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authorandroid-autoroll <android-autoroll@skia-public.iam.gserviceaccount.com>2022-04-14 21:30:23 +0000
committerAutomerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>2022-04-14 21:30:23 +0000
commitf5cad512395d01c28922d2cebe2840b02616051b (patch)
treec25526380ebd5c05000d9fd0ab9a25cbf56e248c
parent81a6937f61e959091cc3c975d07aad90c22870ee (diff)
parent9389240843c01a34e7b75e2ba2eb696b57805f96 (diff)
downloadswiftshader-f5cad512395d01c28922d2cebe2840b02616051b.tar.gz
Roll SwiftShader from 598c7cddf07f to 103a69bd6c82 (1 revision) am: 9389240843
Original change: https://android-review.googlesource.com/c/platform/external/swiftshader/+/2064810 Change-Id: I488fb5ae9f32b8679641c798611c6e85710e81db Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
-rw-r--r--tests/GLESUnitTests/main.cpp21
-rw-r--r--tests/GLESUnitTests/unittests.cpp3047
2 files changed, 0 insertions, 3068 deletions
diff --git a/tests/GLESUnitTests/main.cpp b/tests/GLESUnitTests/main.cpp
deleted file mode 100644
index 8f7e13f32..000000000
--- a/tests/GLESUnitTests/main.cpp
+++ /dev/null
@@ -1,21 +0,0 @@
-// Copyright 2017 The SwiftShader Authors. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-#include "gtest/gtest.h"
-
-int main(int argc, char **argv)
-{
- ::testing::InitGoogleTest(&argc, argv);
- return RUN_ALL_TESTS();
-}
diff --git a/tests/GLESUnitTests/unittests.cpp b/tests/GLESUnitTests/unittests.cpp
deleted file mode 100644
index f9bea45ac..000000000
--- a/tests/GLESUnitTests/unittests.cpp
+++ /dev/null
@@ -1,3047 +0,0 @@
-// Copyright 2017 The SwiftShader Authors. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-// OpenGL ES unit tests that provide coverage for functionality not tested by
-// the dEQP test suite. Also used as a smoke test.
-
-#include "gmock/gmock.h"
-#include "gtest/gtest.h"
-
-#include <EGL/egl.h>
-#include <GL/glcorearb.h>
-#include <GL/glext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#include <GLES3/gl3.h>
-
-#if defined(_WIN32)
-# include <Windows.h>
-#endif
-
-#include <string.h>
-#include <cstdint>
-
-#define EXPECT_GLENUM_EQ(expected, actual) EXPECT_EQ(static_cast<GLenum>(expected), static_cast<GLenum>(actual))
-
-#define EXPECT_NO_GL_ERROR() EXPECT_GLENUM_EQ(GL_NO_ERROR, glGetError())
-#define EXPECT_NO_EGL_ERROR() EXPECT_EQ(EGL_SUCCESS, eglGetError())
-
-class SwiftShaderTest : public testing::Test
-{
-protected:
- void SetUp() override
- {
-#if defined(_WIN32) && !defined(STANDALONE)
- // The DLLs are delay loaded (see BUILD.gn), so we can load
- // the correct ones from Chrome's swiftshader subdirectory.
- HMODULE libEGL = LoadLibraryA("swiftshader\\libEGL.dll");
- EXPECT_NE((HMODULE)NULL, libEGL);
-
- HMODULE libGLESv2 = LoadLibraryA("swiftshader\\libGLESv2.dll");
- EXPECT_NE((HMODULE)NULL, libGLESv2);
-#endif
- }
-
- void expectFramebufferColor(const unsigned char referenceColor[4], GLint x = 0, GLint y = 0)
- {
- unsigned char color[4] = { 0 };
- glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color);
- EXPECT_NO_GL_ERROR();
- EXPECT_EQ(color[0], referenceColor[0]);
- EXPECT_EQ(color[1], referenceColor[1]);
- EXPECT_EQ(color[2], referenceColor[2]);
- EXPECT_EQ(color[3], referenceColor[3]);
- }
-
- void expectFramebufferColor(const float referenceColor[4], GLint x = 0, GLint y = 0)
- {
- float color[4] = { 0 };
- glReadPixels(x, y, 1, 1, GL_RGBA, GL_FLOAT, &color);
- EXPECT_NO_GL_ERROR();
- EXPECT_EQ(color[0], referenceColor[0]);
- EXPECT_EQ(color[1], referenceColor[1]);
- EXPECT_EQ(color[2], referenceColor[2]);
- EXPECT_EQ(color[3], referenceColor[3]);
- }
-
- void Initialize(int version, bool withChecks)
- {
- EXPECT_NO_EGL_ERROR();
-
- display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
-
- if(withChecks)
- {
- EXPECT_NO_EGL_ERROR();
- EXPECT_NE(EGL_NO_DISPLAY, display);
-
- eglQueryString(display, EGL_VENDOR);
- EXPECT_EQ(EGL_NOT_INITIALIZED, eglGetError());
- }
-
- EGLint major;
- EGLint minor;
- EGLBoolean initialized = eglInitialize(display, &major, &minor);
-
- if(withChecks)
- {
- EXPECT_NO_EGL_ERROR();
- EXPECT_EQ((EGLBoolean)EGL_TRUE, initialized);
- EXPECT_EQ(1, major);
- EXPECT_EQ(4, minor);
-
- const char *eglVendor = eglQueryString(display, EGL_VENDOR);
- EXPECT_NO_EGL_ERROR();
- EXPECT_STREQ("Google Inc.", eglVendor);
-
- const char *eglVersion = eglQueryString(display, EGL_VERSION);
- EXPECT_NO_EGL_ERROR();
- EXPECT_THAT(eglVersion, testing::HasSubstr("1.4 SwiftShader "));
- }
-
- eglBindAPI(EGL_OPENGL_ES_API);
- EXPECT_NO_EGL_ERROR();
-
- const EGLint configAttributes[] = {
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_ALPHA_SIZE, 8,
- EGL_NONE
- };
-
- EGLint num_config = -1;
- EGLBoolean success = eglChooseConfig(display, configAttributes, &config, 1, &num_config);
- EXPECT_NO_EGL_ERROR();
- EXPECT_EQ(num_config, 1);
- EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
-
- if(withChecks)
- {
- EGLint conformant = 0;
- eglGetConfigAttrib(display, config, EGL_CONFORMANT, &conformant);
- EXPECT_NO_EGL_ERROR();
- EXPECT_TRUE(conformant & EGL_OPENGL_ES2_BIT);
-
- EGLint renderableType = 0;
- eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType);
- EXPECT_NO_EGL_ERROR();
- EXPECT_TRUE(renderableType & EGL_OPENGL_ES2_BIT);
-
- EGLint surfaceType = 0;
- eglGetConfigAttrib(display, config, EGL_SURFACE_TYPE, &surfaceType);
- EXPECT_NO_EGL_ERROR();
- EXPECT_TRUE(surfaceType & EGL_WINDOW_BIT);
- }
-
- EGLint surfaceAttributes[] = {
- EGL_WIDTH, 1920,
- EGL_HEIGHT, 1080,
- EGL_NONE
- };
-
- surface = eglCreatePbufferSurface(display, config, surfaceAttributes);
- EXPECT_NO_EGL_ERROR();
- EXPECT_NE(EGL_NO_SURFACE, surface);
-
- EGLint contextAttributes[] = {
- EGL_CONTEXT_CLIENT_VERSION, version,
- EGL_NONE
- };
-
- context = eglCreateContext(display, config, NULL, contextAttributes);
- EXPECT_NO_EGL_ERROR();
- EXPECT_NE(EGL_NO_CONTEXT, context);
-
- success = eglMakeCurrent(display, surface, surface, context);
- EXPECT_NO_EGL_ERROR();
- EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
-
- if(withChecks)
- {
- EGLDisplay currentDisplay = eglGetCurrentDisplay();
- EXPECT_NO_EGL_ERROR();
- EXPECT_EQ(display, currentDisplay);
-
- EGLSurface currentDrawSurface = eglGetCurrentSurface(EGL_DRAW);
- EXPECT_NO_EGL_ERROR();
- EXPECT_EQ(surface, currentDrawSurface);
-
- EGLSurface currentReadSurface = eglGetCurrentSurface(EGL_READ);
- EXPECT_NO_EGL_ERROR();
- EXPECT_EQ(surface, currentReadSurface);
-
- EGLContext currentContext = eglGetCurrentContext();
- EXPECT_NO_EGL_ERROR();
- EXPECT_EQ(context, currentContext);
- }
-
- EXPECT_NO_GL_ERROR();
- }
-
- void Uninitialize()
- {
- EXPECT_NO_GL_ERROR();
-
- EGLBoolean success = eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- EXPECT_NO_EGL_ERROR();
- EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
-
- EGLDisplay currentDisplay = eglGetCurrentDisplay();
- EXPECT_NO_EGL_ERROR();
- EXPECT_EQ(EGL_NO_DISPLAY, currentDisplay);
-
- EGLSurface currentDrawSurface = eglGetCurrentSurface(EGL_DRAW);
- EXPECT_NO_EGL_ERROR();
- EXPECT_EQ(EGL_NO_SURFACE, currentDrawSurface);
-
- EGLSurface currentReadSurface = eglGetCurrentSurface(EGL_READ);
- EXPECT_NO_EGL_ERROR();
- EXPECT_EQ(EGL_NO_SURFACE, currentReadSurface);
-
- EGLContext currentContext = eglGetCurrentContext();
- EXPECT_NO_EGL_ERROR();
- EXPECT_EQ(EGL_NO_CONTEXT, currentContext);
-
- success = eglDestroyContext(display, context);
- EXPECT_NO_EGL_ERROR();
- EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
-
- success = eglDestroySurface(display, surface);
- EXPECT_NO_EGL_ERROR();
- EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
-
- success = eglTerminate(display);
- EXPECT_NO_EGL_ERROR();
- EXPECT_EQ((EGLBoolean)EGL_TRUE, success);
- }
-
- struct ProgramHandles
- {
- GLuint program;
- GLuint vertexShader;
- GLuint fragmentShader;
- };
-
- GLuint MakeShader(const std::string &source, GLenum shaderType)
- {
- GLuint shader = glCreateShader(shaderType);
- const char *c_source[1] = { source.c_str() };
- glShaderSource(shader, 1, c_source, nullptr);
- glCompileShader(shader);
- EXPECT_NO_GL_ERROR();
-
- GLchar buf[1024];
- GLint compileStatus = 0;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
- glGetShaderInfoLog(shader, sizeof(buf), nullptr, buf);
- EXPECT_EQ(compileStatus, GL_TRUE) << "Compile status: " << std::endl
- << buf;
-
- return shader;
- }
-
- GLuint MakeProgram(GLuint vs, GLuint fs)
- {
- GLuint program;
-
- program = glCreateProgram();
- EXPECT_NO_GL_ERROR();
-
- glAttachShader(program, vs);
