAttrs.getKey());
+ }
+
+ GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
+ class GLSLProcessor : public GrGLSLGeometryProcessor {
+ public:
+ void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
+ FPCoordTransformIter&& transformIter) override {
+ const auto& gp = proc.cast<QuadPerEdgeAAGeometryProcessor>();
+ if (gp.fAttrs.hasLocalCoords()) {
+ this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
+ }
+ }
+
+ private:
+ void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
+ const auto& gp = args.fGP.cast<QuadPerEdgeAAGeometryProcessor>();
+ args.fVaryingHandler->emitAttributes(gp);
+ gpArgs->fPositionVar = gp.fAttrs.positions().asShaderVar();
+
+ if (gp.fAttrs.hasLocalCoords()) {
+ this->emitTransforms(args.fVertBuilder,
+ args.fVaryingHandler,
+ args.fUniformHandler,
+ gp.fAttrs.localCoords().asShaderVar(),
+ args.fFPCoordTransformHandler);
+ }
+
+ gp.fAttrs.emitColor(args, "paintColor");
+ gp.fAttrs.emitCoverage(args, "aaDist");
+ }
+ };
+ return new GLSLProcessor;
+ }
+
+private:
+ QuadPerEdgeAAGeometryProcessor(const VertexSpec& spec)
+ : INHERITED(kQuadPerEdgeAAGeometryProcessor_ClassID)
+ , fAttrs(spec) {
+ SkASSERT(spec.hasVertexColors());
+ this->setVertexAttributes(fAttrs.attributes(), fAttrs.attributeCount());
+ }
+
+ GrQuadPerEdgeAA::GPAttributes fAttrs;
+
+ typedef GrGeometryProcessor INHERITED;
+};
+
+class FillRectOp final : public GrMeshDrawOp {
+private:
+ using Helper = GrSimpleMeshDrawOpHelperWithStencil;
+
+public:
+ static std::unique_ptr<GrDrawOp> Make(GrContext* context,
+ GrPaint&& paint,
+ GrAAType aaType,
+ GrQuadAAFlags edgeAA,
+ const GrUserStencilSettings* stencilSettings,
+ const GrPerspQuad& deviceQuad,
+ GrQuadType deviceQuadType,
+ const GrPerspQuad& localQuad,
+ GrQuadType localQuadType) {
+ // Clean up deviations between aaType and edgeAA
+ GrResolveAATypeForQuad(aaType, edgeAA, deviceQuad, deviceQuadType, &aaType, &edgeAA);
+
+ // Analyze the paint to see if it is compatible with scissor-clearing
+ SkPMColor4f color = paint.getColor4f();
+ // Only non-null if the paint can be turned into a clear, it can be a local pointer since
+ // the op ctor consumes the value right away if it's provided
+ SkPMColor4f* clearColor = nullptr;
+ if (paint.isTrivial() || paint.isConstantBlendedColor(&color)) {
+ clearColor = &color;
+ }
+
+ return Helper::FactoryHelper<FillRectOp>(context, std::move(paint), clearColor, aaType,
+ edgeAA, stencilSettings, deviceQuad, deviceQuadType, localQuad, localQuadType);
+ }
+
+ // Analysis of the GrPaint to determine the const blend color must be done before, passing
+ // nullptr for constBlendColor disables all scissor-clear optimizations (must keep the
+ // paintColor argument because it is assumed by the GrSimpleMeshDrawOpHelper). Similarly, aaType
+ // is passed to Helper in the initializer list, so incongruities between aaType and edgeFlags
+ // must be resolved prior to calling this constructor.
