/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkCanvas.h" #include "SkGeometry.h" #include "SkPath.h" #include "SkPaint.h" #include "SkStrokeRec.h" static constexpr float kStrokeWidth = 40; static constexpr int kCellSize = 200; static const SkPoint kCubics[][4] = { {{122, 737}, {348, 553}, {403, 761}, {400, 760}}, {{244, 520}, {244, 518}, {1141, 634}, {394, 688}}, {{550, 194}, {138, 130}, {1035, 246}, {288, 300}}, {{226, 733}, {556, 779}, {-43, 471}, {348, 683}}, {{268, 204}, {492, 304}, {352, 23}, {433, 412}}, {{172, 480}, {396, 580}, {256, 299}, {338, 677}}, {{731, 340}, {318, 252}, {1026, -64}, {367, 265}}, {{475, 708}, {62, 620}, {770, 304}, {220, 659}}, }; static SkRect calc_tight_cubic_bounds(const SkPoint P[4], int depth=5) { if (0 == depth) { SkRect bounds; bounds.fLeft = SkTMin(SkTMin(P[0].x(), P[1].x()), SkTMin(P[2].x(), P[3].x())); bounds.fTop = SkTMin(SkTMin(P[0].y(), P[1].y()), SkTMin(P[2].y(), P[3].y())); bounds.fRight = SkTMax(SkTMax(P[0].x(), P[1].x()), SkTMax(P[2].x(), P[3].x())); bounds.fBottom = SkTMax(SkTMax(P[0].y(), P[1].y()), SkTMax(P[2].y(), P[3].y())); return bounds; } SkPoint chopped[7]; SkChopCubicAt(P, chopped, .5f); SkRect bounds = calc_tight_cubic_bounds(chopped, depth - 1); bounds.join(calc_tight_cubic_bounds(chopped+3, depth - 1)); return bounds; } // This is a compilation of cubics that have given strokers grief. Feel free to add more. class TrickyCubicStrokesGM : public skiagm::GM { public: TrickyCubicStrokesGM() {} protected: SkString onShortName() override { return SkString("trickycubicstrokes"); } SkISize onISize() override { return SkISize::Make(3*kCellSize, 3*kCellSize); } void onOnceBeforeDraw() override { fStrokePaint.setAntiAlias(true); fStrokePaint.setStrokeWidth(kStrokeWidth); fStrokePaint.setColor(SK_ColorGREEN); fStrokePaint.setStyle(SkPaint::kStroke_Style); } void onDraw(SkCanvas* canvas) override { canvas->clear(SK_ColorBLACK); for (size_t i = 0; i < SK_ARRAY_COUNT(kCubics); ++i) { this->drawStroke(canvas, kCubics[i], SkRect::MakeXYWH((i%3) * kCellSize, (i/3) * kCellSize, kCellSize, kCellSize)); } } void drawStroke(SkCanvas* canvas, const SkPoint P[4], const SkRect& location) { SkRect strokeBounds = calc_tight_cubic_bounds(P); strokeBounds.outset(kStrokeWidth, kStrokeWidth); SkMatrix matrix; matrix.setRectToRect(strokeBounds, location, SkMatrix::kCenter_ScaleToFit); SkPath path; path.moveTo(P[0]); path.cubicTo(P[1], P[2], P[3]); SkAutoCanvasRestore acr(canvas, true); canvas->concat(matrix); canvas->drawPath(path, fStrokePaint); } private: SkPaint fStrokePaint; typedef GM INHERITED; }; DEF_GM( return new TrickyCubicStrokesGM; )