- glAttachShader(program, fs);
- EXPECT_NO_GL_ERROR();
-
- return program;
- }
-
- void LinkProgram(GLuint program)
- {
- GLchar buf[1024];
- glLinkProgram(program);
-
- GLint linkStatus = 0;
- glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
- glGetProgramInfoLog(program, sizeof(buf), nullptr, buf);
- EXPECT_NE(linkStatus, 0) << "Link status: " << std::endl
- << buf;
-
- EXPECT_NO_GL_ERROR();
- }
-
- ProgramHandles createProgram(const std::string &vs, const std::string &fs)
- {
- ProgramHandles ph;
- ph.vertexShader = MakeShader(vs, GL_VERTEX_SHADER);
- ph.fragmentShader = MakeShader(fs, GL_FRAGMENT_SHADER);
- ph.program = MakeProgram(ph.vertexShader, ph.fragmentShader);
- LinkProgram(ph.program);
-
- return ph;
- }
-
- void deleteProgram(const ProgramHandles &ph)
- {
- glDeleteShader(ph.fragmentShader);
- glDeleteShader(ph.vertexShader);
- glDeleteProgram(ph.program);
-
- EXPECT_NO_GL_ERROR();
- }
-
- void drawQuad(GLuint program, const char *textureName = nullptr)
- {
- GLint prevProgram = 0;
- glGetIntegerv(GL_CURRENT_PROGRAM, &prevProgram);
-
- glUseProgram(program);
- EXPECT_NO_GL_ERROR();
-
- GLint posLoc = glGetAttribLocation(program, "position");
- EXPECT_NO_GL_ERROR();
-
- if(textureName)
- {
- GLint location = glGetUniformLocation(program, textureName);
- ASSERT_NE(-1, location);
- glUniform1i(location, 0);
- }
-
- float vertices[18] = { -1.0f, 1.0f, 0.5f,
- -1.0f, -1.0f, 0.5f,
- 1.0f, -1.0f, 0.5f,
- -1.0f, 1.0f, 0.5f,
- 1.0f, -1.0f, 0.5f,
- 1.0f, 1.0f, 0.5f };
-
- glVertexAttribPointer(posLoc, 3, GL_FLOAT, GL_FALSE, 0, vertices);
- glEnableVertexAttribArray(posLoc);
- glDrawArrays(GL_TRIANGLES, 0, 6);
- EXPECT_NO_GL_ERROR();
-
- glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
- glDisableVertexAttribArray(posLoc);
- glUseProgram(prevProgram);
- EXPECT_NO_GL_ERROR();
- }
-
- std::string replace(std::string str, const std::string &substr, const std::string &replacement)
- {
- size_t pos = 0;
- while((pos = str.find(substr, pos)) != std::string::npos)
- {
- str.replace(pos, substr.length(), replacement);
- pos += replacement.length();
- }
- return str;
- }
-
- void checkCompiles(std::string v, std::string f)
- {
- Initialize(3, false);
-
- std::string vs =
- R"(#version 300 es
- in vec4 position;
- out float unfoldable;
- $INSERT
- void main()
- {
- unfoldable = position.x;
- gl_Position = vec4(position.xy, 0.0, 1.0);
- gl_Position.x += F(unfoldable);\
- })";
-
- std::string fs =
- R"(#version 300 es
- precision mediump float;
- in float unfoldable;
- out vec4 fragColor;
- $INSERT
- void main()
- {
- fragColor = vec4(1.0, 1.0, 1.0, 1.0);
- fragColor.x += F(unfoldable);
- })";
-
- vs = replace(vs, "$INSERT", (v.length() > 0) ? v : "float F(float ignored) { return 0.0; }");
- fs = replace(fs, "$INSERT", (f.length() > 0) ? f : "float F(float ignored) { return 0.0; }");
-
- const ProgramHandles ph = createProgram(vs, fs);
-
- glUseProgram(ph.program);
-
- drawQuad(ph.program);
-
- deleteProgram(ph);
-
- EXPECT_NO_GL_ERROR();
-
- Uninitialize();
- }
-
- void checkCompiles(std::string s)
- {
- checkCompiles(s, "");
- checkCompiles("", s);
- }
-
- std::string checkCompileFails(std::string source, GLenum glShaderType)
- {
- Initialize(3, false);
-
- GLint compileStatus = 0;
- const char *c_source[1] = { source.c_str() };
- GLuint glShader = glCreateShader(glShaderType);
-
- glShaderSource(glShader, 1, c_source, nullptr);
- glCompileShader(glShader);
- EXPECT_NO_GL_ERROR();
-
- std::string log;
- char *buf;
- GLsizei length = 0;
- GLsizei written = 0;
-
- glGetShaderiv(glShader, GL_COMPILE_STATUS, &compileStatus);
- EXPECT_EQ(compileStatus, GL_FALSE);
-
- glGetShaderiv(glShader, GL_INFO_LOG_LENGTH, &length);
- EXPECT_NO_GL_ERROR();
- EXPECT_NE(length, 0);
- buf = new char[length];
-
- glGetShaderInfoLog(glShader, length, &written, buf);
- EXPECT_NO_GL_ERROR();
- EXPECT_EQ(length, written + 1);
- log.assign(buf, length);
- delete[] buf;
-
- glDeleteShader(glShader);
-
- Uninitialize();
-
- return log;
- }
-
- void checkCompileFails(std::string s)
- {
- std::string vs =
- R"(#version 300 es
- in vec4 position;
- out float unfoldable;
- $INSERT
- void main()
- {
- unfoldable = position.x;
- gl_Position = vec4(position.xy, 0.0, 1.0);
- gl_Position.x += F(unfoldable);
- })";
-
- std::string fs =
- R"(#version 300 es
- precision mediump float;
- in float unfoldable;
- out vec4 fragColor;
- $INSERT
- void main()
- {
- fragColor = vec4(1.0, 1.0, 1.0, 1.0);
- fragColor.x += F(unfoldable);
- })";
-
- vs = replace(vs, "$INSERT", s);
- fs = replace(fs, "$INSERT", s);
-
- checkCompileFails(vs, GL_VERTEX_SHADER);
- checkCompileFails(fs, GL_FRAGMENT_SHADER);
- }
-
- EGLDisplay getDisplay() const { return display; }
- EGLConfig getConfig() const { return config; }
- EGLSurface getSurface() const { return surface; }
- EGLContext getContext() const { return context; }
-
-private:
- EGLDisplay display;
- EGLConfig config;
- EGLSurface surface;
- EGLContext context;
-};
-
-TEST_F(SwiftShaderTest, Initalization)
-{
- Initialize(2, true);
-
- const GLubyte *glVendor = glGetString(GL_VENDOR);
- EXPECT_NO_GL_ERROR();
- EXPECT_STREQ("Google Inc.", (const char *)glVendor);
-
- const GLubyte *glRenderer = glGetString(GL_RENDERER);
- EXPECT_NO_GL_ERROR();
- EXPECT_STREQ("Google SwiftShader", (const char *)glRenderer);
-
- // SwiftShader return an OpenGL ES 3.0 context when a 2.0 context is requested, as allowed by the spec.
- const GLubyte *glVersion = glGetString(GL_VERSION);
- EXPECT_NO_GL_ERROR();
- EXPECT_THAT((const char *)glVersion, testing::HasSubstr("OpenGL ES 3.0 SwiftShader "));
-
- Uninitialize();
-}
-
-// Test attempting to clear an incomplete framebuffer
-TEST_F(SwiftShaderTest, ClearIncomplete)
-{
- Initialize(3, false);
-
- GLfloat zero_float = 0;
- GLuint renderbuffer;
- glGenRenderbuffers(1, &renderbuffer);
- GLuint framebuffer;
- glGenFramebuffers(1, &framebuffer);
-
- glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
- EXPECT_NO_GL_ERROR();
- glRenderbufferStorage(GL_RENDERBUFFER, GL_R8I, 43, 27);
- EXPECT_NO_GL_ERROR();
- glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer);
- EXPECT_NO_GL_ERROR();
- glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer);
- EXPECT_NO_GL_ERROR();
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
- EXPECT_NO_GL_ERROR();
- glClearBufferfv(GL_DEPTH, 0, &zero_float);
- EXPECT_GLENUM_EQ(GL_INVALID_FRAMEBUFFER_OPERATION, glGetError());
-
- Uninitialize();
-}
-
-// Test unrolling of a loop
-TEST_F(SwiftShaderTest, UnrollLoop)
-{
- Initialize(3, false);
-
- unsigned char green[4] = { 0, 255, 0, 255 };
-
- const std::string vs =
- R"(#version 300 es
- in vec4 position;
- out vec4 color;
- void main()
- {
- for(int i = 0; i < 4; i++)
- {
- color[i] = (i % 2 == 0) ? 0.0 : 1.0;
- }
- gl_Position = vec4(position.xy, 0.0, 1.0);
- })";
-
- const std::string fs =
- R"(#version 300 es
- precision mediump float;
- in vec4 color;
- out vec4 fragColor;
- void main()
- {
- fragColor = color;
- })";
-
- const ProgramHandles ph = createProgram(vs, fs);
-
- // Expect the info log to contain "unrolled". This is not a spec requirement.
- GLsizei length = 0;
- glGetShaderiv(ph.vertexShader, GL_INFO_LOG_LENGTH, &length);
- EXPECT_NO_GL_ERROR();
- EXPECT_NE(length, 0);
- char *log = new char[length];
- GLsizei written = 0;
- glGetShaderInfoLog(ph.vertexShader, length, &written, log);
- EXPECT_NO_GL_ERROR();
- EXPECT_EQ(length, written + 1);
- EXPECT_NE(strstr(log, "unrolled"), nullptr);
- delete[] log;
-
- glUseProgram(ph.program);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_NO_GL_ERROR();
-
- drawQuad(ph.program);
-
- deleteProgram(ph);
-
- expectFramebufferColor(green);
-
- EXPECT_NO_GL_ERROR();
-
- Uninitialize();
-}
-
-// Test non-canonical or non-deterministic loops do not get unrolled
-TEST_F(SwiftShaderTest, DynamicLoop)
-{
- Initialize(3, false);
-
- const std::string vs =
- R"(#version 300 es
- in vec4 position;
- out vec4 color;
- void main()
- {
- for(int i = 0; i < 4; )
- {
- color[i] = (i % 2 == 0) ? 0.0 : 1.0;
- i++;
- }
- gl_Position = vec4(position.xy, 0.0, 1.0);
- })";
-
- const std::string fs =
- R"(#version 300 es
- precision mediump float;
- in vec4 color;
- out vec4 fragColor;
- void main()
- {
- vec4 temp;
- for(int i = 0; i < 4; i++)
- {
- if(color.x < 0.0) return;
- temp[i] = color[i];
- }
- fragColor = vec4(temp[0], temp[1], temp[2], temp[3]);
- })";
-
- const ProgramHandles ph = createProgram(vs, fs);
-
- // Expect the info logs to be empty. This is not a spec requirement.
