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authorrobertphillips <robertphillips@google.com>2016-04-28 14:32:04 -0700
committerCommit bot <commit-bot@chromium.org>2016-04-28 14:32:04 -0700
commit175dd9b5e3d7d749738dac743d2ac360b5340187 (patch)
treeff0ab4b2fb12c714a1723775d031220a68225d6d /gm/imagefromyuvtextures.cpp
parent801b44c45348144a483793e7b24f4d4092a4f74d (diff)
downloadskqp-175dd9b5e3d7d749738dac743d2ac360b5340187.tar.gz
Clean up test drawContext usage
The general idea is to provide access to SkGpuDevice's drawContext rather than its GrRenderTarget. That is usually what the testing framework actually wants. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1930623003 Review-Url: https://codereview.chromium.org/1930623003
Diffstat (limited to 'gm/imagefromyuvtextures.cpp')
-rw-r--r--gm/imagefromyuvtextures.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/gm/imagefromyuvtextures.cpp b/gm/imagefromyuvtextures.cpp
index c3184be1dd..a34ec6e513 100644
--- a/gm/imagefromyuvtextures.cpp
+++ b/gm/imagefromyuvtextures.cpp
@@ -123,9 +123,8 @@ protected:
}
void onDraw(SkCanvas* canvas) override {
- GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
- GrContext* context;
- if (!rt || !(context = rt->getContext())) {
+ GrContext* context = canvas->getGrContext();
+ if (!context) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}