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authorJohny Lin <johnylin@google.com>2018-01-03 16:48:10 +0800
committerJohny Lin <johnylin@google.com>2018-01-05 20:40:57 +0800
commit0deb659ab57ad7d9bac1c025cb5dd182946bc9f8 (patch)
tree9b4ca8f72a68a44b27fb7d649c54f76819bcf425 /Android.mk
parent3a3eb60fe4668155c3ba21bb823e92956cc2de4b (diff)
downloadv4l2_codec2-0deb659ab57ad7d9bac1c025cb5dd182946bc9f8.tar.gz
Codec2: code update for running on ARC++P/master
There are many library usage difference between ARC++N and ARC++P. For now I use the definition ANDROID_VERSION_NYC to separate the codes. After ARC++P branch is stable enough, we could remove the ARC++N part and always develop on ARC++P. Note: this is skipped developing on Android-O Use C2AllocatorGralloc provided by framework on ARC++P for allocating graphic buffers. Bug: 71528947 Test: Build library and run native tests on kevin-arcnext w/ master-arc-dev (ARC++P) and bob (ARC++N) Change-Id: I00b608452b9934b24ce7cf463a8ce8fc2e22c906
Diffstat (limited to 'Android.mk')
-rw-r--r--Android.mk3
1 files changed, 1 insertions, 2 deletions
diff --git a/Android.mk b/Android.mk
index 7d2a1a9..55fb909 100644
--- a/Android.mk
+++ b/Android.mk
@@ -39,5 +39,4 @@ LOCAL_LDFLAGS := -Wl,-Bsymbolic
include $(BUILD_SHARED_LIBRARY)
-include $(TOP)/external/v4l2_codec2/vda/Android.mk
-include $(TOP)/external/v4l2_codec2/vndk/Android.mk
+include $(call all-makefiles-under,$(LOCAL_PATH))