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authorSyoyo Fujita <syoyo@lighttransport.com>2016-05-15 17:46:59 +0900
committerSyoyo Fujita <syoyo@lighttransport.com>2016-05-15 17:46:59 +0900
commit88fe2421d90447b6e9e1f935cdd730550db6173f (patch)
treed8d0d7184d284994d9ae315e8b85da0c9feeaa30 /experimental/viewer.cc
parent566d259df22e96f4f3a551994ffd142db86892a8 (diff)
downloadtinyobjloader-88fe2421d90447b6e9e1f935cdd730550db6173f.tar.gz
Add gl view for testing.
Diffstat (limited to 'experimental/viewer.cc')
-rw-r--r--experimental/viewer.cc487
1 files changed, 487 insertions, 0 deletions
diff --git a/experimental/viewer.cc b/experimental/viewer.cc
new file mode 100644
index 0000000..0d58d0b
--- /dev/null
+++ b/experimental/viewer.cc
@@ -0,0 +1,487 @@
+//
+// Simple .obj viewer(vertex only)
+//
+#include <vector>
+#include <string>
+#include <cstdio>
+#include <cstdlib>
+#include <iostream>
+#include <limits>
+#include <cmath>
+#include <cassert>
+#include <algorithm>
+
+#include <GL/glew.h>
+
+#ifdef __APPLE__
+#include <OpenGL/glu.h>
+#else
+#include <GL/glu.h>
+#endif
+
+#include <GLFW/glfw3.h>
+
+#include "trackball.h"
+#include "optimized-parse.cc"
+
+typedef struct {
+ GLuint vb; // vertex buffer
+ int numTriangles;
+} DrawObject;
+
+std::vector<DrawObject> gDrawObjects;
+
+int width = 768;
+int height = 768;
+
+double prevMouseX, prevMouseY;
+bool mouseLeftPressed;
+bool mouseMiddlePressed;
+bool mouseRightPressed;
+float curr_quat[4];
+float prev_quat[4];
+float eye[3], lookat[3], up[3];
+
+GLFWwindow* window;
+
+void CheckErrors(std::string desc) {
+ GLenum e = glGetError();
+ if (e != GL_NO_ERROR) {
+ fprintf(stderr, "OpenGL error in \"%s\": %d (%d)\n", desc.c_str(), e, e);
+ exit(20);
+ }
+}
+
+void CalcNormal(float N[3], float v0[3], float v1[3], float v2[3]) {
+ float v10[3];
+ v10[0] = v1[0] - v0[0];
+ v10[1] = v1[1] - v0[1];
+ v10[2] = v1[2] - v0[2];
+
+ float v20[3];
+ v20[0] = v2[0] - v0[0];
+ v20[1] = v2[1] - v0[1];
+ v20[2] = v2[2] - v0[2];
+
+ N[0] = v20[1] * v10[2] - v20[2] * v10[1];
+ N[1] = v20[2] * v10[0] - v20[0] * v10[2];
+ N[2] = v20[0] * v10[1] - v20[1] * v10[0];
+
+ float len2 = N[0] * N[0] + N[1] * N[1] + N[2] * N[2];
+ if (len2 > 0.0f) {
+ float len = sqrtf(len2);
+
+ N[0] /= len;
+ N[1] /= len;
+ }
+}
+
+const char *mmap_file(size_t *len, const char* filename)
+{
+#ifdef _WIN64
+ HANDLE file = CreateFileA(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, NULL);
+ assert(file != INVALID_HANDLE_VALUE);
+
+ HANDLE fileMapping = CreateFileMapping(file, NULL, PAGE_READONLY, 0, 0, NULL);
+ assert(fileMapping != INVALID_HANDLE_VALUE);
+
+ LPVOID fileMapView = MapViewOfFile(fileMapping, FILE_MAP_READ, 0, 0, 0);
+ auto fileMapViewChar = (const char*)fileMapView;
