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author | Johny Lin <johnylin@google.com> | 2018-01-03 16:48:10 +0800 |
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committer | Johny Lin <johnylin@google.com> | 2018-01-05 20:40:57 +0800 |
commit | 0deb659ab57ad7d9bac1c025cb5dd182946bc9f8 (patch) | |
tree | 9b4ca8f72a68a44b27fb7d649c54f76819bcf425 /Android.mk | |
parent | 3a3eb60fe4668155c3ba21bb823e92956cc2de4b (diff) | |
download | v4l2_codec2-0deb659ab57ad7d9bac1c025cb5dd182946bc9f8.tar.gz |
Codec2: code update for running on ARC++P/master
There are many library usage difference between ARC++N and ARC++P. For now I
use the definition ANDROID_VERSION_NYC to separate the codes. After ARC++P
branch is stable enough, we could remove the ARC++N part and always develop on
ARC++P.
Note: this is skipped developing on Android-O
Use C2AllocatorGralloc provided by framework on ARC++P for allocating graphic
buffers.
Bug: 71528947
Test: Build library and run native tests on kevin-arcnext w/ master-arc-dev
(ARC++P) and bob (ARC++N)
Change-Id: I00b608452b9934b24ce7cf463a8ce8fc2e22c906
Diffstat (limited to 'Android.mk')
-rw-r--r-- | Android.mk | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -39,5 +39,4 @@ LOCAL_LDFLAGS := -Wl,-Bsymbolic include $(BUILD_SHARED_LIBRARY) -include $(TOP)/external/v4l2_codec2/vda/Android.mk -include $(TOP)/external/v4l2_codec2/vndk/Android.mk +include $(call all-makefiles-under,$(LOCAL_PATH)) |