// Copyright 2011 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // This module contains the platform-specific code. This make the rest of the // code less dependent on operating system, compilers and runtime libraries. // This module does specifically not deal with differences between different // processor architecture. // The platform classes have the same definition for all platforms. The // implementation for a particular platform is put in platform_.cc. // The build system then uses the implementation for the target platform. // // This design has been chosen because it is simple and fast. Alternatively, // the platform dependent classes could have been implemented using abstract // superclasses with virtual methods and having specializations for each // platform. This design was rejected because it was more complicated and // slower. It would require factory methods for selecting the right // implementation and the overhead of virtual methods for performance // sensitive like mutex locking/unlocking. #ifndef V8_PLATFORM_H_ #define V8_PLATFORM_H_ #ifdef __sun # ifndef signbit int signbit(double x); # endif #endif // GCC specific stuff #ifdef __GNUC__ // Needed for va_list on at least MinGW and Android. #include #define __GNUC_VERSION__ (__GNUC__ * 10000 + __GNUC_MINOR__ * 100) #endif // __GNUC__ // Windows specific stuff. #ifdef WIN32 // Microsoft Visual C++ specific stuff. #ifdef _MSC_VER #include "win32-math.h" int strncasecmp(const char* s1, const char* s2, int n); #endif // _MSC_VER // Random is missing on both Visual Studio and MinGW. int random(); #endif // WIN32 #include "atomicops.h" #include "platform-tls.h" #include "utils.h" #include "v8globals.h" namespace v8 { namespace internal { // Use AtomicWord for a machine-sized pointer. It is assumed that // reads and writes of naturally aligned values of this type are atomic. typedef intptr_t AtomicWord; class Semaphore; class Mutex; double ceiling(double x); double modulo(double x, double y); // Forward declarations. class Socket; // ---------------------------------------------------------------------------- // OS // // This class has static methods for the different platform specific // functions. Add methods here to cope with differences between the // supported platforms. class OS { public: // Initializes the platform OS support. Called once at VM startup. static void Setup(); // Returns the accumulated user time for thread. This routine // can be used for profiling. The implementation should // strive for high-precision timer resolution, preferable // micro-second resolution. static int GetUserTime(uint32_t* secs, uint32_t* usecs); // Get a tick counter normalized to one tick per microsecond. // Used for calculating time intervals. static int64_t Ticks(); // Returns current time as the number of milliseconds since // 00:00:00 UTC, January 1, 1970. static double TimeCurrentMillis(); // Returns a string identifying the current time zone. The // timestamp is used for determining if DST is in effect. static const char* LocalTimezone(double time); // Returns the local time offset in milliseconds east of UTC without // taking daylight savings time into account. static double LocalTimeOffset(); // Returns the daylight savings offset for the given time. static double DaylightSavingsOffset(double time); // Returns last OS error. static int GetLastError(); static FILE* FOpen(const char* path, const char* mode); static bool Remove(const char* path); // Opens a temporary file, the file is auto removed on close. static FILE* OpenTemporaryFile(); // Log file open mode is platform-dependent due to line ends issues. static const char* const LogFileOpenMode; // Print output to console. This is mostly used for debugging output. // On platforms that has standard terminal output, the output // should go to stdout. static void Print(const char* format, ...); static void VPrint(const char* format, va_list args); // Print output to a file. This is mostly used for debugging output. static void FPrint(FILE* out, const char* format, ...); static void VFPrint(FILE* out, const char* format, va_list args); // Print error output to console. This is mostly used for error message // output. On platforms that has standard terminal output, the output // should go to stderr. static void PrintError(const char* format, ...); static void VPrintError(const char* format, va_list args); // Allocate/Free memory used by JS heap. Pages are readable/writable, but // they are not guaranteed to be executable unless 'executable' is