- GLsizei length = 0;
- glGetShaderiv(ph.vertexShader, GL_INFO_LOG_LENGTH, &length);
- EXPECT_NO_GL_ERROR();
- EXPECT_EQ(length, 0);
- glGetShaderiv(ph.fragmentShader, GL_INFO_LOG_LENGTH, &length);
- EXPECT_NO_GL_ERROR();
- EXPECT_EQ(length, 0);
-
- glUseProgram(ph.program);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_NO_GL_ERROR();
-
- drawQuad(ph.program);
-
- deleteProgram(ph);
-
- unsigned char green[4] = { 0, 255, 0, 255 };
- expectFramebufferColor(green);
-
- EXPECT_NO_GL_ERROR();
-
- Uninitialize();
-}
-
-// Test dynamic indexing
-TEST_F(SwiftShaderTest, DynamicIndexing)
-{
- Initialize(3, false);
-
- const std::string vs =
- R"(#version 300 es
- in vec4 position;
- out float color[4];
- void main()
- {
- for(int i = 0; i < 4; )
- {
- int j = (gl_VertexID + i) % 4;
- color[j] = (j % 2 == 0) ? 0.0 : 1.0;
- i++;
- }
- gl_Position = vec4(position.xy, 0.0, 1.0);
- })";
-
- const std::string fs =
- R"(#version 300 es
- precision mediump float;
- in float color[4];
- out vec4 fragColor;
- void main()
- {
- float temp[4];
- for(int i = 0; i < 4; )
- {
- temp[i] = color[i];
- i++;
- }
- fragColor = vec4(temp[0], temp[1], temp[2], temp[3]);
- })";
-
- const ProgramHandles ph = createProgram(vs, fs);
-
- glUseProgram(ph.program);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_NO_GL_ERROR();
-
- drawQuad(ph.program);
-
- deleteProgram(ph);
-
- unsigned char green[4] = { 0, 255, 0, 255 };
- expectFramebufferColor(green);
-
- EXPECT_NO_GL_ERROR();
-
- Uninitialize();
-}
-
-// Test vertex attribute location linking
-TEST_F(SwiftShaderTest, AttributeLocation)
-{
- Initialize(3, false);
-
- const std::string vs =
- R"(#version 300 es
- layout(location = 0) in vec4 a0; // Explicitly bound in GLSL
- layout(location = 2) in vec4 a2; // Explicitly bound in GLSL
- in vec4 a5; // Bound to location 5 by API
- in mat2 a3; // Implicit location
- in vec4 a1; // Implicit location
- in vec4 a6; // Implicit location
- out vec4 color;
- void main()
- {
- vec4 a34 = vec4(a3[0], a3[1]);
- gl_Position = a0;
- color = (a2 == vec4(1.0, 2.0, 3.0, 4.0) &&
- a34 == vec4(5.0, 6.0, 7.0, 8.0) &&
- a5 == vec4(9.0, 10.0, 11.0, 12.0) &&
- a1 == vec4(13.0, 14.0, 15.0, 16.0) &&
- a6 == vec4(17.0, 18.0, 19.0, 20.0)) ?
- vec4(0.0, 1.0, 0.0, 1.0) :
- vec4(1.0, 0.0, 0.0, 1.0);
- })";
-
- const std::string fs =
- R"(#version 300 es
- precision mediump float;
- in vec4 color;
- out vec4 fragColor;
- void main()
- {
- fragColor = color;
- })";
-
- ProgramHandles ph;
- ph.vertexShader = MakeShader(vs, GL_VERTEX_SHADER);
- ph.fragmentShader = MakeShader(fs, GL_FRAGMENT_SHADER);
- ph.program = glCreateProgram();
- EXPECT_NO_GL_ERROR();
-
- // Not assigned a layout location in GLSL. Bind it explicitly with the API.
- glBindAttribLocation(ph.program, 5, "a5");
- EXPECT_NO_GL_ERROR();
-
- // Should not override GLSL layout location qualifier
- glBindAttribLocation(ph.program, 8, "a2");
- EXPECT_NO_GL_ERROR();
-
- glAttachShader(ph.program, ph.vertexShader);
- glAttachShader(ph.program, ph.fragmentShader);
- glLinkProgram(ph.program);
- EXPECT_NO_GL_ERROR();
-
- // Changes after linking should have no effect
- glBindAttribLocation(ph.program, 0, "a1");
- glBindAttribLocation(ph.program, 6, "a2");
- glBindAttribLocation(ph.program, 2, "a6");
-
- GLint linkStatus = 0;
- glGetProgramiv(ph.program, GL_LINK_STATUS, &linkStatus);
- EXPECT_NE(linkStatus, 0);
- EXPECT_NO_GL_ERROR();
-
- float vertices[6][3] = { { -1.0f, 1.0f, 0.5f },
- { -1.0f, -1.0f, 0.5f },
- { 1.0f, -1.0f, 0.5f },
- { -1.0f, 1.0f, 0.5f },
- { 1.0f, -1.0f, 0.5f },
- { 1.0f, 1.0f, 0.5f } };
-
- float attributes[5][4] = { { 1.0f, 2.0f, 3.0f, 4.0f },
- { 5.0f, 6.0f, 7.0f, 8.0f },
- { 9.0f, 10.0f, 11.0f, 12.0f },
- { 13.0f, 14.0f, 15.0f, 16.0f },
- { 17.0f, 18.0f, 19.0f, 20.0f } };
-
- GLint a0 = glGetAttribLocation(ph.program, "a0");
- EXPECT_EQ(a0, 0);
- glVertexAttribPointer(a0, 3, GL_FLOAT, GL_FALSE, 0, vertices);
- glEnableVertexAttribArray(a0);
- EXPECT_NO_GL_ERROR();
-
- GLint a2 = glGetAttribLocation(ph.program, "a2");
- EXPECT_EQ(a2, 2);
- glVertexAttribPointer(a2, 4, GL_FLOAT, GL_FALSE, 0, attributes[0]);
- glVertexAttribDivisor(a2, 1);
- glEnableVertexAttribArray(a2);
- EXPECT_NO_GL_ERROR();
-
- GLint a3 = glGetAttribLocation(ph.program, "a3");
- EXPECT_EQ(a3, 3); // Note: implementation specific
- glVertexAttribPointer(a3 + 0, 2, GL_FLOAT, GL_FALSE, 0, &attributes[1][0]);
- glVertexAttribPointer(a3 + 1, 2, GL_FLOAT, GL_FALSE, 0, &attributes[1][2]);
- glVertexAttribDivisor(a3 + 0, 1);
- glVertexAttribDivisor(a3 + 1, 1);
- glEnableVertexAttribArray(a3 + 0);
- glEnableVertexAttribArray(a3 + 1);
- EXPECT_NO_GL_ERROR();
-
- GLint a5 = glGetAttribLocation(ph.program, "a5");
- EXPECT_EQ(a5, 5);
- glVertexAttribPointer(a5, 4, GL_FLOAT, GL_FALSE, 0, attributes[2]);
- glVertexAttribDivisor(a5, 1);
- glEnableVertexAttribArray(a5);
- EXPECT_NO_GL_ERROR();
-
- GLint a1 = glGetAttribLocation(ph.program, "a1");
- EXPECT_EQ(a1, 1); // Note: implementation specific
- glVertexAttribPointer(a1, 4, GL_FLOAT, GL_FALSE, 0, attributes[3]);
- glVertexAttribDivisor(a1, 1);
- glEnableVertexAttribArray(a1);
- EXPECT_NO_GL_ERROR();
-
- GLint a6 = glGetAttribLocation(ph.program, "a6");
- EXPECT_EQ(a6, 6); // Note: implementation specific
- glVertexAttribPointer(a6, 4, GL_FLOAT, GL_FALSE, 0, attributes[4]);
- glVertexAttribDivisor(a6, 1);
- glEnableVertexAttribArray(a6);
- EXPECT_NO_GL_ERROR();
-
- glUseProgram(ph.program);
- glDrawArrays(GL_TRIANGLES, 0, 6);
- EXPECT_NO_GL_ERROR();
-
- deleteProgram(ph);
-
- unsigned char green[4] = { 0, 255, 0, 255 };
- expectFramebufferColor(green);
-
- EXPECT_NO_GL_ERROR();
-
- Uninitialize();
-}
-
-// Test negative layout locations
-TEST_F(SwiftShaderTest, NegativeLocation)
-{
- const std::string vs =
- R"(#version 300 es
- layout(location = 0x86868686u) in vec4 a0; // Explicitly bound in GLSL
- layout(location = 0x96969696u) in vec4 a2; // Explicitly bound in GLSL
- in vec4 a5; // Bound to location 5 by API
- in mat2 a3; // Implicit location
- in vec4 a1; // Implicit location
- in vec4 a6; // Implicit location
- out vec4 color;
- float F(float f)
- {
- vec4 a34 = vec4(a3[0], a3[1]);\n"
- gl_Position = a0;\n"
- color = (a2 == vec4(1.0, 2.0, 3.0, 4.0) &&
- a34 == vec4(5.0, 6.0, 7.0, 8.0) &&
- a5 == vec4(9.0, 10.0, 11.0, 12.0) &&
- a1 == vec4(13.0, 14.0, 15.0, 16.0) &&
- a6 == vec4(17.0, 18.0, 19.0, 20.0)) ?
- vec4(0.0, 1.0, 0.0, 1.0) :
- vec4(1.0, 0.0, 0.0, 1.0);
- })";
-
- const std::string fs =
- R"(#version 300 es
- precision mediump float;
- in vec4 color;
- layout(location = 0xA6A6A6A6u) out vec4 fragColor;
- float F main()
- {
- fragColor = color;
- })";
-
- {
- std::string log = checkCompileFails(vs, GL_VERTEX_SHADER);
- EXPECT_NE(strstr(log.c_str(), "out of range: location must be non-negative"), nullptr);
- }
-
- {
- std::string log = checkCompileFails(fs, GL_FRAGMENT_SHADER);
- EXPECT_NE(strstr(log.c_str(), "out of range: location must be non-negative"), nullptr);
- }
-}
-
-// Tests clearing of a texture with 'dirty' content.
-TEST_F(SwiftShaderTest, ClearDirtyTexture)
-{
- Initialize(3, false);
-
- GLuint tex = 1;
- glBindTexture(GL_TEXTURE_2D, tex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R11F_G11F_B10F, 256, 256, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, nullptr);
- EXPECT_NO_GL_ERROR();
-
- GLuint fbo = 1;
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
- EXPECT_NO_GL_ERROR();
- EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
-
- float dirty_color[3] = { 128 / 255.0f, 64 / 255.0f, 192 / 255.0f };
- GLint dirty_x = 8;
- GLint dirty_y = 12;
- glTexSubImage2D(GL_TEXTURE_2D, 0, dirty_x, dirty_y, 1, 1, GL_RGB, GL_FLOAT, dirty_color);
-
- const float clear_color[4] = { 1.0f, 32.0f, 0.5f, 1.0f };
- glClearColor(clear_color[0], clear_color[1], clear_color[2], 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_NO_GL_ERROR();
-
- expectFramebufferColor(clear_color, dirty_x, dirty_y);
-
- Uninitialize();
-}
-
-// Tests copying between textures of different floating-point formats using a framebuffer object.
-TEST_F(SwiftShaderTest, CopyTexImage)
-{
- Initialize(3, false);
-
- GLuint tex1 = 1;
- float green[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
- glBindTexture(GL_TEXTURE_2D, tex1);
- glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 16, 16);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 5, 10, 1, 1, GL_RGBA, GL_FLOAT, &green);
- EXPECT_NO_GL_ERROR();
-
- GLuint fbo = 1;
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex1, 0);
- EXPECT_NO_GL_ERROR();
-
- GLuint tex2 = 2;
- glBindTexture(GL_TEXTURE_2D, tex2);
- glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 6, 8, 8, 0);
- EXPECT_NO_GL_ERROR();
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2, 0);
- expectFramebufferColor(green, 3, 4);
- EXPECT_NO_GL_ERROR();
-
- Uninitialize();
-}
-
-// Tests copying to a texture from a pixel buffer object
-TEST_F(SwiftShaderTest, CopyTexImageFromPixelBuffer)
-{
- Initialize(3, false);
- const GLuint red = 0xff0000ff;
- const GLuint green = 0x00ff00ff;
- const GLuint blue = 0x0000ffff;
- // Set up texture
- GLuint texture = 0;
- glGenTextures(1, &texture);
- EXPECT_NO_GL_ERROR();
- GLuint tex_data[4][4] = {
- { red, red, red, red },
- { red, red, red, red },
- { red, red, red, red },
- { red, red, red, red }
- };
- glBindTexture(GL_TEXTURE_2D, texture);
- EXPECT_NO_GL_ERROR();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, (void *)tex_data[0]);
- EXPECT_NO_GL_ERROR();
- // Set up Pixel Buffer Object
- GLuint pixelBuffer = 0;
- glGenBuffers(1, &pixelBuffer);
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixelBuffer);
- EXPECT_NO_GL_ERROR();
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 4);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- EXPECT_NO_GL_ERROR();
- GLuint pixel_data[4][4] = {
- { blue, blue, green, green },
- { blue, blue, green, green },
- { blue, blue, green, green },
- { blue, blue, green, green },
- };
- glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pixel_data), (void *)pixel_data, GL_STREAM_DRAW);
- // Should set the 2-rightmost columns of the currently bound texture to the
- // 2-rightmost columns of the PBO;
- GLintptr offset = 2 * sizeof(GLuint);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 2, 0, 2, 4, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<void *>(offset));
- EXPECT_NO_GL_ERROR();
- // Create an off-screen framebuffer to render the texture data to.
