// Copyright 2017 The Bazel Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package skylark import ( "fmt" "math" "math/big" "github.com/google/skylark/syntax" ) // Int is the type of a Skylark int. type Int struct{ bigint *big.Int } // MakeInt returns a Skylark int for the specified signed integer. func MakeInt(x int) Int { return MakeInt64(int64(x)) } // MakeInt64 returns a Skylark int for the specified int64. func MakeInt64(x int64) Int { if 0 <= x && x < int64(len(smallint)) { if !smallintok { panic("MakeInt64 used before initialization") } return Int{&smallint[x]} } return Int{new(big.Int).SetInt64(x)} } // MakeUint returns a Skylark int for the specified unsigned integer. func MakeUint(x uint) Int { return MakeUint64(uint64(x)) } // MakeUint64 returns a Skylark int for the specified uint64. func MakeUint64(x uint64) Int { if x < uint64(len(smallint)) { if !smallintok { panic("MakeUint64 used before initialization") } return Int{&smallint[x]} } return Int{new(big.Int).SetUint64(uint64(x))} } var ( smallint [256]big.Int smallintok bool zero, one Int ) func init() { for i := range smallint { smallint[i].SetInt64(int64(i)) } smallintok = true zero = MakeInt64(0) one = MakeInt64(1) } // Int64 returns the value as an int64. // If it is not exactly representable the result is undefined and ok is false. func (i Int) Int64() (_ int64, ok bool) { x, acc := bigintToInt64(i.bigint) if acc != big.Exact { return // inexact } return x, true } // Uint64 returns the value as a uint64. // If it is not exactly representable the result is undefined and ok is false. func (i Int) Uint64() (_ uint64, ok bool) { x, acc := bigintToUint64(i.bigint) if acc != big.Exact { return // inexact } return x, true } // The math/big API should provide this function. func bigintToInt64(i *big.Int) (int64, big.Accuracy) { sign := i.Sign() if sign > 0 { if i.Cmp(maxint64) > 0 { return math.MaxInt64, big.Below } } else if sign < 0 { if i.Cmp(minint64) < 0 { return math.MinInt64, big.Above } } return i.Int64(), big.Exact } // The math/big API should provide this function. func bigintToUint64(i *big.Int) (uint64, big.Accuracy) { sign := i.Sign() if sign > 0 { if i.BitLen() > 64 { return math.MaxUint64, big.Below } } else if sign < 0 { return 0, big.Above } return i.Uint64(), big.Exact } var ( minint64 = new(big.Int).SetInt64(math.MinInt64) maxint64 = new(big.Int).SetInt64(math.MaxInt64) ) func (i Int) String() string { return i.bigint.String() } func (i Int) Type() string { return "int" } func (i Int) Freeze() {} // immutable func (i Int) Truth() Bool { return i.Sign() != 0 } func (i Int) Hash() (uint32, error) { var lo big.Word if i.bigint.Sign() != 0 { lo = i.bigint.Bits()[0] } return 12582917 * uint32(lo+3), nil } func (x Int) CompareSameType(op syntax.Token, y Value, depth int) (bool, error) { return threeway(op, x.bigint.Cmp(y.(Int).bigint)), nil } // Float returns the float value nearest i. func (i Int) Float() Float { // TODO(adonovan): opt: handle common values without allocation. f, _ := new(big.Float).SetInt(i.bigint).Float64() return Float(f) } func (x Int) Sign() int { return x.bigint.Sign() } func (x Int) Add(y Int) Int { return Int{new(big.Int).Add(x.bigint, y.bigint)} } func (x Int) Sub(y Int) Int { return Int{new(big.Int).Sub(x.bigint, y.bigint)} } func (x Int) Mul(y Int) Int { return Int{new(big.Int).Mul(x.bigint, y.bigint)} } func (x Int) Or(y Int) Int { return Int{new(big.Int).Or(x.bigint, y.bigint)} } func (x Int) And(y Int) Int { return Int{new(big.Int).And(x.bigint, y.bigint)} } // Precondition: y is nonzero. func (x Int) Div(y Int) Int { // http://python-history.blogspot.com/2010/08/why-pythons-integer-division-floors.html var quo, rem big.Int quo.QuoRem(x.bigint, y.bigint, &rem) if (x.bigint.Sign() < 0) != (y.bigint.Sign() < 0) && rem.Sign() != 0 { quo.Sub(&quo, one.bigint) } return Int{&quo} } // Precondition: y is nonzero. func (x Int) Mod(y Int) Int { var quo, rem big.Int quo.QuoRem(x.bigint, y.bigint, &rem) if (x.bigint.Sign() < 0) != (y.bigint.Sign() < 0) && rem.Sign() != 0 { rem.Add(&rem, y.bigint) } return Int{&rem} } func (i Int) rational() *big.Rat { return new(big.Rat).SetInt(i.bigint) } // AsInt32 returns the value of x if is representable as an int32. func AsInt32(x Value) (int, error) { i, ok := x.(Int) if !ok { return 0, fmt.Errorf("got %s, want int", x.Type()) } if i.bigint.BitLen() <= 32 { v := i.bigint.Int64() if v >= math.MinInt32 && v <= math.MaxInt32 { return int(v), nil } } return 0, fmt.Errorf("%s out of range", i) } // NumberToInt converts a number x to an integer value. // An int is returned unchanged, a float is truncated towards zero. // NumberToInt reports an error for all other values. func NumberToInt(x Value) (Int, error) { switch x := x.(type) { case Int: return x, nil case Float: f := float64(x) if math.IsInf(f, 0) { return zero, fmt.Errorf("cannot convert float infinity to integer") } else if math.IsNaN(f) { return zero, fmt.Errorf("cannot convert float NaN to integer") } return finiteFloatToInt(x), nil } return zero, fmt.Errorf("cannot convert %s to int", x.Type()) } // finiteFloatToInt converts f to an Int, truncating towards zero. // f must be finite. func finiteFloatToInt(f Float) Int { var i big.Int if math.MinInt64 <= f && f <= math.MaxInt64 { // small values i.SetInt64(int64(f)) } else { rat := f.rational() if rat == nil { panic(f) // non-finite } i.Div(rat.Num(), rat.Denom()) } return Int{&i} }