+ assert(fileMapView != NULL);
+#else
+
+ FILE* f = fopen(filename, "r" );
+ fseek(f, 0, SEEK_END);
+ long fileSize = ftell(f);
+ fclose(f);
+
+ struct stat sb;
+ char *p;
+ int fd;
+
+ fd = open (filename, O_RDONLY);
+ if (fd == -1) {
+ perror ("open");
+ return NULL;
+ }
+
+ if (fstat (fd, &sb) == -1) {
+ perror ("fstat");
+ return NULL;
+ }
+
+ if (!S_ISREG (sb.st_mode)) {
+ fprintf (stderr, "%s is not a file\n", "lineitem.tbl");
+ return NULL;
+ }
+
+ p = (char*)mmap (0, fileSize, PROT_READ, MAP_SHARED, fd, 0);
+
+ if (p == MAP_FAILED) {
+ perror ("mmap");
+ return NULL;
+ }
+
+ if (close (fd) == -1) {
+ perror ("close");
+ return NULL;
+ }
+
+ return p;
+
+ (*len) = fileSize;
+#endif
+}
+
+
+bool LoadObjAndConvert(float bmin[3], float bmax[3], const char* filename)
+{
+ std::vector<float> vertices;
+ std::vector<float> normals;
+ std::vector<float> texcoords;
+ std::vector<vertex_index> faces;
+
+ size_t data_len = 0;
+ const char* data = nullptr;
+ data = mmap_file(&data_len, filename);
+ if (data == nullptr) {
+ exit(-1);
+ return false;
+ }
+ parse(vertices, normals, texcoords, faces, data, data_len, 1);
+
+ bmin[0] = bmin[1] = bmin[2] = std::numeric_limits<float>::max();
+ bmax[0] = bmax[1] = bmax[2] = -std::numeric_limits<float>::max();
+
+ {
+ DrawObject o;
+ std::vector<float> vb; // pos(3float), normal(3float), color(3float)
+ for (size_t f = 0; f < faces.size()/3; f++) {
+
+ vertex_index idx0 = faces[3*f+0];
+ vertex_index idx1 = faces[3*f+1];
+ vertex_index idx2 = faces[3*f+2];
+
+ float v[3][3];
+ for (int k = 0; k < 3; k++) {
+ int f0 = idx0.v_idx;
+ int f1 = idx1.v_idx;
+ int f2 = idx2.v_idx;
+ assert(f0 >= 0);
+ assert(f1 >= 0);
+ assert(f2 >= 0);
+
+ v[0][k] = vertices[3*f0+k];
+ v[1][k] = vertices[3*f1+k];
+ v[2][k] = vertices[3*f2+k];
+ bmin[k] = std::min(v[0][k], bmin[k]);
+ bmin[k] = std::min(v[1][k], bmin[k]);
+ bmin[k] = std::min(v[2][k], bmin[k]);
+ bmax[k] = std::max(v[0][k], bmax[k]);
+ bmax[k] = std::max(v[1][k], bmax[k]);
+ bmax[k] = std::max(v[2][k], bmax[k]);
+ }
+
+ float n[3][3];
+
+ if (normals.size() > 0) {
+ int f0 = idx0.vn_idx;
+ int f1 = idx1.vn_idx;
+ int f2 = idx2.vn_idx;
+ assert(f0 >= 0);
+ assert(f1 >= 0);
+ assert(f2 >= 0);
+ for (int k = 0; k < 3; k++) {
+ n[0][k] = normals[3*f0+k];
+ n[1][k] = normals[3*f1+k];
+ n[2][k] = normals[3*f2+k];
+ }
+ } else {
+ // compute geometric normal
+ CalcNormal(n[0], v[0], v[1], v[2]);
+ n[1][0] = n[0][0]; n[1][1] = n[0][1]; n[1][2] = n[0][2];
+ n[2][0] = n[0][0]; n[2][1] = n[0][1]; n[2][2] = n[0][2];
+ }
+
+ for (int k = 0; k < 3; k++) {
+ vb.push_back(v[k][0]);
+ vb.push_back(v[k][1]);
+ vb.push_back(v[k][2]);
+ vb.push_back(n[k][0]);
+ vb.push_back(n[k][1]);
+ vb.push_back(n[k][2]);
+ // Use normal as color.