+ FillRectOp(Helper::MakeArgs args, SkPMColor4f paintColor, const SkPMColor4f* constBlendColor,
+ GrAAType aaType, GrQuadAAFlags edgeFlags, const GrUserStencilSettings* stencil,
+ const GrPerspQuad& deviceQuad, GrQuadType deviceQuadType,
+ const GrPerspQuad& localQuad, GrQuadType localQuadType)
+ : INHERITED(ClassID())
+ , fHelper(args, aaType, stencil)
+ , fDeviceQuadType(static_cast<unsigned>(deviceQuadType))
+ , fLocalQuadType(static_cast<unsigned>(localQuadType)) {
+ if (constBlendColor) {
+ // The GrPaint is compatible with clearing, and the constant blend color overrides the
+ // paint color (although in most cases they are probably the same)
+ paintColor = *constBlendColor;
+ // However, just because the paint is compatible, the device quad must also be a rect
+ // that is non-AA (AA aligned with pixel bounds should have already been turned into
+ // non-AA).
+ fClearCompatible = deviceQuadType == GrQuadType::kRect && aaType == GrAAType::kNone;
+ } else {
+ // Paint isn't clear compatible
+ fClearCompatible = false;
+ }
+
+ fWideColor = !SkPMColor4fFitsInBytes(paintColor);
+
+ // The color stored with the quad is the clear color if a scissor-clear is decided upon
+ // when executing the op.
+ fQuads.emplace_back(deviceQuad, localQuad, paintColor, edgeFlags);
+ this->setBounds(deviceQuad.bounds(), HasAABloat(aaType == GrAAType::kCoverage),
+ IsZeroArea::kNo);
+ }
+
+ const char* name() const override { return "FillRectOp"; }
+
+ void visitProxies(const VisitProxyFunc& func, VisitorType) const override {
+ return fHelper.visitProxies(func);
+ }
+
+#ifdef SK_DEBUG
+ SkString dumpInfo() const override {
+ SkString str;
+ str.appendf("# draws: %d\n", fQuads.count());
+ str.appendf("Clear compatible: %u\n", static_cast<bool>(fClearCompatible));
+ str.appendf("Device quad type: %u, local quad type: %u\n",
+ static_cast<GrQuadType>(fDeviceQuadType),
+ static_cast<GrQuadType>(fLocalQuadType));
+ str += fHelper.dumpInfo();
+ for (int i = 0; i < fQuads.count(); i++) {
+ str += fQuads[i].dumpInfo(i);
+
+ }
+ str += INHERITED::dumpInfo();
+ return str;
+ }
+#endif
+
+ RequiresDstTexture finalize(const GrCaps& caps, const GrAppliedClip* clip) override {
+ // Initialize aggregate color analysis with the first quad's color (which always exists)
+ SkASSERT(fQuads.count() > 0);
+ GrProcessorAnalysisColor quadColors(fQuads[0].color());
+ // Then combine the colors of any additional quads (e.g. from MakeSet)
+ for (int i = 1; i < fQuads.count(); ++i) {
+ quadColors = GrProcessorAnalysisColor::Combine(quadColors, fQuads[i].color());
+ }
+ auto result = fHelper.xpRequiresDstTexture(
+ caps, clip, GrProcessorAnalysisCoverage::kSingleChannel, &quadColors);
+ // If there is a constant color after analysis, that means all of the quads should be set
+ // to the same color (even if they started out with different colors).
+ SkPMColor4f colorOverride;
+ if (quadColors.isConstant(&colorOverride)) {
+ for (int i = 0; i < fQuads.count(); ++i) {
+ fQuads[i].setColor(colorOverride);
+ }
+ }
+
+ return result;
+ }
+
+ FixedFunctionFlags fixedFunctionFlags() const override {
+ // Since the AA type of the whole primitive is kept consistent with the per edge AA flags
+ // the helper's fixed function flags are appropriate.
+ return fHelper.fixedFunctionFlags();
+ }
+
+ DEFINE_OP_CLASS_ID
+
+private:
+ // For GrFillRectOp::MakeSet's use of addQuad
+ // FIXME(reviewer): better to just make addQuad public?
