// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "v8.h" #include "frames-inl.h" #include "mark-compact.h" #include "scopeinfo.h" #include "string-stream.h" #include "top.h" namespace v8 { namespace internal { PcToCodeCache::PcToCodeCacheEntry PcToCodeCache::cache_[PcToCodeCache::kPcToCodeCacheSize]; int SafeStackFrameIterator::active_count_ = 0; // Iterator that supports traversing the stack handlers of a // particular frame. Needs to know the top of the handler chain. class StackHandlerIterator BASE_EMBEDDED { public: StackHandlerIterator(const StackFrame* frame, StackHandler* handler) : limit_(frame->fp()), handler_(handler) { // Make sure the handler has already been unwound to this frame. ASSERT(frame->sp() <= handler->address()); } StackHandler* handler() const { return handler_; } bool done() { return handler_ == NULL || handler_->address() > limit_; } void Advance() { ASSERT(!done()); handler_ = handler_->next(); } private: const Address limit_; StackHandler* handler_; }; // ------------------------------------------------------------------------- #define INITIALIZE_SINGLETON(type, field) field##_(this), StackFrameIterator::StackFrameIterator() : STACK_FRAME_TYPE_LIST(INITIALIZE_SINGLETON) frame_(NULL), handler_(NULL), thread_(Top::GetCurrentThread()), fp_(NULL), sp_(NULL), advance_(&StackFrameIterator::AdvanceWithHandler) { Reset(); } StackFrameIterator::StackFrameIterator(ThreadLocalTop* t) : STACK_FRAME_TYPE_LIST(INITIALIZE_SINGLETON) frame_(NULL), handler_(NULL), thread_(t), fp_(NULL), sp_(NULL), advance_(&StackFrameIterator::AdvanceWithHandler) { Reset(); } StackFrameIterator::StackFrameIterator(bool use_top, Address fp, Address sp) : STACK_FRAME_TYPE_LIST(INITIALIZE_SINGLETON) frame_(NULL), handler_(NULL), thread_(use_top ? Top::GetCurrentThread() : NULL), fp_(use_top ? NULL : fp), sp_(sp), advance_(use_top ? &StackFrameIterator::AdvanceWithHandler : &StackFrameIterator::AdvanceWithoutHandler) { if (use_top || fp != NULL) { Reset(); } } #undef INITIALIZE_SINGLETON void StackFrameIterator::AdvanceWithHandler() { ASSERT(!done()); // Compute the state of the calling frame before restoring // callee-saved registers and unwinding handlers. This allows the // frame code that computes the caller state to access the top // handler and the value of any callee-saved register if needed. StackFrame::State state; StackFrame::Type type = frame_->GetCallerState(&state); // Unwind handlers corresponding to the current frame. StackHandlerIterator it(frame_, handler_); while (!it.done()) it.Advance(); handler_ = it.handler(); // Advance to the calling frame. frame_ = SingletonFor(type, &state); // When we're done iterating over the stack frames, the handler // chain must have been completely unwound. ASSERT(!done() || handler_ == NULL); } void StackFrameIterator::AdvanceWithoutHandler() { // A simpler version of Advance which doesn't care about handler. ASSERT(!done()); StackFrame::State state; StackFrame::Type type = frame_->GetCallerState(&state); frame_ = SingletonFor(type, &state); } void StackFrameIterator::Reset() { StackFrame::State state; StackFrame::Type type; if (thread_ != NULL) { type = ExitFrame::GetStateForFramePointer(Top::c_entry_fp(thread_), &state); handler_ = StackHandler::FromAddress(Top::handler(thread_)); } else { ASSERT(fp_ != NULL); state.fp = fp_; state.sp = sp_; state.pc_address = reinterpret_cast(StandardFrame::ComputePCAddress(fp_)); type = StackFrame::ComputeType(&state); } if (SingletonFor(type) == NULL) return; frame_ = SingletonFor(type, &state); } StackFrame* StackFrameIterator::SingletonFor(StackFrame::Type type, StackFrame::State* state) { if (type == StackFrame::NONE) return NULL; StackFrame* result = SingletonFor(type); ASSERT(result != NULL); result->state_ = *state; return result; } StackFrame* StackFrameIterator::SingletonFor(StackFrame::Type type) { #define FRAME_TYPE_CASE(type, field) \ case StackFrame::type: result = &field##_; break; StackFrame* result = NULL; switch (type) { case StackFrame::NONE: return NULL; STACK_FRAME_TYPE_LIST(FRAME_TYPE_CASE) default: break; } return result; #undef FRAME_TYPE_CASE } // ------------------------------------------------------------------------- StackTraceFrameIterator::StackTraceFrameIterator() { if (!done() && !IsValidFrame()) Advance(); } void StackTraceFrameIterator::Advance() { while (true) { JavaScriptFrameIterator::Advance(); if (done()) return; if (IsValidFrame()) return; } } bool StackTraceFrameIterator::IsValidFrame() { if (!frame()->function()->IsJSFunction()) return false; Object* script = JSFunction::cast(frame()->function())->shared()->script(); // Don't show functions from native scripts to user. return (script->IsScript() && Script::TYPE_NATIVE != Script::cast(script)->type()->value()); } // ------------------------------------------------------------------------- bool SafeStackFrameIterator::ExitFrameValidator::IsValidFP(Address fp) { if (!validator_.IsValid(fp)) return false; Address sp = ExitFrame::ComputeStackPointer(fp); if (!validator_.IsValid(sp)) return false; StackFrame::State state; ExitFrame::FillState(fp, sp, &state); if (!validator_.IsValid(reinterpret_cast
(state.pc_address))) { return false; } return *state.pc_address != NULL; } SafeStackFrameIterator::SafeStackFrameIterator( Address fp, Address sp, Address low_bound, Address high_bound) : maintainer_(), stack_validator_(low_bound, high_bound), is_valid_top_(IsValidTop(low_bound, high_bound)), is_valid_fp_(IsWithinBounds(low_bound, high_bound, fp)), is_working_iterator_(is_valid_top_ || is_valid_fp_), iteration_done_(!is_working_iterator_), iterator_(is_valid_top_, is_valid_fp_ ? fp : NULL, sp) { } bool SafeStackFrameIterator::IsValidTop(Address low_bound, Address high_bound) { Address fp = Top::c_entry_fp(Top::GetCurrentThread()); ExitFrameValidator validator(low_bound, high_bound); if (!validator.IsValidFP(fp)) return false; return Top::handler(Top::GetCurrentThread()) != NULL; } void SafeStackFrameIterator::Advance() { ASSERT(is_working_iterator_); ASSERT(!done()); StackFrame* last_frame = iterator_.frame(); Address last_sp = last_frame->sp(), last_fp = last_frame->fp(); // Before advancing to the next stack frame, perform pointer validity tests iteration_done_ = !IsValidFrame(last_frame) || !CanIterateHandles(last_frame, iterator_.handler()) || !IsValidCaller(last_frame); if (iteration_done_) return; iterator_.Advance(); if (iterator_.done()) return; // Check that we have actually moved to the previous frame in the stack StackFrame* prev_frame = iterator_.frame(); iteration_done_ = prev_frame->sp() < last_sp || prev_frame->fp() < last_fp; } bool SafeStackFrameIterator::CanIterateHandles(StackFrame* frame, StackHandler* handler) { // If StackIterator iterates over StackHandles, verify that // StackHandlerIterator can be instantiated (see StackHandlerIterator // constructor.) return !is_valid_top_ || (frame->sp() <= handler->address()); } bool SafeStackFrameIterator::IsValidFrame(StackFrame* frame) const { return IsValidStackAddress(frame->sp()) && IsValidStackAddress(frame->fp()); } bool SafeStackFrameIterator::IsValidCaller(StackFrame* frame) { StackFrame::State state; if (frame->is_entry() || frame->is_entry_construct()) { // See EntryFrame::GetCallerState. It computes the caller FP address // and calls ExitFrame::GetStateForFramePointer on it. We need to be // sure that caller FP address is valid. Address caller_fp = Memory::Address_at( frame->fp() + EntryFrameConstants::kCallerFPOffset); ExitFrameValidator validator(stack_validator_); if (!validator.IsValidFP(caller_fp)) return false; } else if (frame->is_arguments_adaptor()) { // See ArgumentsAdaptorFrame::GetCallerStackPointer. It assumes that // the number of arguments is stored on stack as Smi. We need to check // that it really an Smi. Object* number_of_args = reinterpret_cast(frame)-> GetExpression(0); if (!number_of_args->IsSmi()) { return false; } } frame->ComputeCallerState(&state); return IsValidStackAddress(state.sp) && IsValidStackAddress(state.fp) && iterator_.SingletonFor(frame->GetCallerState(&state)) != NULL; } void SafeStackFrameIterator::Reset() { if (is_working_iterator_) { iterator_.Reset(); iteration_done_ = false; } } // ------------------------------------------------------------------------- #ifdef