- GLuint fbo = 0;
- glGenFramebuffers(1, &fbo);
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
- EXPECT_NO_GL_ERROR();
- unsigned int color[4][4] = {
- { 0, 0, 0, 0 },
- { 0, 0, 0, 0 },
- { 0, 0, 0, 0 },
- { 0, 0, 0, 0 }
- };
- glReadPixels(0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, &color);
- EXPECT_NO_GL_ERROR();
- bool allEqual = true;
- for(int i = 0; i < 4; i++)
- {
- for(int j = 0; j < 2; j++)
- {
- allEqual = allEqual && (color[i][j] == tex_data[i][j]);
- allEqual = allEqual && (color[i][j + 2] == pixel_data[i][j + 2]);
- if(!allEqual)
- break;
- }
- if(!allEqual)
- break;
- }
- EXPECT_EQ(allEqual, true);
- // We can't use an offset of 3 GLuints or more, because the PBO is not large
- // enough to satisfy such a request with the current GL_UNPACK_ROW_LENGTH.
- offset = 3 * sizeof(GLuint);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 2, 0, 2, 4, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<void *>(offset));
- GLenum error = glGetError();
- EXPECT_GLENUM_EQ(GL_INVALID_OPERATION, error);
- Uninitialize();
-}
-
-// Tests reading of half-float textures.
-TEST_F(SwiftShaderTest, ReadHalfFloat)
-{
- Initialize(3, false);
-
- GLuint tex = 1;
- glBindTexture(GL_TEXTURE_2D, tex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16F, 256, 256, 0, GL_RGB, GL_HALF_FLOAT, nullptr);
- EXPECT_NO_GL_ERROR();
-
- GLuint fbo = 1;
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
- EXPECT_NO_GL_ERROR();
- EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
-
- const float clear_color[4] = { 1.0f, 32.0f, 0.5f, 1.0f };
- glClearColor(clear_color[0], clear_color[1], clear_color[2], 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_NO_GL_ERROR();
-
- uint16_t pixel[3] = { 0x1234, 0x3F80, 0xAAAA };
- GLint x = 6;
- GLint y = 3;
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, 1, 1, GL_RGB, GL_HALF_FLOAT, pixel);
-
- // This relies on GL_HALF_FLOAT being a valid type for read-back,
- // which isn't guaranteed by the spec but is supported by SwiftShader.
- uint16_t read_color[3] = { 0, 0, 0 };
- glReadPixels(x, y, 1, 1, GL_RGB, GL_HALF_FLOAT, &read_color);
- EXPECT_NO_GL_ERROR();
- EXPECT_EQ(read_color[0], pixel[0]);
- EXPECT_EQ(read_color[1], pixel[1]);
- EXPECT_EQ(read_color[2], pixel[2]);
-
- Uninitialize();
-}
-
-// Tests construction of a structure containing a single matrix
-TEST_F(SwiftShaderTest, MatrixInStruct)
-{
- Initialize(2, false);
-
- const std::string fs =
- R"(#version 100
- precision mediump float;
- struct S
- {
- mat2 rotation;
- };
- void main(void)
- {
- float angle = 1.0;
- S(mat2(1.0, angle, 1.0, 1.0));
- })";
-
- MakeShader(fs, GL_FRAGMENT_SHADER);
- EXPECT_NO_GL_ERROR();
-
- Uninitialize();
-}
-
-TEST_F(SwiftShaderTest, TestMat4Uniform)
-{
- Initialize(3, false);
- const std::string vs = R"(#version 300 es
- precision highp float;
- uniform mat4 UniformMatrix;
- out vec4 color;
- void main()
- {
- const vec4 pos[] = vec4[](
- vec4( 1., 1., .0, 1.),
- vec4(-1., 1., .0, 1.),
- vec4(-1., -1., .0, 1.),
- vec4( 1., 1., .0, 1.),
- vec4(-1., -1., .0, 1.),
- vec4( 1., -1., .0, 1.));
- gl_Position = pos[gl_VertexID];
- color = vec4(vec3(UniformMatrix[0].xyz), 1.);
- }
- )";
- const std::string ps = R"(#version 300 es
- precision highp float;
- in vec4 color;
- out vec4 fragColor;
- void main()
- {
- fragColor = color;
- })";
- const ProgramHandles ph = createProgram(vs, ps);
-
- glUseProgram(ph.program);
- GLint location = glGetUniformLocation(ph.program, "UniformMatrix");
- ASSERT_NE(-1, location);
- constexpr float unit_mat[] = {
- 1., 0., 0., 0.,
- 0., 1., 0., 0.,
- 0., 0., 1., 0.,
- 0., 0., 0., 1.
- };
- glUniformMatrix4fv(location, 1, GL_FALSE, unit_mat);
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- GLuint dummyvao = GL_NONE;
- glGenVertexArrays(1, &dummyvao);
- glBindVertexArray(dummyvao);
- glDrawArrays(GL_TRIANGLES, 0, 6);
-
- EXPECT_NO_GL_ERROR();
-
- unsigned char red[4] = { 255, 0, 0, 255 };
- expectFramebufferColor(red);
-
- Uninitialize();
-}
-
-// Test sampling from a sampler in a struct as a function argument
-TEST_F(SwiftShaderTest, SamplerArrayInStructArrayAsFunctionArg)
-{
- Initialize(3, false);
-
- GLuint tex = 1;
- glBindTexture(GL_TEXTURE_2D, tex);
- EXPECT_NO_GL_ERROR();
-
- unsigned char green[4] = { 0, 255, 0, 255 };
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, green);
- EXPECT_NO_GL_ERROR();
-
- const std::string vs =
- R"(#version 300 es
- in vec4 position;
- void main()
- {
- gl_Position = vec4(position.xy, 0.0, 1.0);
- })";
-
- const std::string fs =
- R"(#version 300 es
- precision mediump float;
- struct SamplerStruct{ sampler2D tex[2]; };
- vec4 doSample(in SamplerStruct s[2])
- {
- return texture(s[1].tex[1], vec2(0.0));
- }
- uniform SamplerStruct samplerStruct[2];
- out vec4 fragColor;
- void main()
- {
- fragColor = doSample(samplerStruct);
- })";
-
- const ProgramHandles ph = createProgram(vs, fs);
-
- glUseProgram(ph.program);
- GLint location = glGetUniformLocation(ph.program, "samplerStruct[1].tex[1]");
- ASSERT_NE(-1, location);
- glUniform1i(location, 0);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_NO_GL_ERROR();
-
- drawQuad(ph.program, "samplerStruct[1].tex[1]");
-
- deleteProgram(ph);
-
- expectFramebufferColor(green);
-
- EXPECT_NO_GL_ERROR();
-
- Uninitialize();
-}
-
-// Test sampling from a sampler in a struct as a function argument
-TEST_F(SwiftShaderTest, AtanCornerCases)
-{
- Initialize(3, false);
-
- const std::string vs =
- R"(#version 300 es
- in vec4 position;
- void main()
- {
- gl_Position = vec4(position.xy, 0.0, 1.0);
- })";
-
- const std::string fs =
- R"(#version 300 es
- precision mediump float;
- const float kPI = 3.14159265358979323846;
- uniform float positive_value;
- uniform float negative_value;
- out vec4 fragColor;
- void main()
- {
- // Should yield vec4(0, pi, pi/2, -pi/2)
- vec4 result = atan(vec4(0.0, 0.0, positive_value, negative_value),
- vec4(positive_value, negative_value, 0.0, 0.0));
- fragColor = (result / vec4(kPI)) + vec4(0.5, -0.5, 0.0, 1.0) + vec4(0.5 / 255.0);
- })";
-
- const ProgramHandles ph = createProgram(vs, fs);
-
- glUseProgram(ph.program);
- GLint positive_value = glGetUniformLocation(ph.program, "positive_value");
- ASSERT_NE(-1, positive_value);
- GLint negative_value = glGetUniformLocation(ph.program, "negative_value");
- ASSERT_NE(-1, negative_value);
-
- float value = 1.0f;
- glUniform1fv(positive_value, 1, &value);
- value = -1.0f;
- glUniform1fv(negative_value, 1, &value);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_NO_GL_ERROR();
-
- drawQuad(ph.program, nullptr);
-
- deleteProgram(ph);
-
- unsigned char grey[4] = { 128, 128, 128, 128 };
- expectFramebufferColor(grey);
-
- EXPECT_NO_GL_ERROR();
-
- Uninitialize();
-}
-
-TEST_F(SwiftShaderTest, TransformFeedback_DrawArraysInstanced)
-{
- Initialize(3, false);
-
- std::string fs =
- R"(#version 300 es
- in mediump vec2 vary;
- out mediump vec4 color;
- void main()
- {
- color = vec4(vary, 0.0, 1.0);
- })";
- std::string vs =
- R"(#version 300 es
- layout(location=0) in mediump vec2 pos;
- out mediump vec2 vary;
- void main()
- {
- vary = pos;
- gl_Position = vec4(pos, 0.0, 1.0);
- })";
-
- GLuint vert = MakeShader(vs, GL_VERTEX_SHADER);
- GLuint frag = MakeShader(fs, GL_FRAGMENT_SHADER);
- GLuint program = MakeProgram(vert, frag);
- LinkProgram(program);
- glBeginTransformFeedback(GL_POINTS);
- glDrawArraysInstanced(GL_POINTS, 0, 1, 1);
-
- Uninitialize();
-}
-
-TEST_F(SwiftShaderTest, TransformFeedback_BadViewport)
-{
- Initialize(3, false);
-
- GLuint tfBuffer;
- glGenBuffers(1, &tfBuffer);
- glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, tfBuffer);
- glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1 << 12, nullptr, GL_STATIC_DRAW);
-
- std::string vsSource =
- R"(#version 300 es
- in vec4 a_position;
- void main()
- {
- gl_Position = a_position;
- })";
- std::string fsSource =
- R"(#version 300 es
- precision highp float;
- out vec4 my_FragColor;
- void main()
- {
- my_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
- })";
-
- const char *varyings[] = { "gl_Position" };
-
- GLuint vs = MakeShader(vsSource, GL_VERTEX_SHADER);
- GLuint fs = MakeShader(fsSource, GL_FRAGMENT_SHADER);
- GLuint program = MakeProgram(vs, fs);
-
- glTransformFeedbackVaryings(program, 1,
- &varyings[0], GL_INTERLEAVED_ATTRIBS);
- LinkProgram(program);
- glUseProgram(program);
-
- glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfBuffer);
- glBeginTransformFeedback(GL_TRIANGLES);
-
- GLuint primitivesWrittenQuery = 0;
- glGenQueries(1, &primitivesWrittenQuery);
- glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, primitivesWrittenQuery);
-
- glViewport(0, 10000000, 300, 300);
-
- GLint positionLocation = glGetAttribLocation(program, "a_position");
- GLfloat quadVertices[] = {
- -1.0f,
- 1.0f,
- 0.5f,
- -1.0f,
- -1.0f,
- 0.5f,
- 1.0f,
- -1.0f,
- 0.5f,
- -1.0f,
- 1.0f,
- 0.5f,
- 1.0f,
- -1.0f,
- 0.5f,
- 1.0f,
- 1.0f,
- 0.5f,
- };
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, &quadVertices[0]);
-
- glDrawArrays(GL_TRIANGLES, 0, 6);
- glDisableVertexAttribArray(positionLocation);
- glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
-
- glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
- glEndTransformFeedback();
-
- GLuint primitivesWritten = 0;
- glGetQueryObjectuiv(primitivesWrittenQuery, GL_QUERY_RESULT_EXT, &primitivesWritten);
- EXPECT_NO_GL_ERROR();
-
- EXPECT_EQ(2u, primitivesWritten);
-
- Uninitialize();
-}
-
-// Test conditions that should result in a GL_OUT_OF_MEMORY and not crash
-TEST_F(SwiftShaderTest, OutOfMemory)
-{
- // Image sizes are assumed to fit in a 32-bit signed integer by the renderer,
- // so test that we can't create a 2+ GiB image.
