// cache.h // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // // \file // An Fst implementation that caches FST elements of a delayed // computation. #ifndef FST_LIB_CACHE_H__ #define FST_LIB_CACHE_H__ #include #include "fst/lib/vector-fst.h" DECLARE_bool(fst_default_cache_gc); DECLARE_int64(fst_default_cache_gc_limit); namespace fst { struct CacheOptions { bool gc; // enable GC size_t gc_limit; // # of bytes allowed before GC CacheOptions(bool g, size_t l) : gc(g), gc_limit(l) {} CacheOptions() : gc(FLAGS_fst_default_cache_gc), gc_limit(FLAGS_fst_default_cache_gc_limit) {} }; // This is a VectorFstBaseImpl container that holds a State similar to // VectorState but additionally has a flags data member (see // CacheState below). This class is used to cache FST elements with // the flags used to indicate what has been cached. Use HasStart() // HasFinal(), and HasArcs() to determine if cached and SetStart(), // SetFinal(), AddArc(), and SetArcs() to cache. Note you must set the // final weight even if the state is non-final to mark it as // cached. If the 'gc' option is 'false', cached items have the extent // of the FST - minimizing computation. If the 'gc' option is 'true', // garbage collection of states (not in use in an arc iterator) is // performed, in a rough approximation of LRU order, when 'gc_limit' // bytes is reached - controlling memory use. When 'gc_limit' is 0, // special optimizations apply - minimizing memory use. template class CacheBaseImpl : public VectorFstBaseImpl { public: using FstImpl::Type; using VectorFstBaseImpl::NumStates; using VectorFstBaseImpl::AddState; typedef S State; typedef typename S::Arc Arc; typedef typename Arc::Weight Weight; typedef typename Arc::StateId StateId; CacheBaseImpl() : cache_start_(false), nknown_states_(0), min_unexpanded_state_id_(0), cache_first_state_id_(kNoStateId), cache_first_state_(0), cache_gc_(FLAGS_fst_default_cache_gc), cache_size_(0), cache_limit_(FLAGS_fst_default_cache_gc_limit > kMinCacheLimit || FLAGS_fst_default_cache_gc_limit == 0 ? FLAGS_fst_default_cache_gc_limit : kMinCacheLimit) {} explicit CacheBaseImpl(const CacheOptions &opts) : cache_start_(false), nknown_states_(0), min_unexpanded_state_id_(0), cache_first_state_id_(kNoStateId), cache_first_state_(0), cache_gc_(opts.gc), cache_size_(0), cache_limit_(opts.gc_limit > kMinCacheLimit || opts.gc_limit == 0 ? opts.gc_limit : kMinCacheLimit) {} ~CacheBaseImpl() { delete cache_first_state_; } // Gets a state from its ID; state must exist. const S *GetState(StateId s) const { if (s == cache_first_state_id_) return cache_first_state_; else return VectorFstBaseImpl::GetState(s); } // Gets a state from its ID; state must exist. S *GetState(StateId s) { if (s == cache_first_state_id_) return cache_first_state_; else return VectorFstBaseImpl::GetState(s); } // Gets a state from its ID; return 0 if it doesn't exist. const S *CheckState(StateId s) const { if (s == cache_first_state_id_) return cache_first_state_; else if (s < NumStates()) return VectorFstBaseImpl::GetState(s); else return 0; } // Gets a state from its ID; add it if necessary. S *ExtendState(StateId s) { if (s == cache_first_state_id_) { return cache_first_state_; // Return 1st cached state } else if (cache_limit_ == 0 && cache_first_state_id_ == kNoStateId) { cache_first_state_id_ = s; // Remember 1st cached state cache_first_state_ = new S; return cache_first_state_; } else if (cache_first_state_id_ != kNoStateId && cache_first_state_->ref_count == 0) { cache_first_state_id_ = s; // Reuse 1st cached state cache_first_state_->Reset(); return cache_first_state_; // Return 1st cached state } else { while (NumStates() <= s) // Add state to main cache AddState(0); if (!VectorFstBaseImpl::GetState(s)) { this->SetState(s, new S); if (cache_first_state_id_ != kNoStateId) { // Forget 1st cached state while (NumStates() <= cache_first_state_id_) AddState(0); this->SetState(cache_first_state_id_, cache_first_state_); if (cache_gc_) { cache_states_.push_back(cache_first_state_id_); cache_size_ += sizeof(S) + cache_first_state_->arcs.capacity() * sizeof(Arc); cache_limit_ = kMinCacheLimit; } cache_first_state_id_ = kNoStateId; cache_first_state_ = 0; } if (cache_gc_) { cache_states_.push_back(s); cache_size_ += sizeof(S); if (cache_size_ > cache_limit_) GC(s, false); } } return VectorFstBaseImpl::GetState(s); } } void SetStart(StateId s) { VectorFstBaseImpl::SetStart(s); cache_start_ = true; if (s >= nknown_states_) nknown_states_ = s + 1; } void SetFinal(StateId s, Weight w) { S *state = ExtendState(s); state->final = w; state->flags |= kCacheFinal | kCacheRecent; } void AddArc(StateId s, const Arc &arc) { S *state = ExtendState(s); state->arcs.push_back(arc); } // Marks arcs of state s as cached. void SetArcs(StateId s) { S *state = ExtendState(s); vector &arcs = state->arcs; state->niepsilons = state->noepsilons = 0; for (unsigned int a = 0; a < arcs.size(); ++a) { const Arc &arc = arcs[a]; if (arc.nextstate >= nknown_states_) nknown_states_ = arc.nextstate + 1; if (arc.ilabel == 0) ++state->niepsilons; if (arc.olabel == 0) ++state->noepsilons; } ExpandedState(s); state->flags |= kCacheArcs | kCacheRecent; if (cache_gc_ && s != cache_first_state_id_) { cache_size_ += arcs.capacity() * sizeof(Arc); if (cache_size_ > cache_limit_) GC(s, false); } }; void ReserveArcs(StateId s, size_t n) { S *state = ExtendState(s); state->arcs.reserve(n); } // Is the start state cached? bool HasStart() const { return cache_start_; } // Is the final weight of state s cached? bool HasFinal(StateId s) const { const S *state = CheckState(s); if (state && state->flags & kCacheFinal) { state->flags |= kCacheRecent; return true; } else { return false; } } // Are arcs of state s cached? bool HasArcs(StateId s) const { const S *state = CheckState(s); if (state && state->flags & kCacheArcs) { state->flags |= kCacheRecent; return true; } else { return false; } } Weight Final(StateId s) const { const S *state = GetState(s); return state->final; } size_t NumArcs(StateId s) const { const S *state = GetState(s); return state->arcs.size(); } size_t NumInputEpsilons(StateId s) const { const S *state = GetState(s); return state->niepsilons; } size_t NumOutputEpsilons(StateId s) const { const S *state = GetState(s); return state->noepsilons; } // Provides information needed for generic arc iterator. void InitArcIterator(StateId s, ArcIteratorData *data) const { const S *state = GetState(s); data->base = 0; data->narcs = state->arcs.size(); data->arcs = data->narcs > 0 ? &(state->arcs[0]) : 0; data->ref_count = &(state->ref_count); ++(*data->ref_count); } // Number of known states. StateId NumKnownStates() const { return nknown_states_; } // Find the mininum never-expanded state Id StateId MinUnexpandedState() const { while (min_unexpanded_state_id_ < (StateId)expanded_states_.size() && expanded_states_[min_unexpanded_state_id_]) ++min_unexpanded_state_id_; return min_unexpanded_state_id_; } // Removes from cache_states_ and uncaches (not referenced-counted) // states that have not been accessed since the last GC until // cache_limit_/3 bytes are uncached. If that fails to free enough, // recurs uncaching recently visited states as well. If still // unable to free enough memory, then widens cache_limit_. void GC(StateId current, bool free_recent) { if (!cache_gc_) return; VLOG(2) << "CacheImpl: Enter GC: object = " << Type() << "(" << this << "), free recently cached = " << free_recent << ", cache size = " << cache_size_ << ", cache limit = " << cache_limit_ << "\n"; typename list::iterator siter = cache_states_.begin(); size_t cache_target = (2 * cache_limit_)/3 + 1; while (siter != cache_states_.end()) { StateId s = *siter; S* state = VectorFstBaseImpl::GetState(s); if (cache_size_ > cache_target && state->ref_count == 0 && (free_recent || !