true. // Returns the address of allocated memory, or NULL if failed. static void* Allocate(const size_t requested, size_t* allocated, bool is_executable); static void Free(void* address, const size_t size); // Mark code segments non-writable. static void ProtectCode(void* address, const size_t size); // Assign memory as a guard page so that access will cause an exception. static void Guard(void* address, const size_t size); // Get the Alignment guaranteed by Allocate(). static size_t AllocateAlignment(); // Returns an indication of whether a pointer is in a space that // has been allocated by Allocate(). This method may conservatively // always return false, but giving more accurate information may // improve the robustness of the stack dump code in the presence of // heap corruption. static bool IsOutsideAllocatedSpace(void* pointer); // Sleep for a number of milliseconds. static void Sleep(const int milliseconds); // Abort the current process. static void Abort(); // Debug break. static void DebugBreak(); // Walk the stack. static const int kStackWalkError = -1; static const int kStackWalkMaxNameLen = 256; static const int kStackWalkMaxTextLen = 256; struct StackFrame { void* address; char text[kStackWalkMaxTextLen]; }; static int StackWalk(Vector frames); // Factory method for creating platform dependent Mutex. // Please use delete to reclaim the storage for the returned Mutex. static Mutex* CreateMutex(); // Factory method for creating platform dependent Semaphore. // Please use delete to reclaim the storage for the returned Semaphore. static Semaphore* CreateSemaphore(int count); // Factory method for creating platform dependent Socket. // Please use delete to reclaim the storage for the returned Socket. static Socket* CreateSocket(); class MemoryMappedFile { public: static MemoryMappedFile* open(const char* name); static MemoryMappedFile* create(const char* name, int size, void* initial); virtual ~MemoryMappedFile() { } virtual void* memory() = 0; virtual int size() = 0; }; // Safe formatting print. Ensures that str is always null-terminated. // Returns the number of chars written, or -1 if output was truncated. static int SNPrintF(Vector str, const char* format, ...); static int VSNPrintF(Vector str, const char* format, va_list args); static char* StrChr(char* str, int c); static void StrNCpy(Vector dest, const char* src, size_t n); // Support for the profiler. Can do nothing, in which case ticks // occuring in shared libraries will not be properly accounted for. static void LogSharedLibraryAddresses(); // Support for the profiler. Notifies the external profiling // process that a code moving garbage collection starts. Can do // nothing, in which case the code objects must not move (e.g., by // using --never-compact) if accurate profiling is desired. static void SignalCodeMovingGC(); // The return value indicates the CPU features we are sure of because of the // OS. For example MacOSX doesn't run on any x86 CPUs that don't have SSE2 // instructions. // This is a little messy because the interpretation is subject to the cross // of the CPU and the OS. The bits in the answer correspond to the bit // positions indicated by the members of the CpuFeature enum from globals.h static uint64_t CpuFeaturesImpliedByPlatform(); // Maximum size of the virtual memory. 0 means there is no artificial // limit. static intptr_t MaxVirtualMemory(); // Returns the double constant NAN static double nan_value(); // Support runtime detection of VFP3 on ARM CPUs. static bool ArmCpuHasFeature(CpuFeature feature); // Support runtime detection of whether the hard float option of the // EABI is used. static bool ArmUsingHardFloat(); // Support runtime detection of FPU on MIPS CPUs. static bool MipsCpuHasFeature(CpuFeature feature); // Returns the activation frame alignment constraint or zero if // the platform doesn't care. Guaranteed to be a power of two. static int ActivationFrameAlignment(); static void ReleaseStore(volatile AtomicWord* ptr, AtomicWord value); #if defined(V8_TARGET_ARCH_IA32) // Copy memory area to disjoint memory area. static void MemCopy(void* dest, const void* src, size_t size); // Limit below which the extra overhead of the MemCopy function is likely // to outweigh the benefits of faster copying. static const int kMinComplexMemCopy = 64; typedef void (*MemCopyFunction)(void* dest, const void* src, size_t size); #else // V8_TARGET_ARCH_IA32 static void MemCopy(void* dest, const void* src, size_t size) { memcpy(dest, src, size); } static const int kMinComplexMemCopy = 256; #endif // V8_TARGET_ARCH_IA32 private: static const int msPerSecond = 1000; DISALLOW_IMPLICIT_CONSTRUCTORS(OS); }; class VirtualMemory { public: // Reserves virtual memory with size. explicit VirtualMemory(size_t size); ~VirtualMemory(); // Returns whether the memory has been reserved. bool IsReserved(); // Returns the start address of the reserved memory. void* address() { ASSERT(IsReserved()); return address_; } // Returns the size of the reserved memory. size_t size() { return size_; } // Commits real memory. Returns whether the operation succeeded. bool Commit(void* address, size_t size, bool is_executable); // Uncommit real memory. Returns whether the operation succeeded. bool Uncommit(void* address, size_t size); private: void* address_; // Start address of the virtual memory. size_t size_; // Size of the virtual memory. }; // ---------------------------------------------------------------------------- // Thread // // Thread objects are used for creating and running threads. When the start() // method is called the new thread starts running the run() method in the new // thread. The Thread object should not be deallocated before the thread has // terminated. class Thread { public: // Opaque data type for thread-local storage keys. // LOCAL_STORAGE_KEY_MIN_VALUE and LOCAL_STORAGE_KEY_MAX_VALUE are specified // to ensure that enumeration type has correct value range (see Issue 830 for // more details). enum LocalStorageKey { LOCAL_STORAGE_KEY_MIN_VALUE = kMinInt, LOCAL_STORAGE_KEY_MAX_VALUE = kMaxInt }; struct Options { Options() : name("v8:"), stack_size(0) {} const char* name; int stack_size; }; // Create new thread. explicit Thread(const Options& options); explicit Thread(const char* name); virtual ~Thread(); // Start new thread by calling the Run() method in the new thread. void Start(); // Wait until thread terminates. void Join(); inline const char* name() const { return name_; } // Abstract method for run handler. virtual void Run() = 0; // Thread-local storage. static LocalStorageKey CreateThreadLocalKey(); static void DeleteThreadLocalKey(LocalStorageKey key); static void* GetThreadLocal(LocalStorageKey key); static int GetThreadLocalInt(LocalStorageKey key) { return static_cast(reinterpret_cast(GetThreadLocal(key))); } static void SetThreadLocal(LocalStorageKey key, void* value); static void SetThreadLocalInt(LocalStorageKey key, int value) { SetThreadLocal(key, reinterpret_cast(static_cast(value))); } static bool HasThreadLocal(LocalStorageKey key) { return GetThreadLocal(key) != NULL; } #ifdef V8_FAST_TLS_SUPPORTED static inline void* GetExistingThreadLocal(LocalStorageKey key) { void* result = reinterpret_cast( InternalGetExistingThreadLocal(static_cast(key))); ASSERT(result == GetThreadLocal(key)); return result; } #else static inline void* GetExistingThreadLocal(LocalStorageKey key) { return GetThreadLocal(key); } #endif // A hint to the scheduler to let another thread run. static void YieldCPU(); // The thread name length is limited to 16 based on Linux's implementation of // prctl(). static const int kMaxThreadNameLength = 16; class PlatformData; PlatformData* data() { return data_; } private: void set_name(const char *name); PlatformData* data_; char name_[kMaxThreadNameLength]; int stack_size_; DISALLOW_COPY_AND_ASSIGN(Thread); }; // ---------------------------------------------------------------------------- // Mutex // // Mutexes are used for serializing access to non-reentrant sections of code. // The implementations of mutex should allow for nested/recursive locking. class Mutex { public: virtual ~Mutex() {} // Locks the given mutex. If the mutex is currently unlocked, it becomes // locked and owned by the calling thread, and immediately. If the mutex // is already locked by another thread, suspends the calling thread until // the mutex is unlocked. virtual int Lock() = 0; // Unlocks the given mutex. The mutex is assumed to be locked and owned by // the calling thread on entrance. virtual int Unlock() = 0; // Tries to lock the given mutex. Returns whether the mutex was // successfully locked. virtual bool TryLock() = 0; }; // ---------------------------------------------------------------------------- // ScopedLock // // Stack-allocated ScopedLocks provide block-scoped locking and // unlocking of a mutex. class ScopedLock { public: explicit ScopedLock(Mutex* mutex): mutex_(mutex) { ASSERT(mutex_ != NULL); mutex_->Lock(); } ~ScopedLock() { mutex_->Unlock(); } private: Mutex* mutex_; DISALLOW_COPY_AND_ASSIGN(ScopedLock); }; // ---------------------------------------------------------------------------- // Semaphore // // A semaphore object is a synchronization object that maintains a count. The // count is decremented each time a thread completes a wait for the semaphore // object and incremented each time a thread signals the semaphore. When the // count reaches zero, threads waiting for the semaphore blocks until the // count becomes non-zero. class Semaphore { public: virtual ~Semaphore() {} // Suspends the calling thread until the semaphore counter is non zero // and then decrements the semaphore counter. virtual void Wait() = 0; // Suspends the calling thread until the counter is non zero or the timeout // time has passsed. If timeout happens the return value is false and the // counter is unchanged. Otherwise the semaphore counter is decremented and // true is returned. The timeout value is specified in microseconds. virtual bool Wait(int timeout) = 0; // Increments the semaphore counter. virtual void Signal() = 0; }; // ---------------------------------------------------------------------------- // Socket // class Socket { public: virtual ~Socket() {} // Server initialization. virtual bool Bind(const int port) = 0; virtual bool Listen(int backlog) const = 0; virtual Socket* Accept() const = 0; // Client initialization. virtual bool Connect(const char* host, const char* port) = 0; // Shutdown socket for both read and write. This causes blocking Send and // Receive calls to exit. After Shutdown the Socket object cannot be used for // any communication. virtual bool Shutdown() = 0; // Data Transimission virtual int Send(const char* data, int len) const = 0; virtual int Receive(char* data, int len) const = 0; // Set the value of the SO_REUSEADDR socket option. virtual bool SetReuseAddress(bool reuse_address) = 0; virtual bool IsValid() const = 0; static bool Setup(); static int LastError(); static uint16_t HToN(uint16_t value); static uint16_t NToH(uint16_t value); static uint32_t HToN(uint32_t value); static uint32_t NToH(uint32_t value); }; // ---------------------------------------------------------------------------- // Sampler // // A sampler periodically samples the state of the VM and optionally // (if used for profiling) the program counter and stack pointer for // the thread that created it. // TickSample captures the information collected for each sample. class TickSample { public: TickSample() : state(OTHER), pc(NULL), sp(NULL), fp(NULL), tos(NULL), frames_count(0), has_external_callback(false) {} StateTag state; // The state of the VM. Address pc; // Instruction pointer. Address sp; // Stack pointer. Address fp; // Frame pointer. union { Address tos; // Top stack value (*sp). Address external_callback; }; static const int kMaxFramesCount = 64; Address stack[kMaxFramesCount]; // Call stack. int frames_count : 8; // Number of captured frames. bool has_external_callback : 1; }; class Sampler { public: // Initialize sampler. Sampler(Isolate* isolate, int interval); virtual ~Sampler(); int interval() const { return interval_; } // Performs stack sampling. void SampleStack(TickSample* sample) { DoSampleStack(sample); IncSamplesTaken(); } // This method is called for each sampling period with the current // program counter. virtual void Tick(TickSample* sample) = 0; // Start and stop sampler. void Start(); void Stop(); // Is the sampler used for profiling? bool IsProfiling() const { return NoBarrier_Load(&profiling_) > 0; } void IncreaseProfilingDepth() { NoBarrier_AtomicIncrement(&profiling_, 1); } void DecreaseProfilingDepth() { NoBarrier_AtomicIncrement(&profiling_, -1); } // Whether the sampler is running (that is, consumes resources). bool IsActive() const { return NoBarrier_Load(&active_); } Isolate* isolate() { return isolate_; } // Used in tests to make sure that stack sampling is performed. int samples_taken() const { return samples_taken_; } void ResetSamplesTaken() { samples_taken_ = 0; } class PlatformData; PlatformData* data() { return data_; } PlatformData* platform_data() { return data_; } protected: virtual void DoSampleStack(TickSample* sample) = 0; private: void SetActive(bool value) { NoBarrier_Store(&active_, value); } void IncSamplesTaken() { if (++samples_taken_ < 0) samples_taken_ = 0; } Isolate* isolate_; const int interval_; Atomic32 profiling_; Atomic32 active_; PlatformData* data_; // Platform specific data. int samples_taken_; // Counts stack samples taken. DISALLOW_IMPLICIT_CONSTRUCTORS(Sampler); }; } } // namespace v8::internal #endif // V8_PLATFORM_H_