- {
- Initialize(3, false);
-
- GLuint tex = 1;
- glBindTexture(GL_TEXTURE_3D, tex);
-
- const int width = 0xC2;
- const int height = 0x541;
- const int depth = 0x404;
- glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32F, width, height, depth, 0, GL_RGBA, GL_FLOAT, nullptr);
- EXPECT_GLENUM_EQ(GL_OUT_OF_MEMORY, glGetError());
-
- // b/145229887: Allocating an image of exactly 1 GiB should succeed.
- const int width8k = 8192;
- const int height8k = 8192;
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width8k, height8k, 0, GL_RGBA, GL_FLOAT, nullptr);
- EXPECT_NO_GL_ERROR();
-
- // The spec states that the GL is in an undefined state when GL_OUT_OF_MEMORY
- // is returned, and the context must be recreated before attempting more rendering.
- Uninitialize();
- }
-}
-
-TEST_F(SwiftShaderTest, ViewportBounds)
-{
- auto doRenderWithViewportSettings = [&](GLint x, GLint y, GLsizei w, GLsizei h) {
- Initialize(3, false);
-
- std::string vs =
- R"(#version 300 es
- in vec4 position;
- out float unfoldable;
- void main()
- {
- unfoldable = position.x;
- gl_Position = vec4(position.xy, 0.0, 1.0);
- })";
-
- std::string fs =
- R"(#version 300 es
- precision mediump float;
- in float unfoldable;
- out vec4 fragColor;
- void main()
- {
- fragColor = vec4(1.0, 1.0, 1.0, 1.0);
- })";
-
- const ProgramHandles ph = createProgram(vs, fs);
-
- glUseProgram(ph.program);
-
- glViewport(x, y, w, h);
-
- drawQuad(ph.program);
- EXPECT_NO_GL_ERROR();
-
- deleteProgram(ph);
- Uninitialize();
- };
-
- GLsizei w = 100;
- GLsizei h = 100;
- GLint minPos = -2000;
-
- doRenderWithViewportSettings(0, 0, 0, 0);
- doRenderWithViewportSettings(0, 0, w, h);
-
- // Negative positions
- doRenderWithViewportSettings(minPos, 0, w, h);
- doRenderWithViewportSettings(0, minPos, w, h);
- doRenderWithViewportSettings(minPos, minPos, w, h);
-}
-
-// Test using TexImage2D to define a rectangle texture
-
-TEST_F(SwiftShaderTest, TextureRectangle_TexImage2D)
-{
- Initialize(2, false);
-
- GLuint tex = 1;
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
-
- // Defining level 0 is allowed
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- EXPECT_NO_GL_ERROR();
-
- // Defining level other than 0 is not allowed
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- EXPECT_GLENUM_EQ(GL_INVALID_VALUE, glGetError());
-
- GLint maxSize = 0;
- glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &maxSize);
-
- // Defining a texture of the max size is allowed
- {
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, maxSize, maxSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- GLenum error = glGetError();
- ASSERT_TRUE(error == GL_NO_ERROR || error == GL_OUT_OF_MEMORY);
- }
-
- // Defining a texture larger than the max size is disallowed
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, maxSize + 1, maxSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- EXPECT_GLENUM_EQ(GL_INVALID_VALUE, glGetError());
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, maxSize, maxSize + 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- EXPECT_GLENUM_EQ(GL_INVALID_VALUE, glGetError());
-
- Uninitialize();
-}
-
-// Test using CompressedTexImage2D cannot be used on a retangle texture
-TEST_F(SwiftShaderTest, TextureRectangle_CompressedTexImage2DDisallowed)
-{
- Initialize(2, false);
-
- const char data[128] = { 0 };
-
- // Control case: 2D texture
- {
- GLuint tex = 1;
- glBindTexture(GL_TEXTURE_2D, tex);
- glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16, 0, 128, data);
- EXPECT_NO_GL_ERROR();
- }
-
- // Rectangle textures cannot be compressed
- {
- GLuint tex = 2;
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
- glCompressedTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16, 0, 128, data);
- EXPECT_GLENUM_EQ(GL_INVALID_ENUM, glGetError());
- }
-
- Uninitialize();
-}
-
-// Test using TexStorage2D to define a rectangle texture (ES3)
-TEST_F(SwiftShaderTest, TextureRectangle_TexStorage2D)
-{
- Initialize(3, false);
-
- // Defining one level is allowed
- {
- GLuint tex = 1;
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
- glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, 16, 16);
- EXPECT_NO_GL_ERROR();
- }
-
- // Having more than one level is not allowed
- {
- GLuint tex = 2;
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
- // Use 5 levels because the EXT_texture_storage extension requires a mip chain all the way
- // to a 1x1 mip.
- glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 5, GL_RGBA8UI, 16, 16);
- EXPECT_GLENUM_EQ(GL_INVALID_VALUE, glGetError());
- }
-
- GLint maxSize = 0;
- glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &maxSize);
-
- // Defining a texture of the max size is allowed but still allow for OOM
- {
- GLuint tex = 3;
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
- glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize, maxSize);
- GLenum error = glGetError();
- ASSERT_TRUE(error == GL_NO_ERROR || error == GL_OUT_OF_MEMORY);
- }
-
- // Defining a texture larger than the max size is disallowed
- {
- GLuint tex = 4;
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
- glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize + 1, maxSize);
- EXPECT_GLENUM_EQ(GL_INVALID_VALUE, glGetError());
- glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize, maxSize + 1);
- EXPECT_GLENUM_EQ(GL_INVALID_VALUE, glGetError());
- }
-
- // Compressed formats are disallowed
- GLuint tex = 5;
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
- glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16);
- EXPECT_GLENUM_EQ(GL_INVALID_ENUM, glGetError());
-
- Uninitialize();
-}
-
-// Test validation of disallowed texture parameters
-TEST_F(SwiftShaderTest, TextureRectangle_TexParameterRestriction)
-{
- Initialize(3, false);
-
- GLuint tex = 1;
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
-
- // Only wrap mode CLAMP_TO_EDGE is supported
- // Wrap S
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- EXPECT_NO_GL_ERROR();
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_REPEAT);
- EXPECT_GLENUM_EQ(GL_INVALID_ENUM, glGetError());
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
- EXPECT_GLENUM_EQ(GL_INVALID_ENUM, glGetError());
-
- // Wrap T
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- EXPECT_NO_GL_ERROR();
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_REPEAT);
- EXPECT_GLENUM_EQ(GL_INVALID_ENUM, glGetError());
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
- EXPECT_GLENUM_EQ(GL_INVALID_ENUM, glGetError());
-
- // Min filter has to be nearest or linear
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- EXPECT_NO_GL_ERROR();
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- EXPECT_NO_GL_ERROR();
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
- EXPECT_GLENUM_EQ(GL_INVALID_ENUM, glGetError());
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
- EXPECT_GLENUM_EQ(GL_INVALID_ENUM, glGetError());
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
- EXPECT_GLENUM_EQ(GL_INVALID_ENUM, glGetError());
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- EXPECT_GLENUM_EQ(GL_INVALID_ENUM, glGetError());
-
- // Base level has to be 0
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_BASE_LEVEL, 0);
- EXPECT_NO_GL_ERROR();
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_BASE_LEVEL, 1);
- EXPECT_GLENUM_EQ(GL_INVALID_OPERATION, glGetError());
-
- Uninitialize();
-}
-
-// Test validation of "level" in FramebufferTexture2D
-TEST_F(SwiftShaderTest, TextureRectangle_FramebufferTexture2DLevel)
-{
- Initialize(3, false);
-
- GLuint tex = 1;
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- EXPECT_NO_GL_ERROR();
-
- GLuint fbo = 1;
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-
- // Using level 0 of a rectangle texture is valid.
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ARB, tex, 0);
- EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
- EXPECT_NO_GL_ERROR();
-
- // Setting level != 0 is invalid
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ARB, tex, 1);
- EXPECT_GLENUM_EQ(GL_INVALID_VALUE, glGetError());
-
- Uninitialize();
-}
-
-// Test sampling from a rectangle texture
-TEST_F(SwiftShaderTest, TextureRectangle_SamplingFromRectangle)
-{
- Initialize(3, false);
-
- GLuint tex = 1;
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
- EXPECT_NO_GL_ERROR();
-
- unsigned char green[4] = { 0, 255, 0, 255 };
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, green);
- EXPECT_NO_GL_ERROR();
-
- const std::string vs =
- R"(attribute vec4 position;
- void main()
- {
- gl_Position = vec4(position.xy, 0.0, 1.0);
- })";
-
- const std::string fs =
- R"(#extension GL_ARB_texture_rectangle : require
- precision mediump float;
- uniform sampler2DRect tex;
- void main()
- {
- gl_FragColor = texture2DRect(tex, vec2(0, 0));
- })";
-
- const ProgramHandles ph = createProgram(vs, fs);
-
- glUseProgram(ph.program);
- GLint location = glGetUniformLocation(ph.program, "tex");
- ASSERT_NE(-1, location);
- glUniform1i(location, 0);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_NO_GL_ERROR();
-
- drawQuad(ph.program, "tex");
-
- deleteProgram(ph);
-
- expectFramebufferColor(green);
-
- EXPECT_NO_GL_ERROR();
-
- Uninitialize();
-}
-
-// Test sampling from a rectangle texture
-TEST_F(SwiftShaderTest, TextureRectangle_SamplingFromRectangleESSL3)
-{
- Initialize(3, false);
-
- GLuint tex = 1;
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
- EXPECT_NO_GL_ERROR();
-
- unsigned char green[4] = { 0, 255, 0, 255 };
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, green);
- EXPECT_NO_GL_ERROR();
-
- const std::string vs =
- R"(#version 300 es
- in vec4 position;
- void main()
- {
- gl_Position = vec4(position.xy, 0.0, 1.0);
- })";
-
- const std::string fs =
- R"(#version 300 es
- #extension GL_ARB_texture_rectangle : require
- precision mediump float;
- uniform sampler2DRect tex;
- out vec4 fragColor;
- void main()
- {
- fragColor = texture(tex, vec2(0, 0));
- })";
-
- const ProgramHandles ph = createProgram(vs, fs);
-
- glUseProgram(ph.program);
- GLint location = glGetUniformLocation(ph.program, "tex");
- ASSERT_NE(-1, location);
- glUniform1i(location, 0);
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_NO_GL_ERROR();
-
- drawQuad(ph.program, "tex");
-
- deleteProgram(ph);
-
- expectFramebufferColor(green);
-
- EXPECT_NO_GL_ERROR();
-
- Uninitialize();
-}
-
-// Test attaching a rectangle texture and rendering to it.
