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-rw-r--r--include/gpu/GrGpuResource.h2
-rw-r--r--include/gpu/GrResourceKey.h363
2 files changed, 1 insertions, 364 deletions
diff --git a/include/gpu/GrGpuResource.h b/include/gpu/GrGpuResource.h
index 5ba12c80a8..6271db8649 100644
--- a/include/gpu/GrGpuResource.h
+++ b/include/gpu/GrGpuResource.h
@@ -8,9 +8,9 @@
#ifndef GrGpuResource_DEFINED
#define GrGpuResource_DEFINED
+#include "../private/GrResourceKey.h"
#include "../private/GrTypesPriv.h"
#include "../private/SkNoncopyable.h"
-#include "GrResourceKey.h"
class GrContext;
class GrGpu;
diff --git a/include/gpu/GrResourceKey.h b/include/gpu/GrResourceKey.h
deleted file mode 100644
index b599874ca2..0000000000
--- a/include/gpu/GrResourceKey.h
+++ /dev/null
@@ -1,363 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrResourceKey_DEFINED
-#define GrResourceKey_DEFINED
-
-#include "../private/SkOnce.h"
-#include "../private/SkTemplates.h"
-#include "../private/SkTo.h"
-#include "GrTypes.h"
-#include "SkData.h"
-#include "SkString.h"
-
-#include <new>
-
-uint32_t GrResourceKeyHash(const uint32_t* data, size_t size);
-
-/**
- * Base class for all GrGpuResource cache keys. There are two types of cache keys. Refer to the
- * comments for each key type below.
- */
-class GrResourceKey {
-public:
- uint32_t hash() const {
- this->validate();
- return fKey[kHash_MetaDataIdx];
- }
-
- size_t size() const {
- this->validate();
- SkASSERT(this->isValid());
- return this->internalSize();
- }
-
-protected:
- static const uint32_t kInvalidDomain = 0;
-
- GrResourceKey() { this->reset(); }
-
- /** Reset to an invalid key. */
- void reset() {
- GR_STATIC_ASSERT((uint16_t)kInvalidDomain == kInvalidDomain);
- fKey.reset(kMetaDataCnt);
- fKey[kHash_MetaDataIdx] = 0;
- fKey[kDomainAndSize_MetaDataIdx] = kInvalidDomain;
- }
-
- bool operator==(const GrResourceKey& that) const {
- return this->hash() == that.hash() &&
- 0 == memcmp(&fKey[kHash_MetaDataIdx + 1],
- &that.fKey[kHash_MetaDataIdx + 1],
- this->internalSize() - sizeof(uint32_t));
- }
-
- GrResourceKey& operator=(const GrResourceKey& that) {
- SkASSERT(that.isValid());
- if (this != &that) {
- size_t bytes = that.size();
- SkASSERT(SkIsAlign4(bytes));
- fKey.reset(SkToInt(bytes / sizeof(uint32_t)));
- memcpy(fKey.get(), that.fKey.get(), bytes);
- this->validate();
- }
- return *this;
- }
-
- bool isValid() const { return kInvalidDomain != this->domain(); }
-
- uint32_t domain() const { return fKey[kDomainAndSize_MetaDataIdx] & 0xffff; }
-
- /** size of the key data, excluding meta-data (hash, domain, etc). */
- size_t dataSize() const { return this->size() - 4 * kMetaDataCnt; }
-
- /** ptr to the key data, excluding meta-data (hash, domain, etc). */
- const uint32_t* data() const {
- this->validate();
- return &fKey[kMetaDataCnt];
- }
-
-#ifdef SK_DEBUG
- void dump() const {
- if (!this->isValid()) {
- SkDebugf("Invalid Key\n");
- } else {
- SkDebugf("hash: %d ", this->hash());
- SkDebugf("domain: %d ", this->domain());
- SkDebugf("size: %dB ", this->internalSize());
- for (size_t i = 0; i < this->internalSize(); ++i) {
- SkDebugf("%d ", fKey[SkTo<int>(i)]);
- }
- SkDebugf("\n");
- }
- }
-#endif
-
- /** Used to initialize a key. */
- class Builder {
- public:
- Builder(GrResourceKey* key, uint32_t domain, int data32Count) : fKey(key) {
- SkASSERT(data32Count >= 0);
- SkASSERT(domain != kInvalidDomain);
- key->fKey.reset(kMetaDataCnt + data32Count);
- int size = (data32Count + kMetaDataCnt) * sizeof(uint32_t);
- SkASSERT(SkToU16(size) == size);
- SkASSERT(SkToU16(domain) == domain);
- key->fKey[kDomainAndSize_MetaDataIdx] = domain | (size << 16);
- }
-
- ~Builder() { this->finish(); }
-
- void finish() {
- if (nullptr == fKey) {
- return;
- }
- GR_STATIC_ASSERT(0 == kHash_MetaDataIdx);
- uint32_t* hash = &fKey->fKey[kHash_MetaDataIdx];
- *hash = GrResourceKeyHash(hash + 1, fKey->internalSize() - sizeof(uint32_t));
- fKey->validate();
- fKey = nullptr;
- }
-
- uint32_t& operator[](int dataIdx) {
- SkASSERT(fKey);
- SkDEBUGCODE(size_t dataCount = fKey->internalSize() / sizeof(uint32_t) - kMetaDataCnt;)
- SkASSERT(SkToU32(dataIdx) < dataCount);
- return fKey->fKey[kMetaDataCnt + dataIdx];
- }
-
- private:
- GrResourceKey* fKey;
- };
-
-private:
- enum MetaDataIdx {
- kHash_MetaDataIdx,
- // The key domain and size are packed into a single uint32_t.
