// Copyright 2011 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_FULL_CODEGEN_H_ #define V8_FULL_CODEGEN_H_ #include "v8.h" #include "allocation.h" #include "ast.h" #include "code-stubs.h" #include "codegen.h" #include "compiler.h" namespace v8 { namespace internal { // Forward declarations. class JumpPatchSite; // AST node visitor which can tell whether a given statement will be breakable // when the code is compiled by the full compiler in the debugger. This means // that there will be an IC (load/store/call) in the code generated for the // debugger to piggybag on. class BreakableStatementChecker: public AstVisitor { public: BreakableStatementChecker() : is_breakable_(false) {} void Check(Statement* stmt); void Check(Expression* stmt); bool is_breakable() { return is_breakable_; } private: // AST node visit functions. #define DECLARE_VISIT(type) virtual void Visit##type(type* node); AST_NODE_LIST(DECLARE_VISIT) #undef DECLARE_VISIT bool is_breakable_; DISALLOW_COPY_AND_ASSIGN(BreakableStatementChecker); }; // ----------------------------------------------------------------------------- // Full code generator. class FullCodeGenerator: public AstVisitor { public: enum State { NO_REGISTERS, TOS_REG }; explicit FullCodeGenerator(MacroAssembler* masm) : masm_(masm), info_(NULL), scope_(NULL), nesting_stack_(NULL), loop_depth_(0), stack_height_(0), context_(NULL), bailout_entries_(0), stack_checks_(2), // There's always at least one. forward_bailout_stack_(NULL), forward_bailout_pending_(NULL) { } static bool MakeCode(CompilationInfo* info); void Generate(CompilationInfo* info); void PopulateDeoptimizationData(Handle code); class StateField : public BitField { }; class PcField : public BitField { }; static const char* State2String(State state) { switch (state) { case NO_REGISTERS: return "NO_REGISTERS"; case TOS_REG: return "TOS_REG"; } UNREACHABLE(); return NULL; } private: class Breakable; class Iteration; class TestContext; class NestedStatement BASE_EMBEDDED { public: explicit NestedStatement(FullCodeGenerator* codegen) : codegen_(codegen) { // Link into codegen's nesting stack. previous_ = codegen->nesting_stack_; codegen->nesting_stack_ = this; } virtual ~NestedStatement() { // Unlink from codegen's nesting stack. ASSERT_EQ(this, codegen_->nesting_stack_); codegen_->nesting_stack_ = previous_; } virtual Breakable* AsBreakable() { return NULL; } virtual Iteration* AsIteration() { return NULL; } virtual bool IsContinueTarget(Statement* target) { return false; } virtual bool IsBreakTarget(Statement* target) { return false; } // Notify the statement that we are exiting it via break, continue, or // return and give it a chance to generate cleanup code. Return the // next outer statement in the nesting stack. We accumulate in // *stack_depth the amount to drop the stack and in *context_length the // number of context chain links to unwind as we traverse the nesting // stack from an exit to its target. virtual NestedStatement* Exit(int* stack_depth, int* context_length) { return previous_; } protected: MacroAssembler* masm() { return codegen_->masm(); } FullCodeGenerator* codegen_; NestedStatement* previous_; DISALLOW_COPY_AND_ASSIGN(NestedStatement); }; // A breakable statement such as a block. class Breakable : public NestedStatement { public: Breakable(FullCodeGenerator* codegen, BreakableStatement* statement) : NestedStatement(codegen), statement_(statement) { } virtual ~Breakable() {} virtual Breakable* AsBreakable() { return this; } virtual bool IsBreakTarget(Statement* target) { return statement() == target; } BreakableStatement* statement() { return statement_; } Label* break_label() { return &break_label_; } private: BreakableStatement* statement_; Label break_label_; }; // An iteration statement such as a while, for, or do loop. class Iteration : public Breakable { public: Iteration(FullCodeGenerator* codegen, IterationStatement* statement) : Breakable(codegen, statement) { } virtual ~Iteration() {} virtual Iteration* AsIteration() { return this; } virtual bool IsContinueTarget(Statement* target) { return