-TEST_F(SwiftShaderTest, TextureRectangle_RenderToRectangle)
-{
- Initialize(3, false);
-
- GLuint tex = 1;
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
- unsigned char black[4] = { 0, 0, 0, 255 };
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
-
- GLuint fbo = 1;
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ARB, tex, 0);
- EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
- EXPECT_NO_GL_ERROR();
-
- // Clearing a texture is just as good as checking we can render to it, right?
- glClearColor(0.0, 1.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- unsigned char green[4] = { 0, 255, 0, 255 };
- expectFramebufferColor(green);
- EXPECT_NO_GL_ERROR();
-
- Uninitialize();
-}
-
-TEST_F(SwiftShaderTest, TextureRectangle_DefaultSamplerParameters)
-{
- Initialize(3, false);
-
- GLuint tex = 1;
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
-
- GLint minFilter = 0;
- glGetTexParameteriv(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, &minFilter);
- EXPECT_GLENUM_EQ(GL_LINEAR, minFilter);
-
- GLint wrapS = 0;
- glGetTexParameteriv(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, &wrapS);
- EXPECT_GLENUM_EQ(GL_CLAMP_TO_EDGE, wrapS);
-
- GLint wrapT = 0;
- glGetTexParameteriv(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, &wrapT);
- EXPECT_GLENUM_EQ(GL_CLAMP_TO_EDGE, wrapT);
-
- Uninitialize();
-}
-
-// Test glCopyTexImage with rectangle textures (ES3)
-TEST_F(SwiftShaderTest, TextureRectangle_CopyTexImage)
-{
- Initialize(3, false);
-
- GLuint tex = 1;
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glClearColor(0, 1, 0, 1);
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_NO_GL_ERROR();
-
- // Error case: level != 0
- glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8, 0, 0, 1, 1, 0);
- EXPECT_GLENUM_EQ(GL_INVALID_VALUE, glGetError());
-
- // level = 0 works and defines the texture.
- glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, 0, 0, 1, 1, 0);
- EXPECT_NO_GL_ERROR();
-
- GLuint fbo = 1;
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ARB, tex, 0);
-
- unsigned char green[4] = { 0, 255, 0, 255 };
- expectFramebufferColor(green);
- EXPECT_NO_GL_ERROR();
-
- Uninitialize();
-}
-
-// Test glCopyTexSubImage with rectangle textures (ES3)
-TEST_F(SwiftShaderTest, TextureRectangle_CopyTexSubImage)
-{
- Initialize(3, false);
-
- GLuint tex = 1;
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, tex);
- unsigned char black[4] = { 0, 0, 0, 255 };
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glClearColor(0, 1, 0, 1);
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_NO_GL_ERROR();
-
- // Error case: level != 0
- glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 1, 0, 0, 0, 0, 1, 1);
- EXPECT_GLENUM_EQ(GL_INVALID_VALUE, glGetError());
-
- // level = 0 works and defines the texture.
- glCopyTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, 0, 0, 1, 1);
- EXPECT_NO_GL_ERROR();
-
- GLuint fbo = 1;
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ARB, tex, 0);
-
- unsigned char green[4] = { 0, 255, 0, 255 };
- expectFramebufferColor(green);
- EXPECT_NO_GL_ERROR();
-
- Uninitialize();
-}
-
-TEST_F(SwiftShaderTest, BlitTest)
-{
- Initialize(3, false);
-
- GLuint fbos[] = { 0, 0 };
- glGenFramebuffers(2, fbos);
-
- glBindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
-
- GLuint textures[] = { 0, 0 };
- glGenTextures(2, textures);
-
- glBindTexture(GL_TEXTURE_2D, textures[0]);
- unsigned char red[4][4] = {
- { 255, 0, 0, 255 },
- { 255, 0, 0, 255 },
- { 255, 0, 0, 255 },
- { 255, 0, 0, 255 }
- };
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, red);
- EXPECT_NO_GL_ERROR();
-
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0);
- EXPECT_NO_GL_ERROR();
-
- glBindTexture(GL_TEXTURE_2D, textures[1]);
- unsigned char black[4][4] = {
- { 0, 0, 0, 255 },
- { 0, 0, 0, 255 },
- { 0, 0, 0, 255 },
- { 0, 0, 0, 255 }
- };
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, black);
- EXPECT_NO_GL_ERROR();
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[1], 0);
-
- // Test that glBlitFramebuffer works as expected for the normal case.
- glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST);
- EXPECT_NO_GL_ERROR();
- EXPECT_EQ(red[0][1], black[0][1]);
-
- // Check that glBlitFramebuffer doesn't crash with ugly input.
- const int big = (int)2e9;
- const int small = 200;
- const int neg_small = -small;
- const int neg_big = -big;
- int max = 0x7fffffff;
- int data[][8] = {
- // sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1
- { 0, 0, 0, 0, 0, 0, 0, 0 },
- { -1, -1, -1, -1, -1, -1, -1, -1 },
- { 1, 1, 1, 1, 1, 1, 1, 1 },
- { -1, -1, 1, 1, -1, -1, 1, 1 },
- { 0, 0, 127, (int)2e9, 10, 10, 200, 200 },
- { -2, -2, 127, 2147483470, 10, 10, 200, 200 },
- { big, small, small, big, big, big, small, small },
- { neg_small, small, neg_small, neg_small, neg_small, big, small },
- { big, big - 1, big - 2, big - 3, big - 4, big - 5, big - 6, big - 7 },
- { big, neg_big, neg_big, big, small, big, 0, neg_small },
- { 323479648, 21931, 1769809195, 32733, 0, 0, -161640504, 32766 },
- { 0, 0, max, max, 0, 0, 8, 8 },
- { 0, 0, 8, 8, 0, 0, max, max },
- { 0, 0, max, max, 0, 0, max, max },
- { -1, -1, max, max, 0, 0, 8, 8 },
- { 0, 0, 8, 8, -1, -1, max, max },
- { -1, -1, max, max, -1, -1, max, max },
- { -max - 1, -max - 1, max, max, -max - 1, -max - 1, max, max }
- };
-
- for(int i = 0; i < (int)(sizeof(data) / sizeof(data[0])); i++)
- {
- glBlitFramebuffer(
- data[i][0], data[i][1], data[i][2], data[i][3],
- data[i][4], data[i][5], data[i][6], data[i][7],
- GL_COLOR_BUFFER_BIT, GL_NEAREST);
- // Ignore error state, just make sure that we don't crash on these inputs.
- }
-
- // Clear the error state before uninitializing test.
- glGetError();
-
- glDeleteFramebuffers(2, fbos);
- glDeleteTextures(2, textures);
- Uninitialize();
-}
-
-TEST_F(SwiftShaderTest, InvalidEnum_TexImage2D)
-{
- Initialize(3, false);
-
- const GLenum invalidTarget = GL_TEXTURE_3D;
-
- glTexImage2D(invalidTarget, 0, GL_R11F_G11F_B10F, 256, 256, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, nullptr);
- EXPECT_GLENUM_EQ(GL_INVALID_ENUM, glGetError());
-
- float pixels[3] = { 0.0f, 0.0f, 0.0f };
- glTexSubImage2D(invalidTarget, 0, 0, 0, 1, 1, GL_RGB, GL_FLOAT, pixels);
- EXPECT_GLENUM_EQ(GL_INVALID_ENUM, glGetError());
-
- glCopyTexImage2D(invalidTarget, 0, GL_RGB, 2, 6, 8, 8, 0);
- EXPECT_GLENUM_EQ(GL_INVALID_ENUM, glGetError());
-
- glCopyTexSubImage2D(invalidTarget, 0, 0, 0, 0, 0, 1, 1);
- EXPECT_GLENUM_EQ(GL_INVALID_ENUM, glGetError());
-
- const char data[128] = { 0 };
- glCompressedTexImage2D(invalidTarget, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16, 0, 128, data);
- EXPECT_GLENUM_EQ(GL_INVALID_ENUM, glGetError());
-
- glCompressedTexSubImage2D(invalidTarget, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 0, 0);
- EXPECT_GLENUM_EQ(GL_INVALID_ENUM, glGetError());
-
- Uninitialize();
-}
-
-TEST_F(SwiftShaderTest, CompilerLimits_DeepNestedIfs)
-{
- std::string body = "return 1.0;";
- for(int i = 0; i < 16; i++)
- {
- body = " if (f > " + std::to_string(i * 0.1f) + ") {\n" + body + "}\n";
- }
-
- checkCompiles(
- "float F(float f) {\n" + body + " return 0.0f;\n}\n");
-}
-
-TEST_F(SwiftShaderTest, CompilerLimits_DeepNestedSwitches)
-{
- std::string body = "return 1.0;";
- for(int i = 0; i < 16; i++)
- {
- body = " switch (int(f)) {\n case 1:\n f *= 2.0;\n" + body + "}\n";
- }
-
- checkCompiles("float F(float f) {\n" + body + " return 0.0f;\n}\n");
-}
-
-TEST_F(SwiftShaderTest, CompilerLimits_DeepNestedLoops)
-{
- std::string loops = "f = f + f * 2.0;";
- for(int i = 0; i < 16; i++)
- {
- auto it = "l" + std::to_string(i);
- loops = " for (int " + it + " = 0; " + it + " < i; " + it + "++) {\n" + loops + "}\n";
- }
-
- checkCompiles(
- "float F(float f) {\n"
- " int i = (f > 0.0) ? 1 : 0;\n" +
- loops +
- " return f;\n"
- "}\n");
-}
-
-TEST_F(SwiftShaderTest, CompilerLimits_DeepNestedCalls)
-{
- std::string funcs = "float E(float f) { return f * 2.0f; }\n";
- std::string last = "E";
- for(int i = 0; i < 16; i++)
- {
- std::string f = "C" + std::to_string(i);
- funcs += "float " + f + "(float f) { return " + last + "(f) + 1.0f; }\n";
- last = f;
- }
-
- checkCompiles(funcs +
- "float F(float f) { return " + last + "(f); }\n");
-}
-
-TEST_F(SwiftShaderTest, CompilerLimits_ManyCallSites)
-{
- std::string calls;
- for(int i = 0; i < 256; i++)
- {
- calls += " f += C(f);\n";
- }
-
- checkCompiles(
- "float C(float f) { return f * 2.0f; }\n"
- "float F(float f) {\n" +
- calls + " return f;\n}\n");
-}
-
-TEST_F(SwiftShaderTest, CompilerLimits_DeepNestedCallsInUnusedFunction)
-{
- std::string funcs = "float E(float f) { return f * 2.0f; }\n";
- std::string last = "E";
- for(int i = 0; i < 16; i++)
- {
- std::string f = "C" + std::to_string(i);
- funcs += "float " + f + "(float f) { return " + last + "(f) + 1.0f; }\n";
- last = f;
- }
-
- checkCompiles(funcs +
- "float F(float f) { return f; }\n");
-}
-
-// Test that the compiler correctly handles functions being stripped.
-// The frontend will strip the Dead functions, but may keep the their function
-// labels reserved. This produces labels that are greater than the number of
-// live functions.
-TEST_F(SwiftShaderTest, CompilerLimits_SparseLabels)
-{
- checkCompiles(
- R"(void Dead1() {}
- void Dead2() {}
- void Dead3() {}
- void Dead4() {}
- void Dead5() { Dead1(); Dead2(); Dead3(); Dead4(); }
- float F(float f) { for(int i = 0; i < -1; ++i) { Dead5(); } return f; })");
-}
-
-// Test that the compiler doesn't compile arrays larger than
-// GL_MAX_{VERTEX/FRAGMENT}_UNIFORM_VECTOR.