+ friend std::unique_ptr<GrDrawOp> GrFillRectOp::MakeSet(GrContext* context, GrPaint&& paint,
+ GrAAType aaType, const SkMatrix& viewMatrix,
+ const GrRenderTargetContext::QuadSetEntry quads[], int quadCount,
+ const GrUserStencilSettings* stencilSettings);
+
+ void onPrepareDraws(Target* target) override {
+ TRACE_EVENT0("skia", TRACE_FUNC);
+
+ using Domain = GrQuadPerEdgeAA::Domain;
+ static constexpr SkRect kEmptyDomain = SkRect::MakeEmpty();
+
+ VertexSpec vertexSpec(this->deviceQuadType(),
+ fWideColor ? ColorType::kHalf : ColorType::kByte,
+ this->localQuadType(), fHelper.usesLocalCoords(), Domain::kNo,
+ fHelper.aaType());
+
+ sk_sp<GrGeometryProcessor> gp = QuadPerEdgeAAGeometryProcessor::Make(vertexSpec);
+ size_t vertexSize = gp->vertexStride();
+
+ const GrBuffer* vbuffer;
+ int vertexOffsetInBuffer = 0;
+
+ // Fill the allocated vertex data
+ void* vdata = target->makeVertexSpace(vertexSize, fQuads.count() * 4, &vbuffer,
+ &vertexOffsetInBuffer);
+ if (!vdata) {
+ SkDebugf("Could not allocate vertices\n");
+ return;
+ }
+
+ // vertices pointer advances through vdata based on Tessellate's return value
+ void* vertices = vdata;
+ for (int i = 0; i < fQuads.count(); ++i) {
+ const auto& q = fQuads[i];
+ vertices = GrQuadPerEdgeAA::Tessellate(vertices, vertexSpec, q.deviceQuad(), q.color(),
+ q.localQuad(), kEmptyDomain, q.aaFlags());
+ }
+
+ // Configure the mesh for the vertex data
+ GrMesh* mesh;
+ if (fQuads.count() > 1) {
+ mesh = target->allocMesh(GrPrimitiveType::kTriangles);
+ sk_sp<const GrBuffer> ibuffer = target->resourceProvider()->refQuadIndexBuffer();
+ if (!ibuffer) {
+ SkDebugf("Could not allocate quad indices\n");
+ return;
+ }
+ mesh->setIndexedPatterned(ibuffer.get(), 6, 4, fQuads.count(),
+ GrResourceProvider::QuadCountOfQuadBuffer());
+ } else {
+ mesh = target->allocMesh(GrPrimitiveType::kTriangleStrip);
+ mesh->setNonIndexedNonInstanced(4);
+ }
+ mesh->setVertexData(vbuffer, vertexOffsetInBuffer);
+
+ auto pipe = fHelper.makePipeline(target);
+ target->draw(std::move(gp), pipe.fPipeline, pipe.fFixedDynamicState, mesh);
+ }
+
+ CombineResult onCombineIfPossible(GrOp* t, const GrCaps& caps) override {
+ TRACE_EVENT0("skia", TRACE_FUNC);
+ const auto* that = t->cast<FillRectOp>();
+
+ // Unlike most users of the draw op helper, this op can merge none-aa and coverage-aa
+ // draw ops together, so pass true as the last argument.
+ if (!fHelper.isCompatible(that->fHelper, caps, this->bounds(), that->bounds(), true)) {
+ return CombineResult::kCannotCombine;
+ }
+
+ // If the processor sets are compatible, the two ops are always compatible; it just needs
+ // to adjust the state of the op to be the more general quad and aa types of the two ops.
+
+ // The GrQuadType enum is ordered such that higher values are more general quad types
+ if (that->fDeviceQuadType > fDeviceQuadType) {
+ fDeviceQuadType = that->fDeviceQuadType;
+ }
+ if (that->fLocalQuadType > fLocalQuadType) {
+ fLocalQuadType = that->fLocalQuadType;
+ }
+ fClearCompatible &= that->fClearCompatible;
+ fWideColor |= that->fWideColor;
+
+ // The helper stores the aa type, but isCompatible(with true arg) allows the two ops' aa
+ // types to be none and coverage, in which case this op's aa type must be lifted to coverage
+ // so that quads with no aa edges can be batched with quads that have some/all edges aa'ed.