statement() == target; } Label* continue_label() { return &continue_label_; } private: Label continue_label_; }; // A nested block statement. class NestedBlock : public Breakable { public: NestedBlock(FullCodeGenerator* codegen, Block* block) : Breakable(codegen, block) { } virtual ~NestedBlock() {} virtual NestedStatement* Exit(int* stack_depth, int* context_length) { if (statement()->AsBlock()->block_scope() != NULL) { ++(*context_length); } return previous_; }; }; // The try block of a try/catch statement. class TryCatch : public NestedStatement { public: explicit TryCatch(FullCodeGenerator* codegen) : NestedStatement(codegen) { } virtual ~TryCatch() {} virtual NestedStatement* Exit(int* stack_depth, int* context_length); }; // The try block of a try/finally statement. class TryFinally : public NestedStatement { public: TryFinally(FullCodeGenerator* codegen, Label* finally_entry) : NestedStatement(codegen), finally_entry_(finally_entry) { } virtual ~TryFinally() {} virtual NestedStatement* Exit(int* stack_depth, int* context_length); private: Label* finally_entry_; }; // The finally block of a try/finally statement. class Finally : public NestedStatement { public: static const int kElementCount = 2; explicit Finally(FullCodeGenerator* codegen) : NestedStatement(codegen) { } virtual ~Finally() {} virtual NestedStatement* Exit(int* stack_depth, int* context_length) { *stack_depth += kElementCount; return previous_; } }; // The body of a for/in loop. class ForIn : public Iteration { public: static const int kElementCount = 5; ForIn(FullCodeGenerator* codegen, ForInStatement* statement) : Iteration(codegen, statement) { } virtual ~ForIn() {} virtual NestedStatement* Exit(int* stack_depth, int* context_length) { *stack_depth += kElementCount; return previous_; } }; // The body of a with or catch. class WithOrCatch : public NestedStatement { public: explicit WithOrCatch(FullCodeGenerator* codegen) : NestedStatement(codegen) { } virtual ~WithOrCatch() {} virtual NestedStatement* Exit(int* stack_depth, int* context_length) { ++(*context_length); return previous_; } }; // The forward bailout stack keeps track of the expressions that can // bail out to just before the control flow is split in a child // node. The stack elements are linked together through the parent // link when visiting expressions in test contexts after requesting // bailout in child forwarding. class ForwardBailoutStack BASE_EMBEDDED { public: ForwardBailoutStack(Expression* expr, ForwardBailoutStack* parent) : expr_(expr), parent_(parent) { } Expression* expr() const { return expr_; } ForwardBailoutStack* parent() const { return parent_; } private: Expression* const expr_; ForwardBailoutStack* const parent_; }; // Type of a member function that generates inline code for a native function. typedef void (FullCodeGenerator::*InlineFunctionGenerator) (ZoneList*); static const InlineFunctionGenerator kInlineFunctionGenerators[]; // A platform-specific utility to overwrite the accumulator register // with a GC-safe value. void ClearAccumulator(); // Determine whether or not to inline the smi case for the given // operation. bool ShouldInlineSmiCase(Token::Value op); // Helper function to convert a pure value into a test context. The value // is expected on the stack or the accumulator, depending on the platform. // See the platform-specific implementation for details. void DoTest(Expression* condition, Label* if_true, Label* if_false, Label* fall_through); void DoTest(const TestContext* context); // Helper function to split control flow and avoid a branch to the // fall-through label if it is set up. #ifdef V8_TARGET_ARCH_MIPS void Split(Condition cc, Register lhs, const Operand& rhs, Label* if_true, Label* if_false, Label* fall_through); #else // All non-mips arch. void Split(Condition cc, Label* if_true, Label* if_false, Label* fall_through); #endif // V8_TARGET_ARCH_MIPS // Load the value of a known (PARAMETER, LOCAL, or CONTEXT) variable into // a register. Emits a context chain walk if if necessary (so does // SetVar) so avoid calling both on the same variable. void GetVar(Register