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AgeCommit message (Expand)Author
2018-01-30Simplify SkAnimatedImageLeon Scroggins III
2018-01-29[skottie] Hierarchical animatorsFlorin Malita
2018-01-26eliminate SK_BUILD_FOR_WIN32Mike Klein
2018-01-26Use int when possible to calculate atlas indices in shaders.Jim Van Verth
2018-01-23ccpr: Use primitive restart feature on ARMChris Dalton
2018-01-23remove unneeded SkFlattenableSerializationMike Reed
2018-01-23IWYU -- SkShader.hMike Reed
2018-01-22Convert SVGPong sample to sksgFlorin Malita
2018-01-22Respect repetition count in SkAnimatedImageLeon Scroggins III
2018-01-22Add Chinese zoom Sample.Jim Van Verth
2018-01-21remove unused SkRasterizerMike Reed
2018-01-16Use SkAndroidCodec in SkAnimatedImageLeon Scroggins III
2018-01-12Add an SkDrawable for animated images (e.g. GIF)Leon Scroggins III
2018-01-08CCPR: Rename GrCCPR* -> GrCC*Chris Dalton
2018-01-08move largest apis into privateMike Reed
2018-01-04Reland "CCPR: Initial semi-optimized vertex shader Impl"Chris Dalton
2017-12-29[sksg] Fix paint invalFlorin Malita
2017-12-24Fix leak in GM:RectanizerFlorin Malita
2017-12-22Revert "CCPR: Initial semi-optimized vertex shader Impl"Chris Dalton
2017-12-22CCPR: Initial semi-optimized vertex shader ImplChris Dalton
2017-12-21Initial scene graph (SkSG)Florin Malita
2017-12-20Revert "CCPR: Initial semi-optimized vertex shader Impl"Brian Osman
2017-12-20CCPR: Initial semi-optimized vertex shader ImplChris Dalton
2017-12-19Revert "efficiently dash very large rectangles and very long lines"Cary Clark
2017-12-19Fix alpha contribution to tonal color.Jim Van Verth
2017-12-19efficiently dash very large rectangles and very long linesCary Clark
2017-12-11CCPR: Don't use instanced draw calls with geometry shadersChris Dalton
2017-12-11Fix SampleLua buildFlorin Malita
2017-12-09Revert "Revert "resources: remove most uses of GetResourcePath()""Mike Reed
2017-12-08Revert "resources: remove most uses of GetResourcePath()"Mike Reed
2017-12-08CCPR: Combine loops and serpentines back into a single shaderChris Dalton
2017-12-08resources: resource identifiers don't begin with leading slashHal Canary
2017-12-08resources: remove most uses of GetResourcePath()Hal Canary
2017-12-08resources: orgainize directory.Hal Canary
2017-12-05CCPR: Eliminate texel buffersChris Dalton
2017-12-05Add analytic clip FPs that read from the CCPR atlasChris Dalton
2017-12-04turn on extended Clang warnings on Windows tooChris Dalton
2017-12-03Fix SVGPong slide crash in ViewerFlorin Malita
2017-12-01Remove more views code, just to simplify thingsBrian Osman
2017-11-29Delete even more unused views codeBrian Osman
2017-11-22Remove a huge pile of views codeBrian Osman
2017-11-22Fix XferDemo by sending push button events directly to parentBrian Osman
2017-11-21Remove SampleApp and convert HelloWorld to sk_appBrian Osman
2017-11-21Remove clutter from experimentalBrian Osman
2017-11-20Revert "Use int when possible to calculate atlas indices in shaders."Jim Van Verth
2017-11-20Enable tonal color for shadows by default.Jim Van Verth
2017-11-20Use int when possible to calculate atlas indices in shaders.Jim Van Verth
2017-11-14Alloc glyph image correctly for SkMask::k3D_Format.Ben Wagner
2017-11-14Revert "Alloc glyph image correctly for SkMask::k3D_Format."Brian Osman
2017-11-14Alloc glyph image correctly for SkMask::k3D_Format.Ben Wagner