+ if (fHelper.aaType() == GrAAType::kNone && that->fHelper.aaType() == GrAAType::kCoverage) {
+ fHelper.setAAType(GrAAType::kCoverage);
+ }
+
+ fQuads.push_back_n(that->fQuads.count(), that->fQuads.begin());
+ return CombineResult::kMerged;
+ }
+
+ // Similar to onCombineIfPossible, but adds a quad assuming its op would have been compatible.
+ // But since it's avoiding the op list management, it must update the op's bounds. This is only
+ // used with quad sets, which uses the same view matrix for each quad so this assumes that the
+ // device quad type of the new quad is the same as the op's.
+ void addQuad(TransformedQuad&& quad, GrQuadType localQuadType, GrAAType aaType) {
+ SkASSERT(quad.deviceQuad().quadType() <= this->deviceQuadType());
+
+ // The new quad's aa type should be the same, or converted to none, which means this op's
+ // helper's aatype never has to be updated
+ SkASSERT(aaType == fHelper.aaType() || aaType == GrAAType::kNone);
+
+ // The new quad's local coordinates could differ
+ if (localQuadType > this->localQuadType()) {
+ fLocalQuadType = static_cast<unsigned>(localQuadType);
+ }
+
+ // clear compatible won't need to be updated, since device quad type and paint is the same,
+ // but this quad has a new color, so maybe update wide color
+ fWideColor |= !SkPMColor4fFitsInBytes(quad.color());
+
+ // Update the bounds and add the quad to this op's storage
+ SkRect newBounds = this->bounds();
+ newBounds.joinPossiblyEmptyRect(quad.deviceQuad().bounds());
+ this->setBounds(newBounds, HasAABloat(fHelper.aaType() == GrAAType::kCoverage),
+ IsZeroArea::kNo);
+ fQuads.push_back(std::move(quad));
+ }
+
+ GrQuadType deviceQuadType() const { return static_cast<GrQuadType>(fDeviceQuadType); }
+ GrQuadType localQuadType() const { return static_cast<GrQuadType>(fLocalQuadType); }
+
+ Helper fHelper;
+ SkSTArray<1, TransformedQuad, true> fQuads;
+
+ // While we always store full GrPerspQuads in memory, if the type is known to be simpler we can
+ // optimize our geometry generation.
+ unsigned fDeviceQuadType: 2;
+ unsigned fLocalQuadType: 2;
+ unsigned fWideColor: 1;
+
+ // True if fQuad produced by a rectangle-preserving view matrix, is pixel aligned or non-AA,
+ // and its paint is a constant blended color.
+ unsigned fClearCompatible: 1;
+
+ typedef GrMeshDrawOp INHERITED;
+};
+
+} // anonymous namespace
+
+namespace GrFillRectOp {
+
+std::unique_ptr<GrDrawOp> Make(GrContext* context,
+ GrPaint&& paint,
+ GrAAType aaType,
+ GrQuadAAFlags edgeAA,
+ const SkMatrix& viewMatrix,
+ const SkRect& rect,
+ const GrUserStencilSettings* stencilSettings) {
+ return FillRectOp::Make(context, std::move(paint), aaType, edgeAA, stencilSettings,
+ GrPerspQuad(rect, viewMatrix), GrQuadTypeForTransformedRect(viewMatrix),
+ GrPerspQuad(rect, SkMatrix::I()), GrQuadType::kRect);
+}
+
+std::unique_ptr<GrDrawOp> MakeWithLocalMatrix(GrContext* context,
+ GrPaint&& paint,
+ GrAAType aaType,
+ GrQuadAAFlags edgeAA,
+ const SkMatrix& viewMatrix,
+ const SkMatrix& localMatrix,
+ const SkRect& rect,
+ const GrUserStencilSettings* stencilSettings) {