destination, Variable* var); // Assign to a known (PARAMETER, LOCAL, or CONTEXT) variable. If it's in // the context, the write barrier will be emitted and source, scratch0, // scratch1 will be clobbered. Emits a context chain walk if if necessary // (so does GetVar) so avoid calling both on the same variable. void SetVar(Variable* var, Register source, Register scratch0, Register scratch1); // An operand used to read/write a stack-allocated (PARAMETER or LOCAL) // variable. Writing does not need the write barrier. MemOperand StackOperand(Variable* var); // An operand used to read/write a known (PARAMETER, LOCAL, or CONTEXT) // variable. May emit code to traverse the context chain, loading the // found context into the scratch register. Writing to this operand will // need the write barrier if location is CONTEXT. MemOperand VarOperand(Variable* var, Register scratch); // Forward the bailout responsibility for the given expression to // the next child visited (which must be in a test context). void ForwardBailoutToChild(Expression* expr); void VisitForEffect(Expression* expr) { EffectContext context(this); VisitInCurrentContext(expr); } void VisitForAccumulatorValue(Expression* expr) { AccumulatorValueContext context(this); VisitInCurrentContext(expr); } void VisitForStackValue(Expression* expr) { StackValueContext context(this); VisitInCurrentContext(expr); } void VisitForControl(Expression* expr, Label* if_true, Label* if_false, Label* fall_through) { TestContext context(this, expr, if_true, if_false, fall_through); VisitInCurrentContext(expr); } void VisitDeclarations(ZoneList* declarations); void DeclareGlobals(Handle pairs); int DeclareGlobalsFlags(); // Try to perform a comparison as a fast inlined literal compare if // the operands allow it. Returns true if the compare operations // has been matched and all code generated; false otherwise. bool TryLiteralCompare(CompareOperation* compare, Label* if_true, Label* if_false, Label* fall_through); // Platform-specific code for comparing the type of a value with // a given literal string. void EmitLiteralCompareTypeof(Expression* expr, Handle check, Label* if_true, Label* if_false, Label* fall_through); // Platform-specific code for strict equality comparison with // the undefined value. void EmitLiteralCompareUndefined(Expression* expr, Label* if_true, Label* if_false, Label* fall_through); // Bailout support. void PrepareForBailout(Expression* node, State state); void PrepareForBailoutForId(int id, State state); // Record a call's return site offset, used to rebuild the frame if the // called function was inlined at the site. void RecordJSReturnSite(Call* call); // Prepare for bailout before a test (or compare) and branch. If // should_normalize, then the following comparison will not handle the // canonical JS true value so we will insert a (dead) test against true at // the actual bailout target from the optimized code. If not // should_normalize, the true and false labels are ignored. void PrepareForBailoutBeforeSplit(State state, bool should_normalize, Label* if_true, Label* if_false); // Platform-specific code for a variable, constant, or function // declaration. Functions have an initial value. void EmitDeclaration(VariableProxy* proxy, Variable::Mode mode, FunctionLiteral* function, int* global_count); // Platform-specific code for checking the stack limit at the back edge of // a loop. void EmitStackCheck(IterationStatement* stmt); // Record the OSR AST id corresponding to a stack check in the code. void RecordStackCheck(int osr_ast_id); // Emit a table of stack check ids and pcs into the code stream. Return // the offset of the start of the table. unsigned EmitStackCheckTable(); // Platform-specific return sequence void EmitReturnSequence(); // Platform-specific code sequences for calls void EmitCallWithStub(Call* expr, CallFunctionFlags flags); void EmitCallWithIC(Call* expr, Handle name, RelocInfo::Mode mode); void EmitKeyedCallWithIC(Call* expr, Expression* key); // Platform-specific code for inline runtime calls. InlineFunctionGenerator FindInlineFunctionGenerator(Runtime::FunctionId