- kDomainAndSize_MetaDataIdx,
-
- kLastMetaDataIdx = kDomainAndSize_MetaDataIdx
- };
- static const uint32_t kMetaDataCnt = kLastMetaDataIdx + 1;
-
- size_t internalSize() const {
- return fKey[kDomainAndSize_MetaDataIdx] >> 16;
- }
-
- void validate() const {
- SkASSERT(fKey[kHash_MetaDataIdx] ==
- GrResourceKeyHash(&fKey[kHash_MetaDataIdx] + 1,
- this->internalSize() - sizeof(uint32_t)));
- SkASSERT(SkIsAlign4(this->internalSize()));
- }
-
- friend class TestResource; // For unit test to access kMetaDataCnt.
-
- // bmp textures require 5 uint32_t values.
- SkAutoSTMalloc<kMetaDataCnt + 5, uint32_t> fKey;
-};
-
-/**
- * A key used for scratch resources. There are three important rules about scratch keys:
- * * Multiple resources can share the same scratch key. Therefore resources assigned the same
- * scratch key should be interchangeable with respect to the code that uses them.
- * * A resource can have at most one scratch key and it is set at resource creation by the
- * resource itself.
- * * When a scratch resource is ref'ed it will not be returned from the
- * cache for a subsequent cache request until all refs are released. This facilitates using
- * a scratch key for multiple render-to-texture scenarios. An example is a separable blur:
- *
- * GrTexture* texture[2];
- * texture[0] = get_scratch_texture(scratchKey);
- * texture[1] = get_scratch_texture(scratchKey); // texture[0] is already owned so we will get a
- * // different one for texture[1]
- * draw_mask(texture[0], path); // draws path mask to texture[0]
- * blur_x(texture[0], texture[1]); // blurs texture[0] in y and stores result in texture[1]
- * blur_y(texture[1], texture[0]); // blurs texture[1] in y and stores result in texture[0]
- * texture[1]->unref(); // texture 1 can now be recycled for the next request with scratchKey
- * consume_blur(texture[0]);
- * texture[0]->unref(); // texture 0 can now be recycled for the next request with scratchKey
- */
-class GrScratchKey : public GrResourceKey {
-private:
- typedef GrResourceKey INHERITED;
-
-public:
- /** Uniquely identifies the type of resource that is cached as scratch. */
- typedef uint32_t ResourceType;
-
- /** Generate a unique ResourceType. */
- static ResourceType GenerateResourceType();
-
- /** Creates an invalid scratch key. It must be initialized using a Builder object before use. */
- GrScratchKey() {}
-
- GrScratchKey(const GrScratchKey& that) { *this = that; }
-
- /** reset() returns the key to the invalid state. */
- using INHERITED::reset;
-
- using INHERITED::isValid;
-
- ResourceType resourceType() const { return this->domain(); }
-
- GrScratchKey& operator=(const GrScratchKey& that) {
- this->INHERITED::operator=(that);
- return *this;
- }
-
- bool operator==(const GrScratchKey& that) const {
- return this->INHERITED::operator==(that);
- }
- bool operator!=(const GrScratchKey& that) const { return !(*this == that); }
-
- class Builder : public INHERITED::Builder {
- public:
- Builder(GrScratchKey* key, ResourceType type, int data32Count)
- : INHERITED::Builder(key, type, data32Count) {}
- };
-};
-
-/**
- * A key that allows for exclusive use of a resource for a use case (AKA "domain"). There are three
- * rules governing the use of unique keys:
- * * Only one resource can have a given unique key at a time. Hence, "unique".
- * * A resource can have at most one unique key at a time.
- * * Unlike scratch keys, multiple requests for a unique key will return the same
- * resource even if the resource already has refs.
- * This key type allows a code path to create cached resources for which it is the exclusive user.
- * The code path creates a domain which it sets on its keys. This guarantees that there are no
- * cross-domain collisions.
- *
- * Unique keys preempt scratch keys. While a resource has a unique key it is inaccessible via its
- * scratch key. It can become scratch again if the unique key is removed.