+ GrQuadType localQuadType = GrQuadTypeForTransformedRect(localMatrix);
+ return FillRectOp::Make(context, std::move(paint), aaType, edgeAA, stencilSettings,
+ GrPerspQuad(rect, viewMatrix), GrQuadTypeForTransformedRect(viewMatrix),
+ GrPerspQuad(rect, localMatrix), localQuadType);
+}
+
+std::unique_ptr<GrDrawOp> MakeWithLocalRect(GrContext* context,
+ GrPaint&& paint,
+ GrAAType aaType,
+ GrQuadAAFlags edgeAA,
+ const SkMatrix& viewMatrix,
+ const SkRect& rect,
+ const SkRect& localRect,
+ const GrUserStencilSettings* stencilSettings) {
+ return FillRectOp::Make(context, std::move(paint), aaType, edgeAA, stencilSettings,
+ GrPerspQuad(rect, viewMatrix), GrQuadTypeForTransformedRect(viewMatrix),
+ GrPerspQuad(localRect, SkMatrix::I()), GrQuadType::kRect);
+}
+
+std::unique_ptr<GrDrawOp> MakeSet(GrContext* context,
+ GrPaint&& paint,
+ GrAAType aaType,
+ const SkMatrix& viewMatrix,
+ const GrRenderTargetContext::QuadSetEntry quads[],
+ int cnt,
+ const GrUserStencilSettings* stencilSettings) {
+ // First make a draw op for the first quad in the set
+ SkASSERT(cnt > 0);
+ GrQuadType deviceQuadType = GrQuadTypeForTransformedRect(viewMatrix);
+
+ paint.setColor4f(quads[0].fColor);
+ std::unique_ptr<GrDrawOp> op = FillRectOp::Make(context, std::move(paint), aaType,
+ quads[0].fAAFlags, stencilSettings, GrPerspQuad(quads[0].fRect, viewMatrix),
+ deviceQuadType, GrPerspQuad(quads[0].fRect, quads[0].fLocalMatrix),
+ GrQuadTypeForTransformedRect(quads[0].fLocalMatrix));
+ auto* fillRects = op->cast<FillRectOp>();
+
+ // Accumulate remaining quads similar to onCombineIfPossible() without creating an op
+ for (int i = 1; i < cnt; ++i) {
+ GrPerspQuad deviceQuad(quads[i].fRect, viewMatrix);
+
+ GrAAType resolvedAA;
+ GrQuadAAFlags resolvedEdgeFlags;
+ GrResolveAATypeForQuad(aaType, quads[i].fAAFlags, deviceQuad, deviceQuadType,
+ &resolvedAA, &resolvedEdgeFlags);
+
+ fillRects->addQuad({ deviceQuad, GrPerspQuad(quads[i].fRect, quads[i].fLocalMatrix),
+ quads[i].fColor, resolvedEdgeFlags },
+ GrQuadTypeForTransformedRect(quads[i].fLocalMatrix), resolvedAA);
+ }
+
+ return op;
+}
+
+} // namespace GrFillRectOp
+
+#if GR_TEST_UTILS
+
+#include "GrDrawOpTest.h"
+#include "SkGr.h"
+
+GR_DRAW_OP_TEST_DEFINE(FillRectOp) {
+ SkMatrix viewMatrix = GrTest::TestMatrixInvertible(random);
+ SkRect rect = GrTest::TestRect(random);
+
+ GrAAType aaType = GrAAType::kNone;
+ if (random->nextBool()) {
+ aaType = (fsaaType == GrFSAAType::kUnifiedMSAA) ? GrAAType::kMSAA : GrAAType::kCoverage;
+ }
+ const GrUserStencilSettings* stencil = random->nextBool() ? nullptr
+ : GrGetRandomStencil(random, context);
+
+ GrQuadAAFlags aaFlags = GrQuadAAFlags::kNone;
+ aaFlags |= random->nextBool() ? GrQuadAAFlags::kLeft : GrQuadAAFlags::kNone;
+ aaFlags |= random->nextBool() ? GrQuadAAFlags::kTop : GrQuadAAFlags::kNone;
+ aaFlags |= random->nextBool() ? GrQuadAAFlags::kRight : GrQuadAAFlags::kNone;
+ aaFlags |= random->nextBool() ? GrQuadAAFlags::kBottom : GrQuadAAFlags::kNone;
+
+ if (random->nextBool()) {
+ if (random->nextBool()) {
