// // Copyright (C) 2018 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // package { default_applicable_licenses: ["external_swiftshader_license"], } // Added automatically by a large-scale-change that took the approach of // 'apply every license found to every target'. While this makes sure we respect // every license restriction, it may not be entirely correct. // // e.g. GPL in an MIT project might only apply to the contrib/ directory. // // Please consider splitting the single license below into multiple licenses, // taking care not to lose any license_kind information, and overriding the // default license using the 'licenses: [...]' property on targets as needed. // // For unused files, consider creating a 'filegroup' with "//visibility:private" // to attach the license to, and including a comment whether the files may be // used in the current project. // // large-scale-change filtered out the below license kinds as false-positives: // SPDX-license-identifier-GPL // SPDX-license-identifier-GPL-3.0 // http://go/android-license-faq license { name: "external_swiftshader_license", visibility: [":__subpackages__"], license_kinds: [ "SPDX-license-identifier-Apache-2.0", "SPDX-license-identifier-BSD", "SPDX-license-identifier-MIT", "SPDX-license-identifier-NCSA", "legacy_unencumbered", ], license_text: [ "LICENSE.txt", ], } cc_defaults { name: "swiftshader_common", gnu_extensions: false, cflags: [ "-Werror", "-Wwrite-strings", ], cppflags: [ "-Woverloaded-virtual", "-DVK_EXPORT= ", ], cpp_std: "c++17", arch: { x86: { cflags: [ "-msse2", ], }, x86_64: { cflags: [ "-msse2", ], }, }, target: { android: { cppflags: [ "-DVK_USE_PLATFORM_ANDROID_KHR", ], }, host: { cppflags: [ "-fno-rtti", "-fno-exceptions", ], compile_multilib: "64", }, // We don't need Darwin host-side builds darwin: { enabled: false, }, }, } cc_defaults { name: "swiftshader_common_release", defaults: [ "swiftshader_common" ], cflags: [ "-Os", "-fomit-frame-pointer", "-ffunction-sections", "-fdata-sections", ], } cc_defaults { name: "swiftshader_common_debug", defaults: [ "swiftshader_common" ], cflags: [ "-O0", "-g", "-UNDEBUG", ], } cc_library_headers { name: "swiftshader_platform_headers", host_supported: true, device_supported: true, vendor_available: true, export_include_dirs: ["include"], } cc_library_headers { name: "swiftshader_host_headers", device_supported: false, host_supported: true, export_include_dirs: ["include/Android"], }