(state->flags & kCacheRecent)) && s != current) { cache_size_ -= sizeof(S) + state->arcs.capacity() * sizeof(Arc); delete state; this->SetState(s, 0); cache_states_.erase(siter++); } else { state->flags &= ~kCacheRecent; ++siter; } } if (!free_recent && cache_size_ > cache_target) { GC(current, true); } else { while (cache_size_ > cache_target) { cache_limit_ *= 2; cache_target *= 2; } } VLOG(2) << "CacheImpl: Exit GC: object = " << Type() << "(" << this << "), free recently cached = " << free_recent << ", cache size = " << cache_size_ << ", cache limit = " << cache_limit_ << "\n"; } private: static const uint32 kCacheFinal = 0x0001; // Final weight has been cached static const uint32 kCacheArcs = 0x0002; // Arcs have been cached static const uint32 kCacheRecent = 0x0004; // Mark as visited since GC static const size_t kMinCacheLimit; // Minimum (non-zero) cache limit void ExpandedState(StateId s) { if (s < min_unexpanded_state_id_) return; while ((StateId)expanded_states_.size() <= s) expanded_states_.push_back(false); expanded_states_[s] = true; } bool cache_start_; // Is the start state cached? StateId nknown_states_; // # of known states vector expanded_states_; // states that have been expanded mutable StateId min_unexpanded_state_id_; // minimum never-expanded state Id StateId cache_first_state_id_; // First cached state id S *cache_first_state_; // First cached state list cache_states_; // list of currently cached states bool cache_gc_; // enable GC size_t cache_size_; // # of bytes cached size_t cache_limit_; // # of bytes allowed before GC void InitStateIterator(StateIteratorData *); // disallow DISALLOW_EVIL_CONSTRUCTORS(CacheBaseImpl); }; template const size_t CacheBaseImpl::kMinCacheLimit = 8096; // Arcs implemented by an STL vector per state. Similar to VectorState // but adds flags and ref count to keep track of what has been cached. template struct CacheState { typedef A Arc; typedef typename A::Weight Weight; typedef typename A::StateId StateId; CacheState() : final(Weight::Zero()), flags(0), ref_count(0) {} void Reset() { flags = 0; ref_count = 0; arcs.resize(0); } Weight final; // Final weight vector arcs; // Arcs represenation size_t niepsilons; // # of input epsilons size_t noepsilons; // # of output epsilons mutable uint32 flags; mutable int ref_count; }; // A CacheBaseImpl with a commonly used CacheState. template class CacheImpl : public CacheBaseImpl< CacheState > { public: typedef CacheState State; CacheImpl() {} explicit CacheImpl(const CacheOptions &opts) : CacheBaseImpl< CacheState >(opts) {} private: DISALLOW_EVIL_CONSTRUCTORS(CacheImpl); }; // Use this to make a state iterator for a CacheBaseImpl-derived Fst. // You'll need to make this class a friend of your derived Fst. // Note this iterator only returns those states reachable from // the initial state, so consider implementing a class-specific one. template class CacheStateIterator : public StateIteratorBase { public: typedef typename F::Arc Arc; typedef typename Arc::StateId StateId; explicit CacheStateIterator(const F &fst) : fst_(fst), s_(0) {} virtual bool Done() const { if (s_ < fst_.impl_->NumKnownStates()) return false; fst_.Start(); // force start state if (s_ < fst_.impl_->NumKnownStates()) return false; for (int u = fst_.impl_->MinUnexpandedState(); u < fst_.impl_->NumKnownStates(); u = fst_.impl_->MinUnexpandedState()) { ArcIterator(fst_, u); // force state expansion if (s_ < fst_.impl_->NumKnownStates()) return false; } return true; } virtual StateId Value() const { return s_; } virtual void Next() { ++s_; } virtual void Reset() { s_ = 0; } private: const F &fst_; StateId s_; }; // Use this to make an arc iterator for a CacheBaseImpl-derived Fst. // You'll need to make this class a friend of your derived Fst and // define types Arc and State. template class CacheArcIterator { public: typedef typename F::Arc Arc; typedef typename F::State State; typedef typename Arc::StateId StateId; CacheArcIterator(const F &fst, StateId s) : i_(0) { state_ = fst.impl_->ExtendState(s); ++state_->ref_count; } ~CacheArcIterator() { --state_->ref_count; } bool Done() const { return i_ >= state_->arcs.size(); } const Arc& Value() const { return state_->arcs[i_]; } void Next() { ++i_; } void Reset() { i_ = 0; } void Seek(size_t a) { i_ = a; } private: const State *state_; size_t i_; DISALLOW_EVIL_CONSTRUCTORS(CacheArcIterator); }; } // namespace fst #endif // FST_LIB_CACHE_H__