-TEST_F(SwiftShaderTest, CompilerLimits_ArraySize)
-{
- checkCompileFails(
- R"(uniform float u_var[100000000];
- float F(float f) { return u_var[2]; })");
- checkCompileFails(
- R"(struct structType { mediump sampler2D m0; mediump samplerCube m1; };
- uniform structType u_var[100000000];
- float F(float f) { return texture(u_var[2].m1, vec3(0.0)), vec4(0.26, 1.72, 0.60, 0.12).x; })");
-}
-
-// Test that the compiler rejects negations of things that can't be negated.
-TEST_F(SwiftShaderTest, BadNegation)
-{
- checkCompileFails(
- R"(uniform samplerCube m;
- float F (float f) { vec4 ret = texture(-m, vec3(f)); return ret.x; })");
- checkCompileFails(
- R"(uniform sampler2D m[9];
- vec4 G (sampler2D X[9]) { return texture(X[0], vec2(0.0f)); }
- float F (float f) { vec4 ret = G(-m); return ret.x; })");
- checkCompileFails(
- R"(struct structType { int a; float b; };
- uniform structType m;
- float F (float f) { structType n = -m; return f; })");
- checkCompileFails(
- R"(struct structType { int a; float b; };
- uniform structType m[4];
- float F (float f) { structType n[4] = -m; return f; })");
- checkCompileFails(
- R"(uniform float m[4];
- float G (float f[4]) { return f[0]; }
- float F (float f) { return G(-m); })");
-}
-
-TEST_F(SwiftShaderTest, SwitchDefaultOnly)
-{
- checkCompiles(R"(
- float F (float f) {
- switch (0u) {
- default:
- return -f;
- }
- return f;
- })");
-}
-
-#ifndef EGL_ANGLE_iosurface_client_buffer
-# define EGL_ANGLE_iosurface_client_buffer 1
-# define EGL_IOSURFACE_ANGLE 0x3454
-# define EGL_IOSURFACE_PLANE_ANGLE 0x345A
-# define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
-# define EGL_TEXTURE_TYPE_ANGLE 0x345C
-# define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
-#endif /* EGL_ANGLE_iosurface_client_buffer */
-
-#if defined(__APPLE__)
-# include <CoreFoundation/CoreFoundation.h>
-# include <IOSurface/IOSurface.h>
-
-namespace {
-void AddIntegerValue(CFMutableDictionaryRef dictionary, const CFStringRef key, int32_t value)
-{
- CFNumberRef number = CFNumberCreate(nullptr, kCFNumberSInt32Type, &value);
- CFDictionaryAddValue(dictionary, key, number);
- CFRelease(number);
-}
-} // anonymous namespace
-
-class EGLClientBufferWrapper
-{
-public:
- EGLClientBufferWrapper(int width = 1, int height = 1)
- {
- // Create a 1 by 1 BGRA8888 IOSurface
- ioSurface = nullptr;
-
- CFMutableDictionaryRef dict = CFDictionaryCreateMutable(
- kCFAllocatorDefault, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
- AddIntegerValue(dict, kIOSurfaceWidth, width);
- AddIntegerValue(dict, kIOSurfaceHeight, height);
- AddIntegerValue(dict, kIOSurfacePixelFormat, 'BGRA');
- AddIntegerValue(dict, kIOSurfaceBytesPerElement, 4);
-
- ioSurface = IOSurfaceCreate(dict);
- CFRelease(dict);
-
- EXPECT_NE(nullptr, ioSurface);
- }
-
- ~EGLClientBufferWrapper()
- {
- IOSurfaceUnlock(ioSurface, kIOSurfaceLockReadOnly, nullptr);
-
- CFRelease(ioSurface);
- }
-
- EGLClientBuffer getClientBuffer() const
- {
- return ioSurface;
- }
-
- const unsigned char *lockColor()
- {
- IOSurfaceLock(ioSurface, kIOSurfaceLockReadOnly, nullptr);
- return reinterpret_cast<const unsigned char *>(IOSurfaceGetBaseAddress(ioSurface));
- }
-
- void unlockColor()
- {
- IOSurfaceUnlock(ioSurface, kIOSurfaceLockReadOnly, nullptr);
- }
-
- void writeColor(void *data, size_t dataSize)
- {
- // Write the data to the IOSurface
- IOSurfaceLock(ioSurface, 0, nullptr);
- memcpy(IOSurfaceGetBaseAddress(ioSurface), data, dataSize);
- IOSurfaceUnlock(ioSurface, 0, nullptr);
- }
-
-private:
- IOSurfaceRef ioSurface;
-};
-
-#else // __APPLE__
-
-class EGLClientBufferWrapper
-{
-public:
- EGLClientBufferWrapper(int width = 1, int height = 1)
- {
- clientBuffer = new unsigned char[4 * width * height];
- }
-
- ~EGLClientBufferWrapper()
- {
- delete[] clientBuffer;
- }
-
- EGLClientBuffer getClientBuffer() const
- {
- return clientBuffer;
- }
-
- const unsigned char *lockColor()
- {
- return clientBuffer;
- }
-
- void unlockColor()
- {
- }
-
- void writeColor(void *data, size_t dataSize)
- {
- memcpy(clientBuffer, data, dataSize);
- }
-
-private:
- unsigned char *clientBuffer;
-};
-
-#endif
-
-class IOSurfaceClientBufferTest : public SwiftShaderTest
-{
-protected:
- EGLSurface createIOSurfacePbuffer(EGLClientBuffer buffer, EGLint width, EGLint height, EGLint plane, GLenum internalFormat, GLenum type) const
- {
- // Make a PBuffer from it using the EGL_ANGLE_iosurface_client_buffer extension
- const EGLint attribs[] = {
- EGL_WIDTH,
- width,
- EGL_HEIGHT,
- height,
- EGL_IOSURFACE_PLANE_ANGLE,
- plane,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- (EGLint)internalFormat,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- (EGLint)type,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, buffer, getConfig(), attribs);
- EXPECT_NE(EGL_NO_SURFACE, pbuffer);
- return pbuffer;
- }
-
- void bindIOSurfaceToTexture(EGLClientBuffer buffer, EGLint width, EGLint height, EGLint plane, GLenum internalFormat, GLenum type, EGLSurface *pbuffer, GLuint *texture) const
- {
- *pbuffer = createIOSurfacePbuffer(buffer, width, height, plane, internalFormat, type);
-
- // Bind the pbuffer
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, *texture);
- EGLBoolean result = eglBindTexImage(getDisplay(), *pbuffer, EGL_BACK_BUFFER);
- EXPECT_EQ((EGLBoolean)EGL_TRUE, result);
- EXPECT_NO_EGL_ERROR();
- }
-
- void doClear(GLenum internalFormat, bool clearToZero)
- {
- if(internalFormat == GL_R16UI)
- {
- GLuint color = clearToZero ? 0 : 257;
- glClearBufferuiv(GL_COLOR, 0, &color);
- EXPECT_NO_GL_ERROR();
- }
- else
- {
- glClearColor(clearToZero ? 0.0f : 1.0f / 255.0f,
- clearToZero ? 0.0f : 2.0f / 255.0f,
- clearToZero ? 0.0f : 3.0f / 255.0f,
- clearToZero ? 0.0f : 4.0f / 255.0f);
- EXPECT_NO_GL_ERROR();
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_NO_GL_ERROR();
- }
- }
-
- void doClearTest(EGLClientBufferWrapper &clientBufferWrapper, GLenum internalFormat, GLenum type, void *data, size_t dataSize)
- {
- ASSERT_TRUE(dataSize <= 4);
-
- // Bind the IOSurface to a texture and clear it.
- GLuint texture = 1;
- EGLSurface pbuffer;
- bindIOSurfaceToTexture(clientBufferWrapper.getClientBuffer(), 1, 1, 0, internalFormat, type, &pbuffer, &texture);
-
- // glClear the pbuffer
- GLuint fbo = 2;
- glBindFramebuffer(GL_FRAMEBUFFER, fbo);
- EXPECT_NO_GL_ERROR();
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ARB, texture, 0);
- EXPECT_NO_GL_ERROR();
- EXPECT_GLENUM_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE);
- EXPECT_NO_GL_ERROR();
-
- doClear(internalFormat, false);
-
- // Unbind pbuffer and check content.
- EGLBoolean result = eglReleaseTexImage(getDisplay(), pbuffer, EGL_BACK_BUFFER);
- EXPECT_EQ((EGLBoolean)EGL_TRUE, result);
- EXPECT_NO_EGL_ERROR();
-
- const unsigned char *color = clientBufferWrapper.lockColor();
- for(size_t i = 0; i < dataSize; ++i)
- {
- EXPECT_EQ(color[i], reinterpret_cast<unsigned char *>(data)[i]);
- }
-
- result = eglDestroySurface(getDisplay(), pbuffer);
- EXPECT_EQ((EGLBoolean)EGL_TRUE, result);
- EXPECT_NO_EGL_ERROR();
- }
-
- void doSampleTest(EGLClientBufferWrapper &clientBufferWrapper, GLenum internalFormat, GLenum type, void *data, size_t dataSize)
- {
- ASSERT_TRUE(dataSize <= 4);
-
- clientBufferWrapper.writeColor(data, dataSize);
-
- // Bind the IOSurface to a texture and clear it.
- GLuint texture = 1;
- EGLSurface pbuffer;
- bindIOSurfaceToTexture(clientBufferWrapper.getClientBuffer(), 1, 1, 0, internalFormat, type, &pbuffer, &texture);
-
- doClear(internalFormat, true);
-
- // Create program and draw quad using it
- const std::string vs =
- R"(attribute vec4 position;
- void main()
- {
- gl_Position = vec4(position.xy, 0.0, 1.0);
- })";
-
- const std::string fs =
- R"(#extension GL_ARB_texture_rectangle : require
- precision mediump float;
- uniform sampler2DRect tex;
- void main()
- {
- gl_FragColor = texture2DRect(tex, vec2(0, 0));
- })";
-
- const ProgramHandles ph = createProgram(vs, fs);
-
- drawQuad(ph.program, "tex");
-
- deleteProgram(ph);
- EXPECT_NO_GL_ERROR();
-
- // Unbind pbuffer and check content.