ENABLE_LOGGING_AND_PROFILING SafeStackTraceFrameIterator::SafeStackTraceFrameIterator( Address fp, Address sp, Address low_bound, Address high_bound) : SafeJavaScriptFrameIterator(fp, sp, low_bound, high_bound) { if (!done() && !frame()->is_java_script()) Advance(); } void SafeStackTraceFrameIterator::Advance() { while (true) { SafeJavaScriptFrameIterator::Advance(); if (done()) return; if (frame()->is_java_script()) return; } } #endif bool StackFrame::HasHandler() const { StackHandlerIterator it(this, top_handler()); return !it.done(); } void StackFrame::IteratePc(ObjectVisitor* v, Address* pc_address, Code* holder) { Address pc = *pc_address; ASSERT(holder->contains(pc)); unsigned pc_offset = static_cast(pc - holder->instruction_start()); Object* code = holder; v->VisitPointer(&code); if (code != holder) { holder = reinterpret_cast(code); pc = holder->instruction_start() + pc_offset; *pc_address = pc; } } StackFrame::Type StackFrame::ComputeType(State* state) { ASSERT(state->fp != NULL); if (StandardFrame::IsArgumentsAdaptorFrame(state->fp)) { return ARGUMENTS_ADAPTOR; } // The marker and function offsets overlap. If the marker isn't a // smi then the frame is a JavaScript frame -- and the marker is // really the function. const int offset = StandardFrameConstants::kMarkerOffset; Object* marker = Memory::Object_at(state->fp + offset); if (!marker->IsSmi()) return JAVA_SCRIPT; return static_cast(Smi::cast(marker)->value()); } StackFrame::Type StackFrame::GetCallerState(State* state) const { ComputeCallerState(state); return ComputeType(state); } Code* EntryFrame::unchecked_code() const { return Heap::raw_unchecked_js_entry_code(); } void EntryFrame::ComputeCallerState(State* state) const { GetCallerState(state); } void EntryFrame::SetCallerFp(Address caller_fp) { const int offset = EntryFrameConstants::kCallerFPOffset; Memory::Address_at(this->fp() + offset) = caller_fp; } StackFrame::Type EntryFrame::GetCallerState(State* state) const { const int offset = EntryFrameConstants::kCallerFPOffset; Address fp = Memory::Address_at(this->fp() + offset); return ExitFrame::GetStateForFramePointer(fp, state); } Code* EntryConstructFrame::unchecked_code() const { return Heap::raw_unchecked_js_construct_entry_code(); } Object*& ExitFrame::code_slot() const { const int offset = ExitFrameConstants::kCodeOffset; return Memory::Object_at(fp() + offset); } Code* ExitFrame::unchecked_code() const { return reinterpret_cast(code_slot()); } void ExitFrame::ComputeCallerState(State* state) const { // Setup the caller state. state->sp = caller_sp(); state->fp = Memory::Address_at(fp() + ExitFrameConstants::kCallerFPOffset); state->pc_address = reinterpret_cast(fp() + ExitFrameConstants::kCallerPCOffset); } void ExitFrame::SetCallerFp(Address caller_fp) { Memory::Address_at(fp() + ExitFrameConstants::kCallerFPOffset) = caller_fp; } void ExitFrame::Iterate(ObjectVisitor* v) const { // The arguments are traversed as part of the expression stack of // the calling frame. IteratePc(v, pc_address(), code()); v->VisitPointer(&code_slot()); } Address ExitFrame::GetCallerStackPointer() const { return fp() + ExitFrameConstants::kCallerSPDisplacement; } StackFrame::Type ExitFrame::GetStateForFramePointer(Address fp, State* state) { if (fp == 0) return NONE; Address sp = ComputeStackPointer(fp); FillState(fp, sp, state); ASSERT(*state->pc_address != NULL); return EXIT; } void ExitFrame::FillState(Address fp, Address sp, State* state) { state->sp = sp; state->fp = fp; state->pc_address = reinterpret_cast(sp - 1 * kPointerSize); } Address StandardFrame::GetExpressionAddress(int n) const { const int offset = StandardFrameConstants::kExpressionsOffset; return fp() + offset - n * kPointerSize; } int StandardFrame::ComputeExpressionsCount() const { const int offset = StandardFrameConstants::kExpressionsOffset + kPointerSize; Address base = fp() + offset; Address limit = sp(); ASSERT(base >= limit); // stack grows downwards // Include register-allocated locals in number of expressions. return static_cast((base - limit) / kPointerSize); } void