+ if (random->nextBool()) {
+ // Local matrix with a set op
+ uint32_t extraQuadCt = random->nextRangeU(1, 4);
+ SkTArray<GrRenderTargetContext::QuadSetEntry> quads(extraQuadCt + 1);
+ quads.push_back(
+ {rect, SkPMColor4f::FromBytes_RGBA(SkColorToPremulGrColor(random->nextU())),
+ GrTest::TestMatrixInvertible(random), aaFlags});
+ for (uint32_t i = 0; i < extraQuadCt; ++i) {
+ GrQuadAAFlags aaFlags = GrQuadAAFlags::kNone;
+ aaFlags |= random->nextBool() ? GrQuadAAFlags::kLeft : GrQuadAAFlags::kNone;
+ aaFlags |= random->nextBool() ? GrQuadAAFlags::kTop : GrQuadAAFlags::kNone;
+ aaFlags |= random->nextBool() ? GrQuadAAFlags::kRight : GrQuadAAFlags::kNone;
+ aaFlags |= random->nextBool() ? GrQuadAAFlags::kBottom : GrQuadAAFlags::kNone;
+
+ quads.push_back(
+ {GrTest::TestRect(random),
+ SkPMColor4f::FromBytes_RGBA(SkColorToPremulGrColor(random->nextU())),
+ GrTest::TestMatrixInvertible(random), aaFlags});
+ }
+
+ return GrFillRectOp::MakeSet(context, std::move(paint), aaType, viewMatrix,
+ quads.begin(), quads.count(), stencil);
+ } else {
+ // Single local matrix
+ SkMatrix localMatrix = GrTest::TestMatrixInvertible(random);
+ return GrFillRectOp::MakeWithLocalMatrix(context, std::move(paint), aaType, aaFlags,
+ viewMatrix, localMatrix, rect, stencil);
+ }
+ } else {
+ // Pass local rect directly
+ SkRect localRect = GrTest::TestRect(random);
+ return GrFillRectOp::MakeWithLocalRect(context, std::move(paint), aaType, aaFlags,
+ viewMatrix, rect, localRect, stencil);
+ }
+ } else {
+ // The simplest constructor
+ return GrFillRectOp::Make(context, std::move(paint), aaType, aaFlags, viewMatrix, rect,
+ stencil);
+ }
+}
+
+#endif
diff --git a/src/gpu/ops/GrFillRectOp.h b/src/gpu/ops/GrFillRectOp.h
new file mode 100644
index 0000000000..8d287bb458
--- /dev/null
+++ b/src/gpu/ops/GrFillRectOp.h
@@ -0,0 +1,57 @@
+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrFillRectOp_DEFINED
+#define GrFillRectOp_DEFINED
+
+#include "GrRenderTargetContext.h"
+#include "GrTypesPriv.h"
+
+class GrDrawOp;
+class GrPaint;
+struct GrUserStencilSettings;
+class SkMatrix;
+struct SkRect;
+
+namespace GrFillRectOp {
+
+std::unique_ptr<GrDrawOp> Make(GrContext* context,
+ GrPaint&& paint,
+ GrAAType aaType,
+ GrQuadAAFlags edgeAA,
+ const SkMatrix& viewMatrix,
+ const SkRect& rect,
+ const GrUserStencilSettings* stencil = nullptr);
+
+std::unique_ptr<GrDrawOp> MakeWithLocalMatrix(GrContext* context,
+ GrPaint&& paint,
+ GrAAType aaType,
+ GrQuadAAFlags edgeAA,
+ const SkMatrix& viewMatrix,
+ const SkMatrix& localMatrix,
+ const SkRect& rect,
+ const GrUserStencilSettings* stencil = nullptr);
+
+std::unique_ptr<GrDrawOp> MakeWithLocalRect(GrContext* context,
+ GrPaint&& paint,
+ GrAAType aaType,
+ GrQuadAAFlags edgeAA,
+ const SkMatrix& viewMatrix,
+ const SkRect& rect,
+ const SkRect& localRect,
+ const GrUserStencilSettings* stencil = nullptr);
+
+std::unique_ptr<GrDrawOp> MakeSet(GrContext* context,
+ GrPaint&& paint,
+ GrAAType aaType,
+ const SkMatrix& viewMatrix,
+ const GrRenderTargetContext::QuadSetEntry quads[],
+ int quadCount,