- EGLBoolean result = eglReleaseTexImage(getDisplay(), pbuffer, EGL_BACK_BUFFER);
- EXPECT_EQ((EGLBoolean)EGL_TRUE, result);
- EXPECT_NO_EGL_ERROR();
-
- const unsigned char *color = clientBufferWrapper.lockColor();
- for(size_t i = 0; i < dataSize; ++i)
- {
- EXPECT_EQ(color[i], reinterpret_cast<unsigned char *>(data)[i]);
- }
- clientBufferWrapper.unlockColor();
- }
-};
-
-// Tests for the EGL_ANGLE_iosurface_client_buffer extension
-TEST_F(IOSurfaceClientBufferTest, RenderToBGRA8888IOSurface)
-{
- Initialize(3, false);
-
- { // EGLClientBufferWrapper scope
- EGLClientBufferWrapper clientBufferWrapper;
- unsigned char data[4] = { 3, 2, 1, 4 };
- doClearTest(clientBufferWrapper, GL_BGRA_EXT, GL_UNSIGNED_BYTE, data, 4);
- } // end of EGLClientBufferWrapper scope
-
- Uninitialize();
-}
-
-// Test reading from BGRA8888 IOSurfaces
-TEST_F(IOSurfaceClientBufferTest, ReadFromBGRA8888IOSurface)
-{
- Initialize(3, false);
-
- { // EGLClientBufferWrapper scope
- EGLClientBufferWrapper clientBufferWrapper;
- unsigned char data[4] = { 3, 2, 1, 4 };
- doSampleTest(clientBufferWrapper, GL_BGRA_EXT, GL_UNSIGNED_BYTE, data, 4);
- } // end of EGLClientBufferWrapper scope
-
- Uninitialize();
-}
-
-// Test using RGBX8888 IOSurfaces for rendering
-TEST_F(IOSurfaceClientBufferTest, RenderToRGBX8888IOSurface)
-{
- Initialize(3, false);
-
- { // EGLClientBufferWrapper scope
- EGLClientBufferWrapper clientBufferWrapper;
- unsigned char data[3] = { 1, 2, 3 };
- doClearTest(clientBufferWrapper, GL_RGB, GL_UNSIGNED_BYTE, data, 3);
- } // end of EGLClientBufferWrapper scope
-
- Uninitialize();
-}
-
-// Test reading from RGBX8888 IOSurfaces
-TEST_F(IOSurfaceClientBufferTest, ReadFromRGBX8888IOSurface)
-{
- Initialize(3, false);
-
- { // EGLClientBufferWrapper scope
- EGLClientBufferWrapper clientBufferWrapper;
- unsigned char data[3] = { 1, 2, 3 };
- doSampleTest(clientBufferWrapper, GL_RGB, GL_UNSIGNED_BYTE, data, 3);
- } // end of EGLClientBufferWrapper scope
-
- Uninitialize();
-}
-
-// Test using RG88 IOSurfaces for rendering
-TEST_F(IOSurfaceClientBufferTest, RenderToRG88IOSurface)
-{
- Initialize(3, false);
-
- { // EGLClientBufferWrapper scope
- EGLClientBufferWrapper clientBufferWrapper;
- unsigned char data[2] = { 1, 2 };
- doClearTest(clientBufferWrapper, GL_RG, GL_UNSIGNED_BYTE, data, 2);
- } // end of EGLClientBufferWrapper scope
-
- Uninitialize();
-}
-
-// Test reading from RG88 IOSurfaces
-TEST_F(IOSurfaceClientBufferTest, ReadFromRG88IOSurface)
-{
- Initialize(3, false);
-
- { // EGLClientBufferWrapper scope
- EGLClientBufferWrapper clientBufferWrapper;
- unsigned char data[2] = { 1, 2 };
- doSampleTest(clientBufferWrapper, GL_RG, GL_UNSIGNED_BYTE, data, 2);
- } // end of EGLClientBufferWrapper scope
-
- Uninitialize();
-}
-
-// Test using R8 IOSurfaces for rendering
-TEST_F(IOSurfaceClientBufferTest, RenderToR8IOSurface)
-{
- Initialize(3, false);
-
- { // EGLClientBufferWrapper scope
- EGLClientBufferWrapper clientBufferWrapper;
- unsigned char data[1] = { 1 };
- doClearTest(clientBufferWrapper, GL_RED, GL_UNSIGNED_BYTE, data, 1);
- } // end of EGLClientBufferWrapper scope
-
- Uninitialize();
-}
-
-// Test reading from R8 IOSurfaces
-TEST_F(IOSurfaceClientBufferTest, ReadFromR8IOSurface)
-{
- Initialize(3, false);
-
- { // EGLClientBufferWrapper scope
- EGLClientBufferWrapper clientBufferWrapper;
- unsigned char data[1] = { 1 };
- doSampleTest(clientBufferWrapper, GL_RED, GL_UNSIGNED_BYTE, data, 1);
- } // end of EGLClientBufferWrapper scope
-
- Uninitialize();
-}
-
-// Test using R16 IOSurfaces for rendering
-TEST_F(IOSurfaceClientBufferTest, RenderToR16IOSurface)
-{
- Initialize(3, false);
-
- { // EGLClientBufferWrapper scope
- EGLClientBufferWrapper clientBufferWrapper;
- uint16_t data[1] = { 257 };
- doClearTest(clientBufferWrapper, GL_R16UI, GL_UNSIGNED_SHORT, data, 2);
- } // end of EGLClientBufferWrapper scope
-
- Uninitialize();
-}
-
-// Test reading from R8 IOSurfaces
-TEST_F(IOSurfaceClientBufferTest, ReadFromR16IOSurface)
-{
- Initialize(3, false);
-
- { // EGLClientBufferWrapper scope
- EGLClientBufferWrapper clientBufferWrapper;
- uint16_t data[1] = { 257 };
- doSampleTest(clientBufferWrapper, GL_R16UI, GL_UNSIGNED_SHORT, data, 1);
- } // end of EGLClientBufferWrapper scope
-
- Uninitialize();
-}
-
-// Test the validation errors for missing attributes for eglCreatePbufferFromClientBuffer with
-// IOSurface
-TEST_F(IOSurfaceClientBufferTest, NegativeValidationMissingAttributes)
-{
- Initialize(3, false);
-
- {
- EGLClientBufferWrapper clientBufferWrapper(10, 10);
-
- // Success case
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 10,
- EGL_HEIGHT,
- 10,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_NE(EGL_NO_SURFACE, pbuffer);
-
- EGLBoolean result = eglDestroySurface(getDisplay(), pbuffer);
- EXPECT_EQ((EGLBoolean)EGL_TRUE, result);
- EXPECT_NO_EGL_ERROR();
- }
-
- // Missing EGL_WIDTH
- {
- const EGLint attribs[] = {
- EGL_HEIGHT,
- 10,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
- EXPECT_EQ(EGL_BAD_PARAMETER, eglGetError());
- }
-
- // Missing EGL_HEIGHT
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 10,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
- EXPECT_EQ(EGL_BAD_PARAMETER, eglGetError());
- }
-
- // Missing EGL_IOSURFACE_PLANE_ANGLE
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 10,
- EGL_HEIGHT,
- 10,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
- EXPECT_EQ(EGL_BAD_PARAMETER, eglGetError());
- }
-
- // Missing EGL_TEXTURE_TARGET - EGL_BAD_MATCH from the base spec of
- // eglCreatePbufferFromClientBuffer
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 10,
- EGL_HEIGHT,
- 10,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
- EXPECT_EQ(EGL_BAD_MATCH, eglGetError());
- }
-
- // Missing EGL_TEXTURE_INTERNAL_FORMAT_ANGLE
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 10,
- EGL_HEIGHT,
- 10,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
- EXPECT_EQ(EGL_BAD_PARAMETER, eglGetError());
- }
-
- // Missing EGL_TEXTURE_FORMAT - EGL_BAD_MATCH from the base spec of
- // eglCreatePbufferFromClientBuffer
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 10,
- EGL_HEIGHT,
- 10,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
- EXPECT_EQ(EGL_BAD_MATCH, eglGetError());
- }
-
- // Missing EGL_TEXTURE_TYPE_ANGLE
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 10,
- EGL_HEIGHT,
- 10,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
- EXPECT_EQ(EGL_BAD_PARAMETER, eglGetError());
- }
- }
-
- Uninitialize();
-}
-
-// Test the validation errors for bad parameters for eglCreatePbufferFromClientBuffer with IOSurface
-TEST_F(IOSurfaceClientBufferTest, NegativeValidationBadAttributes)
-{
- Initialize(3, false);
-
- {
- EGLClientBufferWrapper clientBufferWrapper(10, 10);
-
- // Success case
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 10,
- EGL_HEIGHT,
- 10,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_NE(EGL_NO_SURFACE, pbuffer);
-
- EGLBoolean result = eglDestroySurface(getDisplay(), pbuffer);
- EXPECT_EQ((EGLBoolean)EGL_TRUE, result);
- EXPECT_NO_EGL_ERROR();
- }
-
- // EGL_TEXTURE_FORMAT must be EGL_TEXTURE_RGBA
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 10,
- EGL_HEIGHT,
- 10,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGB,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
- EXPECT_EQ(EGL_BAD_ATTRIBUTE, eglGetError());
- }
-
- // EGL_WIDTH must be at least 1
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 0,
- EGL_HEIGHT,
- 10,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
- EXPECT_EQ(EGL_BAD_ATTRIBUTE, eglGetError());
- }
-
- // EGL_HEIGHT must be at least 1
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 10,
- EGL_HEIGHT,
- 0,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
- EXPECT_EQ(EGL_BAD_ATTRIBUTE, eglGetError());
- }
-
-#if defined(__APPLE__)
- // EGL_WIDTH must be at most the width of the IOSurface
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 11,
- EGL_HEIGHT,
- 10,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
- EXPECT_EQ(EGL_BAD_ATTRIBUTE, eglGetError());
- }
-
- // EGL_HEIGHT must be at most the height of the IOSurface
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 10,
- EGL_HEIGHT,
- 11,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
- EXPECT_EQ(EGL_BAD_ATTRIBUTE, eglGetError());
- }
-
- // EGL_IOSURFACE_PLANE_ANGLE must less than the number of planes of the IOSurface
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 10,
- EGL_HEIGHT,
- 10,
- EGL_IOSURFACE_PLANE_ANGLE,
- 1,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
- EXPECT_EQ(EGL_BAD_ATTRIBUTE, eglGetError());
- }
-#endif
-
- // EGL_TEXTURE_FORMAT must be at EGL_TEXTURE_RECTANGLE_ANGLE
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 10,
- EGL_HEIGHT,
- 10,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_2D,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
- EXPECT_EQ(EGL_BAD_ATTRIBUTE, eglGetError());
- }
-
- // EGL_IOSURFACE_PLANE_ANGLE must be at least 0
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 10,
- EGL_HEIGHT,
- 10,
- EGL_IOSURFACE_PLANE_ANGLE,
- -1,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_BGRA_EXT,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
- EXPECT_EQ(EGL_BAD_ATTRIBUTE, eglGetError());
- }
-
- // The internal format / type most be listed in the table
- {
- const EGLint attribs[] = {
- EGL_WIDTH,
- 10,
- EGL_HEIGHT,
- 10,
- EGL_IOSURFACE_PLANE_ANGLE,
- 0,
- EGL_TEXTURE_TARGET,
- EGL_TEXTURE_RECTANGLE_ANGLE,
- EGL_TEXTURE_INTERNAL_FORMAT_ANGLE,
- GL_RGBA,
- EGL_TEXTURE_FORMAT,
- EGL_TEXTURE_RGBA,
- EGL_TEXTURE_TYPE_ANGLE,
- GL_UNSIGNED_BYTE,
- EGL_NONE,
- EGL_NONE,
- };
-
- EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(getDisplay(), EGL_IOSURFACE_ANGLE, clientBufferWrapper.getClientBuffer(), getConfig(), attribs);
- EXPECT_EQ(EGL_NO_SURFACE, pbuffer);
- EXPECT_EQ(EGL_BAD_ATTRIBUTE, eglGetError());
- }
- }
-
- Uninitialize();
-}
-
-// Test IOSurface pbuffers can be made current
-TEST_F(IOSurfaceClientBufferTest, MakeCurrentAllowed)
-{
- Initialize(3, false);
-
- {
- EGLClientBufferWrapper clientBufferWrapper(10, 10);
-
- EGLSurface pbuffer = createIOSurfacePbuffer(clientBufferWrapper.getClientBuffer(), 10, 10, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE);
-
- EGLBoolean result = eglMakeCurrent(getDisplay(), pbuffer, pbuffer, getContext());
- EXPECT_EQ((EGLBoolean)EGL_TRUE, result);
- EXPECT_NO_EGL_ERROR();
- }
-
- Uninitialize();
-}