- */
-class GrUniqueKey : public GrResourceKey {
-private:
- typedef GrResourceKey INHERITED;
-
-public:
- typedef uint32_t Domain;
- /** Generate a Domain for unique keys. */
- static Domain GenerateDomain();
-
- /** Creates an invalid unique key. It must be initialized using a Builder object before use. */
- GrUniqueKey() : fTag(nullptr) {}
-
- GrUniqueKey(const GrUniqueKey& that) { *this = that; }
-
- /** reset() returns the key to the invalid state. */
- using INHERITED::reset;
-
- using INHERITED::isValid;
-
- GrUniqueKey& operator=(const GrUniqueKey& that) {
- this->INHERITED::operator=(that);
- this->setCustomData(sk_ref_sp(that.getCustomData()));
- fTag = that.fTag;
- return *this;
- }
-
- bool operator==(const GrUniqueKey& that) const {
- return this->INHERITED::operator==(that);
- }
- bool operator!=(const GrUniqueKey& that) const { return !(*this == that); }
-
- void setCustomData(sk_sp<SkData> data) {
- fData = std::move(data);
- }
- SkData* getCustomData() const {
- return fData.get();
- }
-
- const char* tag() const { return fTag; }
-
-#ifdef SK_DEBUG
- void dump(const char* label) const {
- SkDebugf("%s tag: %s\n", label, fTag ? fTag : "None");
- this->INHERITED::dump();
- }
-#endif
-
- class Builder : public INHERITED::Builder {
- public:
- Builder(GrUniqueKey* key, Domain type, int data32Count, const char* tag = nullptr)
- : INHERITED::Builder(key, type, data32Count) {
- key->fTag = tag;
- }
-
- /** Used to build a key that wraps another key and adds additional data. */
- Builder(GrUniqueKey* key, const GrUniqueKey& innerKey, Domain domain, int extraData32Cnt,
- const char* tag = nullptr)
- : INHERITED::Builder(key, domain, Data32CntForInnerKey(innerKey) + extraData32Cnt) {
- SkASSERT(&innerKey != key);
- // add the inner key to the end of the key so that op[] can be indexed normally.
- uint32_t* innerKeyData = &this->operator[](extraData32Cnt);
- const uint32_t* srcData = innerKey.data();
- (*innerKeyData++) = innerKey.domain();
- memcpy(innerKeyData, srcData, innerKey.dataSize());
- key->fTag = tag;
- }
-
- private:
- static int Data32CntForInnerKey(const GrUniqueKey& innerKey) {
- // key data + domain
- return SkToInt((innerKey.dataSize() >> 2) + 1);
- }
- };
-
-private:
- sk_sp<SkData> fData;
- const char* fTag;
-};
-
-/**
- * It is common to need a frequently reused GrUniqueKey where the only requirement is that the key
- * is unique. These macros create such a key in a thread safe manner so the key can be truly global
- * and only constructed once.
- */
-
-/** Place outside of function/class definitions. */
-#define GR_DECLARE_STATIC_UNIQUE_KEY(name) static SkOnce name##_once
-
-/** Place inside function where the key is used. */
-#define GR_DEFINE_STATIC_UNIQUE_KEY(name) \
- static SkAlignedSTStorage<1, GrUniqueKey> name##_storage; \
- name##_once(gr_init_static_unique_key_once, &name##_storage); \
- static const GrUniqueKey& name = *reinterpret_cast<GrUniqueKey*>(name##_storage.get())
-
-static inline void gr_init_static_unique_key_once(SkAlignedSTStorage<1,GrUniqueKey>* keyStorage) {
- GrUniqueKey* key = new (keyStorage->get()) GrUniqueKey;
- GrUniqueKey::Builder builder(key, GrUniqueKey::GenerateDomain(), 0);
-}
-
-// The cache listens for these messages to purge junk resources proactively.
-class GrUniqueKeyInvalidatedMessage {
-public:
- GrUniqueKeyInvalidatedMessage(const GrUniqueKey& key, uint32_t contextUniqueID)
- : fKey(key), fContextID(contextUniqueID) {
- SkASSERT(SK_InvalidUniqueID != contextUniqueID);
- }
-
- GrUniqueKeyInvalidatedMessage(const GrUniqueKeyInvalidatedMessage&) = default;
-
- GrUniqueKeyInvalidatedMessage& operator=(const GrUniqueKeyInvalidatedMessage&) = default;
-
- const GrUniqueKey& key() const { return fKey; }
- uint32_t contextID() const { return fContextID; }
-
-private:
- GrUniqueKey fKey;
- uint32_t fContextID;
-};
-
-static inline bool SkShouldPostMessageToBus(
- const GrUniqueKeyInvalidatedMessage& msg, uint32_t msgBusUniqueID) {
- return msg.contextID() == msgBusUniqueID;
-}
-
-#endif