+ float c[3] = {n[k][0], n[k][1], n[k][2]};
+ float len2 = c[0] * c[0] + c[1] * c[1] + c[2] * c[2];
+ if (len2 > 0.0f) {
+ float len = sqrtf(len2);
+
+ c[0] /= len;
+ c[1] /= len;
+ c[2] /= len;
+ }
+ vb.push_back(c[0] * 0.5 + 0.5);
+ vb.push_back(c[1] * 0.5 + 0.5);
+ vb.push_back(c[2] * 0.5 + 0.5);
+ }
+
+ }
+
+ o.vb = 0;
+ o.numTriangles = 0;
+ if (vb.size() > 0) {
+ glGenBuffers(1, &o.vb);
+ glBindBuffer(GL_ARRAY_BUFFER, o.vb);
+ glBufferData(GL_ARRAY_BUFFER, vb.size() * sizeof(float), &vb.at(0), GL_STATIC_DRAW);
+ o.numTriangles = vb.size() / 9 / 3;
+ }
+
+ gDrawObjects.push_back(o);
+ }
+
+ printf("bmin = %f, %f, %f\n", bmin[0], bmin[1], bmin[2]);
+ printf("bmax = %f, %f, %f\n", bmax[0], bmax[1], bmax[2]);
+
+ return true;
+}
+
+void reshapeFunc(GLFWwindow* window, int w, int h)
+{
+ (void)window;
+ printf("reshape\n");
+ glViewport(0, 0, w, h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(45.0, (float)w / (float)h, 0.01f, 100.0f);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ width = w;
+ height = h;
+}
+
+void keyboardFunc(GLFWwindow *window, int key, int scancode, int action, int mods) {
+ (void)window;
+ (void)scancode;
+ (void)mods;
+ if(action == GLFW_PRESS || action == GLFW_REPEAT){
+ // Move camera
+ float mv_x = 0, mv_y = 0, mv_z = 0;
+ if(key == GLFW_KEY_K) mv_x += 1;
+ else if(key == GLFW_KEY_J) mv_x += -1;
+ else if(key == GLFW_KEY_L) mv_y += 1;
+ else if(key == GLFW_KEY_H) mv_y += -1;
+ else if(key == GLFW_KEY_P) mv_z += 1;
+ else if(key == GLFW_KEY_N) mv_z += -1;
+ //camera.move(mv_x * 0.05, mv_y * 0.05, mv_z * 0.05);
+ // Close window
+ if(key == GLFW_KEY_Q || key == GLFW_KEY_ESCAPE) glfwSetWindowShouldClose(window, GL_TRUE);
+
+ //init_frame = true;
+ }
+}
+
+void clickFunc(GLFWwindow* window, int button, int action, int mods){
+ (void)window;
+ (void)mods;
+ if(button == GLFW_MOUSE_BUTTON_LEFT){
+ if(action == GLFW_PRESS){
+ mouseLeftPressed = true;
+ trackball(prev_quat, 0.0, 0.0, 0.0, 0.0);
+ } else if(action == GLFW_RELEASE){
+ mouseLeftPressed = false;
+ }
+ }
+ if(button == GLFW_MOUSE_BUTTON_RIGHT){
+ if(action == GLFW_PRESS){
+ mouseRightPressed = true;
+ } else if(action == GLFW_RELEASE){
+ mouseRightPressed = false;
+ }
+ }
+ if(button == GLFW_MOUSE_BUTTON_MIDDLE){
+ if(action == GLFW_PRESS){
+ mouseMiddlePressed = true;
+ } else if(action == GLFW_RELEASE){
+ mouseMiddlePressed = false;
+ }
+ }
+}
+
+void motionFunc(GLFWwindow* window, double mouse_x, double mouse_y){
+ (void)window;
+ float rotScale = 1.0f;
+ float transScale = 2.0f;
+
+ if(mouseLeftPressed){
+ trackball(prev_quat,
+ rotScale * (2.0f * prevMouseX - width) / (float)width,
+ rotScale * (height - 2.0f * prevMouseY) / (float)height,
+ rotScale * (2.0f * mouse_x - width) / (float)width,
+ rotScale * (height - 2.0f * mouse_y) / (float)height);
+
+ add_quats(prev_quat, curr_quat, curr_quat);
+ } else if (mouseMiddlePressed) {
+ eye[0] -= transScale * (mouse_x - prevMouseX) / (float)width;
+ lookat[0] -= transScale * (mouse_x - prevMouseX) / (float)width;
+ eye[1] += transScale * (mouse_y - prevMouseY) / (float)height;
+ lookat[1] += transScale * (mouse_y - prevMouseY) / (float)height;
+ } else if (mouseRightPressed) {
+ eye[2] += transScale * (mouse_y - prevMouseY) / (float)height;
+ lookat[2] += transScale * (mouse_y - prevMouseY) / (float)height;
+ }
+
+ // Update mouse point
+ prevMouseX = mouse_x;
+ prevMouseY = mouse_y;
+}
+
