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author | Brian Salomon <bsalomon@google.com> | 2018-12-04 12:34:41 -0500 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-12-05 20:08:06 +0000 |
commit | 10273c1d5fe18f41a62c5ff4faf8bbdb5d5656cc (patch) | |
tree | e109ade5fe695e5159338978806d5cb6c3f060c5 /src/shaders | |
parent | 8f916b3a91a5ee9809d96e35da71c4520c4130ae (diff) | |
download | skqp-10273c1d5fe18f41a62c5ff4faf8bbdb5d5656cc.tar.gz |
Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.
We used to unnormalize them in the shader via SkSL.
This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
available in GLSL.
Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
Reviewed-on: https://skia-review.googlesource.com/c/174068
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/shaders')
-rw-r--r-- | src/shaders/SkPerlinNoiseShader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shaders/SkPerlinNoiseShader.cpp b/src/shaders/SkPerlinNoiseShader.cpp index b0e3b580f2..b0d464b0cc 100644 --- a/src/shaders/SkPerlinNoiseShader.cpp +++ b/src/shaders/SkPerlinNoiseShader.cpp @@ -768,7 +768,7 @@ private: , fNoiseSampler(std::move(noiseProxy)) , fPaintingData(std::move(paintingData)) { this->setTextureSamplerCnt(2); - fCoordTransform.reset(matrix); + fCoordTransform = GrCoordTransform(matrix); this->addCoordTransform(&fCoordTransform); } @@ -1191,7 +1191,7 @@ private: , fGradientSampler(std::move(gradientProxy)) , fPaintingData(std::move(paintingData)) { this->setTextureSamplerCnt(2); - fCoordTransform.reset(matrix); + fCoordTransform = GrCoordTransform(matrix); this->addCoordTransform(&fCoordTransform); } |