StandardFrame::ComputeCallerState(State* state) const { state->sp = caller_sp(); state->fp = caller_fp(); state->pc_address = reinterpret_cast(ComputePCAddress(fp())); } void StandardFrame::SetCallerFp(Address caller_fp) { Memory::Address_at(fp() + StandardFrameConstants::kCallerFPOffset) = caller_fp; } bool StandardFrame::IsExpressionInsideHandler(int n) const { Address address = GetExpressionAddress(n); for (StackHandlerIterator it(this, top_handler()); !it.done(); it.Advance()) { if (it.handler()->includes(address)) return true; } return false; } Object* JavaScriptFrame::GetParameter(int index) const { ASSERT(index >= 0 && index < ComputeParametersCount()); const int offset = JavaScriptFrameConstants::kParam0Offset; return Memory::Object_at(caller_sp() + offset - (index * kPointerSize)); } int JavaScriptFrame::ComputeParametersCount() const { Address base = caller_sp() + JavaScriptFrameConstants::kReceiverOffset; Address limit = fp() + JavaScriptFrameConstants::kSavedRegistersOffset; return static_cast((base - limit) / kPointerSize); } bool JavaScriptFrame::IsConstructor() const { Address fp = caller_fp(); if (has_adapted_arguments()) { // Skip the arguments adaptor frame and look at the real caller. fp = Memory::Address_at(fp + StandardFrameConstants::kCallerFPOffset); } return IsConstructFrame(fp); } Code* JavaScriptFrame::unchecked_code() const { JSFunction* function = JSFunction::cast(this->function()); return function->unchecked_code(); } int JavaScriptFrame::GetProvidedParametersCount() const { return ComputeParametersCount(); } Address JavaScriptFrame::GetCallerStackPointer() const { int arguments; if (Heap::gc_state() != Heap::NOT_IN_GC || SafeStackFrameIterator::is_active()) { // If the we are currently iterating the safe stack the // arguments for frames are traversed as if they were // expression stack elements of the calling frame. The reason for // this rather strange decision is that we cannot access the // function during mark-compact GCs when objects may have been marked. // In fact accessing heap objects (like function->shared() below) // at all during GC is problematic. arguments = 0; } else { // Compute the number of arguments by getting the number of formal // parameters of the function. We must remember to take the // receiver into account (+1). JSFunction* function = JSFunction::cast(this->function()); arguments = function->shared()->formal_parameter_count() + 1; } const int offset = StandardFrameConstants::kCallerSPOffset; return fp() + offset + (arguments * kPointerSize); } Address ArgumentsAdaptorFrame::GetCallerStackPointer() const { const int arguments = Smi::cast(GetExpression(0))->value(); const int offset = StandardFrameConstants::kCallerSPOffset; return fp() + offset + (arguments + 1) * kPointerSize; } Address InternalFrame::GetCallerStackPointer() const { // Internal frames have no arguments. The stack pointer of the // caller is at a fixed offset from the frame pointer. return fp() + StandardFrameConstants::kCallerSPOffset; } Code* ArgumentsAdaptorFrame::unchecked_code() const { return Builtins::builtin(Builtins::ArgumentsAdaptorTrampoline); } Code* InternalFrame::unchecked_code() const { const int offset = InternalFrameConstants::kCodeOffset; Object* code = Memory::Object_at(fp() + offset); ASSERT(code != NULL); return reinterpret_cast(code); } void StackFrame::PrintIndex(StringStream* accumulator, PrintMode mode, int index) { accumulator->Add((mode == OVERVIEW) ? "%5d: " : "[%d]: ", index); } void JavaScriptFrame::Print(StringStream* accumulator, PrintMode mode, int index) const { HandleScope scope; Object* receiver = this->receiver(); Object* function = this->function(); accumulator->PrintSecurityTokenIfChanged(function); PrintIndex(accumulator, mode, index); Code* code = NULL; if (IsConstructor()) accumulator->Add("new "); accumulator->PrintFunction(function, receiver, &code); Handle scope_info(SerializedScopeInfo::Empty()); if (function->IsJSFunction()) { Handle shared(JSFunction::cast(function)->shared()); scope_info = Handle(shared->scope_info()); Object* script_obj = shared->script(); if (script_obj->IsScript()) { Handle