// This file was extracted from the TCG Published // Trusted Platform Module Library // Part 4: Supporting Routines // Family "2.0" // Level 00 Revision 01.16 // October 30, 2014 #include "InternalRoutines.h" // // // LocalityGetAttributes() // // This function will convert a locality expressed as an integer into TPMA_LOCALITY form. // The function returns the locality attribute. // TPMA_LOCALITY LocalityGetAttributes( UINT8 locality // IN: locality value ) { TPMA_LOCALITY locality_attributes; BYTE *localityAsByte = (BYTE *)&locality_attributes; MemorySet(&locality_attributes, 0, sizeof(TPMA_LOCALITY)); switch(locality) { case 0: locality_attributes.locZero = SET; break; case 1: locality_attributes.locOne = SET; break; case 2: locality_attributes.locTwo = SET; break; case 3: locality_attributes.locThree = SET; break; case 4: locality_attributes.locFour = SET; break; default: pAssert(locality > 31); *localityAsByte = locality; break; } return locality_attributes; }