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+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkTaskGroup2D_DEFINED
+#define SkTaskGroup2D_DEFINED
+
+#include "SkTaskGroup.h"
+
+#include <mutex>
+#include <vector>
+
+// A 2D grid (height rows x width columns) of tasks.
+//
+// The task on row i and column j is abstracted as Work2D(i, j). We guarantee that the task on the
+// same row will be executed in order (i.e., Work2D(1, 1) is guaranteed to finish before calling
+// Work2D(1, 2)). Tasks in different rows can happen in any order.
+//
+// The height (number of rows) is fixed. The width (number of columns) may be dynamically expanded.
+//
+// The tasks will eventually be executed on the executor with threadCnt number of hardware threads.
+class SkTaskGroup2D {
+public:
+ using Work2D = std::function<void(int, int)>;
+
+ SkTaskGroup2D(Work2D&& work, int height, SkExecutor* executor, int threadCnt)
+ : fWork(work), fHeight(height), fThreadCnt(threadCnt), fIsFinishing(false), fWidth(0)
+ , fThreadsGroup(new SkTaskGroup(*executor)) {}
+
+ virtual ~SkTaskGroup2D() {}
+
+ virtual void addColumn(); // Add a new column of tasks.
+
+ void start(); // start threads to execute tasks
+ void finish(); // wait and finish all tasks (no more tasks can be added after calling this)
+
+ SK_ALWAYS_INLINE bool isFinishing() const {
+ return fIsFinishing.load(std::memory_order_relaxed);
+ }
+
+protected:
+ static constexpr int MAX_CACHE_LINE = 64;
+
+ // Finish all tasks on the threadId and then return.
+ virtual void work(int threadId) = 0;
+
+ Work2D fWork; // fWork(i, j) is the task to be done on row i and column j
+ const int fHeight;
+ const int fThreadCnt;
+
+ std::atomic<bool> fIsFinishing;
+ std::atomic<int> fWidth;
+
+ std::unique_ptr<SkTaskGroup> fThreadsGroup;
+};
+
+// A simple spinning task group that assumes height equals threadCnt.
+class SkSpinningTaskGroup2D final : public SkTaskGroup2D {
+public:
+ SkSpinningTaskGroup2D(Work2D&& w, int h, SkExecutor* x, int t)
+ : SkTaskGroup2D(std::move(w), h, x, t), fRowData(h) {
+ SkASSERT(h == t); // height must be equal to threadCnt
+ }
+
+protected:
+ void work(int threadId) override;
+
+private:
+ // alignas(MAX_CACHE_LINE) to avoid false sharing by cache lines
+ struct alignas(MAX_CACHE_LINE) RowData {
+ RowData() : fNextColumn(0) {}
+
+ int fNextColumn; // next column index to be executed
+ };
+
+ std::vector<RowData> fRowData;
+};
+
+class SkFlexibleTaskGroup2D final : public SkTaskGroup2D {
+public:
+ SkFlexibleTaskGroup2D(Work2D&&, int, SkExecutor*, int);
+
+protected:
+ void work(int threadId) override;
+
+private:
+ // alignas(MAX_CACHE_LINE) to avoid false sharing by cache lines
+ struct alignas(MAX_CACHE_LINE) RowData {
+ RowData() : fNextColumn(0) {}
+
+ int fNextColumn; // next column index to be executed
+ std::mutex fMutex; // the mutex for the thread to acquire
+ };
+
+ struct alignas(MAX_CACHE_LINE) ThreadData {
+ ThreadData() : fRowIndex(0) {}
+
+ int fRowIndex; // the row that the current thread is working on
+ };
+
+ std::vector<RowData> fRowData;
+ std::vector<ThreadData> fThreadData;
+};
+
+#endif//SkTaskGroup2D_DEFINED