id); void EmitInlineRuntimeCall(CallRuntime* expr); #define EMIT_INLINE_RUNTIME_CALL(name, x, y) \ void Emit##name(ZoneList* arguments); INLINE_FUNCTION_LIST(EMIT_INLINE_RUNTIME_CALL) INLINE_RUNTIME_FUNCTION_LIST(EMIT_INLINE_RUNTIME_CALL) #undef EMIT_INLINE_RUNTIME_CALL // Platform-specific code for loading variables. void EmitLoadGlobalCheckExtensions(Variable* var, TypeofState typeof_state, Label* slow); MemOperand ContextSlotOperandCheckExtensions(Variable* var, Label* slow); void EmitDynamicLookupFastCase(Variable* var, TypeofState typeof_state, Label* slow, Label* done); void EmitVariableLoad(VariableProxy* proxy); enum ResolveEvalFlag { SKIP_CONTEXT_LOOKUP, PERFORM_CONTEXT_LOOKUP }; // Expects the arguments and the function already pushed. void EmitResolvePossiblyDirectEval(ResolveEvalFlag flag, int arg_count); // Platform-specific support for allocating a new closure based on // the given function info. void EmitNewClosure(Handle info, bool pretenure); // Platform-specific support for compiling assignments. // Load a value from a named property. // The receiver is left on the stack by the IC. void EmitNamedPropertyLoad(Property* expr); // Load a value from a keyed property. // The receiver and the key is left on the stack by the IC. void EmitKeyedPropertyLoad(Property* expr); // Apply the compound assignment operator. Expects the left operand on top // of the stack and the right one in the accumulator. void EmitBinaryOp(BinaryOperation* expr, Token::Value op, OverwriteMode mode); // Helper functions for generating inlined smi code for certain // binary operations. void EmitInlineSmiBinaryOp(BinaryOperation* expr, Token::Value op, OverwriteMode mode, Expression* left, Expression* right); // Assign to the given expression as if via '='. The right-hand-side value // is expected in the accumulator. void EmitAssignment(Expression* expr, int bailout_ast_id); // Complete a variable assignment. The right-hand-side value is expected // in the accumulator. void EmitVariableAssignment(Variable* var, Token::Value op); // Complete a named property assignment. The receiver is expected on top // of the stack and the right-hand-side value in the accumulator. void EmitNamedPropertyAssignment(Assignment* expr); // Complete a keyed property assignment. The receiver and key are // expected on top of the stack and the right-hand-side value in the // accumulator. void EmitKeyedPropertyAssignment(Assignment* expr); void SetFunctionPosition(FunctionLiteral* fun); void SetReturnPosition(FunctionLiteral* fun); void SetStatementPosition(Statement* stmt); void SetExpressionPosition(Expression* expr, int pos); void SetStatementPosition(int pos); void SetSourcePosition(int pos); // Non-local control flow support. void EnterFinallyBlock(); void ExitFinallyBlock(); // Loop nesting counter. int loop_depth() { return loop_depth_; } void increment_loop_depth() { loop_depth_++; } void decrement_loop_depth() { ASSERT(loop_depth_ > 0); loop_depth_--; } #if defined(V8_TARGET_ARCH_IA32) int stack_height() { return stack_height_; } void set_stack_height(int depth) { stack_height_ = depth; } void increment_stack_height() { stack_height_++; } void increment_stack_height(int delta) { stack_height_ += delta; } void decrement_stack_height() { if (FLAG_verify_stack_height) { ASSERT(stack_height_ > 0); } stack_height_--; } void decrement_stack_height(int delta) { stack_height_-= delta; if (FLAG_verify_stack_height) { ASSERT(stack_height_ >= 0); } } // Call this function only if FLAG_verify_stack_height is true. void verify_stack_height(); // Generates a runtime check of esp - ebp. #else int stack_height() { return 0; } void set_stack_height(int depth) {} void increment_stack_height() {} void increment_stack_height(int delta) {} void decrement_stack_height() {} void decrement_stack_height(int delta) {} void verify_stack_height() {} #endif // V8_TARGET_ARCH_IA32 MacroAssembler* masm() { return masm_; } class ExpressionContext; const ExpressionContext* context() { return context_; } void set_new_context(const ExpressionContext* context) { context_ = context; } Handle