// Copyright 2011 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_ELEMENTS_H_ #define V8_ELEMENTS_H_ #include "objects.h" namespace v8 { namespace internal { // Abstract base class for handles that can operate on objects with differing // ElementsKinds. class ElementsAccessor { public: ElementsAccessor() { } virtual ~ElementsAccessor() { } virtual MaybeObject* Get(FixedArrayBase* backing_store, uint32_t key, JSObject* holder, Object* receiver) = 0; virtual MaybeObject* Delete(JSObject* holder, uint32_t key, JSReceiver::DeleteMode mode) = 0; virtual MaybeObject* AddElementsToFixedArray(FixedArrayBase* from, FixedArray* to, JSObject* holder, Object* receiver) = 0; // Returns a shared ElementsAccessor for the specified ElementsKind. static ElementsAccessor* ForKind(ElementsKind elements_kind) { ASSERT(elements_kind < kElementsKindCount); return elements_accessors_[elements_kind]; } static ElementsAccessor* ForArray(FixedArrayBase* array); static void InitializeOncePerProcess(); protected: friend class NonStrictArgumentsElementsAccessor; virtual uint32_t GetCapacity(FixedArrayBase* backing_store) = 0; virtual bool HasElementAtIndex(FixedArrayBase* backing_store, uint32_t index, JSObject* holder, Object* receiver) = 0; // Element handlers distinguish between indexes and keys when the manipulate // elements. Indexes refer to elements in terms of their location in the // underlying storage's backing store representation, and are between 0 // GetCapacity. Keys refer to elements in terms of the value that would be // specific in JavaScript to access the element. In most implementations, keys // are equivalent to indexes, and GetKeyForIndex returns the same value it is // passed. In the NumberDictionary ElementsAccessor, GetKeyForIndex maps the // index to a key using the KeyAt method on the NumberDictionary. virtual uint32_t GetKeyForIndex(FixedArrayBase* backing_store, uint32_t index) = 0; private: static ElementsAccessor** elements_accessors_; DISALLOW_COPY_AND_ASSIGN(ElementsAccessor); }; } } // namespace v8::internal #endif // V8_ELEMENTS_H_