+ const GrUserStencilSettings* stencil = nullptr);
+}
+
+#endif // GrFillRectOp_DEFINED
diff --git a/src/gpu/ops/GrQuadPerEdgeAA.h b/src/gpu/ops/GrQuadPerEdgeAA.h
index 1f3817f0ca..cefa2ff764 100644
--- a/src/gpu/ops/GrQuadPerEdgeAA.h
+++ b/src/gpu/ops/GrQuadPerEdgeAA.h
@@ -134,7 +134,6 @@ namespace GrQuadPerEdgeAA {
Attribute fAAEdgeDistances; // named "aaEdgeDist" in SkSL
};
-
// Fill vertices with the vertex data needed to represent the given quad. The device position,
// local coords, vertex color, domain, and edge coefficients will be written and/or computed
// based on the configuration in the vertex spec; if that attribute is disabled in the spec,
diff --git a/src/gpu/ops/GrSimpleMeshDrawOpHelper.cpp b/src/gpu/ops/GrSimpleMeshDrawOpHelper.cpp
index 928c4ffd7d..f8a7763971 100644
--- a/src/gpu/ops/GrSimpleMeshDrawOpHelper.cpp
+++ b/src/gpu/ops/GrSimpleMeshDrawOpHelper.cpp
@@ -40,9 +40,14 @@ GrDrawOp::FixedFunctionFlags GrSimpleMeshDrawOpHelper::fixedFunctionFlags() cons
: GrDrawOp::FixedFunctionFlags::kNone;
}
+static bool none_as_coverage_aa_compatible(GrAAType aa1, GrAAType aa2) {
+ return (aa1 == GrAAType::kNone && aa2 == GrAAType::kCoverage) ||
+ (aa1 == GrAAType::kCoverage && aa2 == GrAAType::kNone);
+}
+
bool GrSimpleMeshDrawOpHelper::isCompatible(const GrSimpleMeshDrawOpHelper& that,
const GrCaps& caps, const SkRect& thisBounds,
- const SkRect& thatBounds) const {
+ const SkRect& thatBounds, bool noneAsCoverageAA) const {
if (SkToBool(fProcessors) != SkToBool(that.fProcessors)) {
return false;
}
@@ -57,7 +62,8 @@ bool GrSimpleMeshDrawOpHelper::isCompatible(const GrSimpleMeshDrawOpHelper& that
}
}
}
- bool result = fPipelineFlags == that.fPipelineFlags && fAAType == that.fAAType;
+ bool result = fPipelineFlags == that.fPipelineFlags && (fAAType == that.fAAType ||
+ (noneAsCoverageAA && none_as_coverage_aa_compatible(this->aaType(), that.aaType())));
SkASSERT(!result || fCompatibleWithAlphaAsCoveage == that.fCompatibleWithAlphaAsCoveage);
SkASSERT(!result || fUsesLocalCoords == that.fUsesLocalCoords);
return result;
@@ -178,8 +184,8 @@ GrDrawOp::FixedFunctionFlags GrSimpleMeshDrawOpHelperWithStencil::fixedFunctionF
bool GrSimpleMeshDrawOpHelperWithStencil::isCompatible(
const GrSimpleMeshDrawOpHelperWithStencil& that, const GrCaps& caps,
- const SkRect& thisBounds, const SkRect& thatBounds) const {
- return INHERITED::isCompatible(that, caps, thisBounds, thatBounds) &&
+ const SkRect& thisBounds, const SkRect& thatBounds, bool noneAsCoverageAA) const {
+ return INHERITED::isCompatible(that, caps, thisBounds, thatBounds, noneAsCoverageAA) &&
fStencilSettings == that.fStencilSettings;
}
diff --git a/src/gpu/ops/GrSimpleMeshDrawOpHelper.h b/src/gpu/ops/GrSimpleMeshDrawOpHelper.h
index b11b7d3960..69232e90e3 100644
--- a/src/gpu/ops/GrSimpleMeshDrawOpHelper.h
+++ b/src/gpu/ops/GrSimpleMeshDrawOpHelper.h
@@ -53,8 +53,10 @@ public:
GrDrawOp::FixedFunctionFlags fixedFunctionFlags() const;
+ // noneAACompatibleWithCoverage should be set to true if the op can properly render a non-AA
+ // primitive merged into a coverage-based op.