+void Draw(const std::vector<DrawObject>& drawObjects)
+{
+ glPolygonMode(GL_FRONT, GL_FILL);
+ glPolygonMode(GL_BACK, GL_FILL);
+
+ glEnable(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(1.0, 1.0);
+ glColor3f(1.0f, 1.0f, 1.0f);
+ for (size_t i = 0; i < drawObjects.size(); i++) {
+ DrawObject o = drawObjects[i];
+ if (o.vb < 1) {
+ continue;
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, o.vb);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 36, (const void*)0);
+ glNormalPointer(GL_FLOAT, 36, (const void*)(sizeof(float)*3));
+ glColorPointer(3, GL_FLOAT, 36, (const void*)(sizeof(float)*6));
+
+ glDrawArrays(GL_TRIANGLES, 0, 3 * o.numTriangles);
+ CheckErrors("drawarrays");
+ }
+
+ // draw wireframe
+ glDisable(GL_POLYGON_OFFSET_FILL);
+ glPolygonMode(GL_FRONT, GL_LINE);
+ glPolygonMode(GL_BACK, GL_LINE);
+
+ glColor3f(0.0f, 0.0f, 0.4f);
+ for (size_t i = 0; i < drawObjects.size(); i++) {
+ DrawObject o = drawObjects[i];
+ if (o.vb < 1) {
+ continue;
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, o.vb);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 36, (const void*)0);
+ glNormalPointer(GL_FLOAT, 36, (const void*)(sizeof(float)*3));
+
+ glDrawArrays(GL_TRIANGLES, 0, 3 * o.numTriangles);
+ CheckErrors("drawarrays");
+ }
+}
+
+static void Init() {
+ trackball(curr_quat, 0, 0, 0, 0);
+
+ eye[0] = 0.0f;
+ eye[1] = 0.0f;
+ eye[2] = 3.0f;
+
+ lookat[0] = 0.0f;
+ lookat[1] = 0.0f;
+ lookat[2] = 0.0f;
+
+ up[0] = 0.0f;
+ up[1] = 1.0f;
+ up[2] = 0.0f;
+}
+
+
+int main(int argc, char **argv)
+{
+ if (argc < 2) {
+ std::cout << "Needs input.obj\n" << std::endl;
+ return 0;
+ }
+
+ Init();
+
+
+ if(!glfwInit()){
+ std::cerr << "Failed to initialize GLFW." << std::endl;
+ return -1;
+ }
+
+
+
+ window = glfwCreateWindow(width, height, "Obj viewer", NULL, NULL);
+ if(window == NULL){
+ std::cerr << "Failed to open GLFW window. " << std::endl;
+ glfwTerminate();
+ return 1;
+ }
+
+ glfwMakeContextCurrent(window);
+ glfwSwapInterval(1);
+
+ // Callback
+ glfwSetWindowSizeCallback(window, reshapeFunc);
+ glfwSetKeyCallback(window, keyboardFunc);
+ glfwSetMouseButtonCallback(window, clickFunc);
+ glfwSetCursorPosCallback(window, motionFunc);
+
+ glewExperimental = true;
+ if (glewInit() != GLEW_OK) {
+ std::cerr << "Failed to initialize GLEW." << std::endl;
+ return -1;
+ }
+
+ reshapeFunc(window, width, height);
+
+ float bmin[3], bmax[3];
+ if (false == LoadObjAndConvert(bmin, bmax, argv[1])) {
+ return -1;
+ }
+
+ float maxExtent = 0.5f * (bmax[0] - bmin[0]);
+ if (maxExtent < 0.5f * (bmax[1] - bmin[1])) {
+ maxExtent = 0.5f * (bmax[1] - bmin[1]);
+ }
+ if (maxExtent < 0.5f * (bmax[2] - bmin[2])) {
+ maxExtent = 0.5f * (bmax[2] - bmin[2]);
+ }
+
+ while(glfwWindowShouldClose(window) == GL_FALSE) {
+ glfwPollEvents();
+ glClearColor(0.1f, 0.2f, 0.3f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glEnable(GL_DEPTH_TEST);
+
+ // camera & rotate
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ GLfloat mat[4][4];
+ gluLookAt(eye[0], eye[1], eye[2], lookat[0], lookat[1], lookat[2], up[0], up[1], up[2]);
+ build_rotmatrix(mat, curr_quat);
+ glMultMatrixf(&mat[0][0]);
+
+ // Fit to -1, 1
+ glScalef(1.0f / maxExtent, 1.0f / maxExtent, 1.0f / maxExtent);
+
+ // Centerize object.
+ glTranslatef(-0.5*(bmax[0] + bmin[0]), -0.5*(bmax[1] + bmin[1]), -0.5*(bmax[2] + bmin[2]));
+
+ Draw(gDrawObjects);
+
+ glfwSwapBuffers(window);
+ }
+
+ glfwTerminate();
+}