bool isCompatible(const GrSimpleMeshDrawOpHelper& that, const GrCaps&, const SkRect& thisBounds,
- const SkRect& thatBounds) const;
+ const SkRect& thatBounds, bool noneAACompatibleWithCoverage = false) const;
/**
* Finalizes the processor set and determines whether the destination must be provided
@@ -114,6 +116,10 @@ public:
#endif
GrAAType aaType() const { return static_cast<GrAAType>(fAAType); }
+ void setAAType(GrAAType aaType) {
+ fAAType = static_cast<unsigned>(aaType);
+ }
+
protected:
uint32_t pipelineFlags() const { return fPipelineFlags; }
@@ -165,7 +171,8 @@ public:
using GrSimpleMeshDrawOpHelper::compatibleWithAlphaAsCoverage;
bool isCompatible(const GrSimpleMeshDrawOpHelperWithStencil& that, const GrCaps&,
- const SkRect& thisBounds, const SkRect& thatBounds) const;
+ const SkRect& thisBounds, const SkRect& thatBounds,
+ bool noneAACompatibleWithCoverage = false) const;
PipelineAndFixedDynamicState makePipeline(GrMeshDrawOp::Target*,
int numPrimitiveProcessorTextures = 0);
@@ -174,6 +181,7 @@ public:
SkString dumpInfo() const;
#endif
GrAAType aaType() const { return INHERITED::aaType(); }
+ void setAAType(GrAAType aaType) { INHERITED::setAAType(aaType); }
private:
const GrUserStencilSettings* fStencilSettings;
diff --git a/tools/gpu/GrTest.cpp b/tools/gpu/GrTest.cpp
index 9cf50b9b45..cd44ec9540 100644
--- a/tools/gpu/GrTest.cpp
+++ b/tools/gpu/GrTest.cpp
@@ -299,6 +299,7 @@ DRAW_OP_TEST_EXTERN(DashOp);
DRAW_OP_TEST_EXTERN(DefaultPathOp);
DRAW_OP_TEST_EXTERN(DIEllipseOp);
DRAW_OP_TEST_EXTERN(EllipseOp);
+DRAW_OP_TEST_EXTERN(FillRectOp);
DRAW_OP_TEST_EXTERN(GrAtlasTextOp);
DRAW_OP_TEST_EXTERN(GrDrawAtlasOp);
DRAW_OP_TEST_EXTERN(GrDrawVerticesOp);
@@ -326,6 +327,7 @@ void GrDrawRandomOp(SkRandom* random, GrRenderTargetContext* renderTargetContext
DRAW_OP_TEST_ENTRY(DefaultPathOp),
DRAW_OP_TEST_ENTRY(DIEllipseOp),
DRAW_OP_TEST_ENTRY(EllipseOp),
+ DRAW_OP_TEST_ENTRY(FillRectOp),
DRAW_OP_TEST_ENTRY(GrAtlasTextOp),
DRAW_OP_TEST_ENTRY(GrDrawAtlasOp),
DRAW_OP_TEST_ENTRY(GrDrawVerticesOp),