// Copyright 2006-2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_SCOPEINFO_H_ #define V8_SCOPEINFO_H_ #include "variables.h" #include "zone-inl.h" namespace v8 { namespace internal { // Scope information represents information about a functions's // scopes (currently only one, because we don't do any inlining) // and the allocation of the scope's variables. Scope information // is stored in a compressed form with Code objects and is used // at runtime (stack dumps, deoptimization, etc.). // // Historical note: In other VMs built by this team, ScopeInfo was // usually called DebugInfo since the information was used (among // other things) for on-demand debugging (Self, Smalltalk). However, // DebugInfo seems misleading, since this information is primarily used // in debugging-unrelated contexts. // Forward defined as // template class ScopeInfo; template class ScopeInfo BASE_EMBEDDED { public: // Create a ScopeInfo instance from a scope. explicit ScopeInfo(Scope* scope); // Create a ScopeInfo instance from a Code object. explicit ScopeInfo(Code* code); // Write the ScopeInfo data into a Code object, and returns the // amount of space that was needed. If no Code object is provided // (NULL handle), Serialize() only returns the amount of space needed. // // This operations requires that the Code object has the correct amount // of space for the ScopeInfo data; otherwise the operation fails (fatal // error). Any existing scope info in the Code object is simply overwritten. int Serialize(Code* code); // Garbage collection support for scope info embedded in Code objects. // This code is in ScopeInfo because only here we should have to know // about the encoding. static void IterateScopeInfo(Code* code, ObjectVisitor* v); // -------------------------------------------------------------------------- // Lookup Handle function_name() const { return function_name_; } Handle parameter_name(int i) const { return parameters_[i]; } int number_of_parameters() const { return parameters_.length(); } Handle stack_slot_name(int i) const { return stack_slots_[i]; } int number_of_stack_slots() const { return stack_slots_.length(); } Handle context_slot_name(int i) const { return context_slots_[i - Context::MIN_CONTEXT_SLOTS]; } int number_of_context_slots() const { int l = context_slots_.length(); return l == 0 ? 0 : l + Context::MIN_CONTEXT_SLOTS; } Handle LocalName(int i) const; int NumberOfLocals() const; // -------------------------------------------------------------------------- // The following functions provide quick access to scope info details // for runtime routines w/o the need to explicitly create a ScopeInfo // object. // // ScopeInfo is the only class which should have to know about the // encoding of it's information in a Code object, which is why these // functions are in this class. // Does this scope call eval. static bool CallsEval(Code* code); // Return the number of stack slots for code. static int NumberOfStackSlots(Code* code); // Return the number of context slots for code. static int NumberOfContextSlots(Code* code); // Return if this has context slots besides MIN_CONTEXT_SLOTS; static bool HasHeapAllocatedLocals(Code* code); // Lookup support for scope info embedded in Code objects. Returns // the stack slot index for a given slot name if the slot is // present; otherwise returns a value < 0. The name must be a symbol // (canonicalized). static int StackSlotIndex(Code* code, String* name); // Lookup support for scope info embedded in Code objects. Returns the // context slot index for a given slot name if the slot is present; otherwise // returns a value < 0. The name must be a symbol (canonicalized). // If the slot is present and mode != NULL, sets *mode to the corresponding // mode for that variable. static int ContextSlotIndex(Code* code, String* name, Variable::Mode* mode); // Lookup support for scope info embedded in Code objects. Returns the // parameter index for a given parameter name if the parameter is present; // otherwise returns a value < 0. The name must be a symbol (canonicalized). static int ParameterIndex(Code* code, String* name); // Lookup support for scope info embedded in Code objects. Returns the // function context slot index if the function name is present (named // function expressions, only), otherwise returns a value < 0. The name // must be a symbol (canonicalized). static int FunctionContextSlotIndex(Code* code, String* name); // -------------------------------------------------------------------------- // Debugging support #ifdef DEBUG void Print(); #endif private: Handle function_name_; bool calls_eval_; List, Allocator > parameters_; List, Allocator > stack_slots_; List, Allocator > context_slots_; List context_modes_; }; class ZoneScopeInfo: public ScopeInfo { public: // Create a ZoneScopeInfo instance from a scope. explicit ZoneScopeInfo(Scope* scope) : ScopeInfo(scope) {} // Create a ZoneScopeInfo instance from a Code object. explicit ZoneScopeInfo(Code* code) : ScopeInfo(code) {} }; // Cache for mapping (code, property name) into context slot index. // The cache contains both positive and negative results. // Slot index equals -1 means the property is absent. // Cleared at startup and prior to mark sweep collection. class ContextSlotCache { public: // Lookup context slot index for (code, name). // If absent, kNotFound is returned. static int Lookup(Code* code, String* name, Variable::Mode* mode); // Update an element in the cache. static void Update(Code* code, String* name, Variable::Mode mode, int slot_index); // Clear the cache. static void Clear(); static const int kNotFound = -2; private: inline static int Hash(Code* code, String* name); #ifdef DEBUG static void ValidateEntry(Code* code, String* name, Variable::Mode mode, int slot_index); #endif static const int kLength = 256; struct Key { Code* code; String* name; }; struct Value { Value(Variable::Mode mode, int index) { ASSERT(ModeField::is_valid(mode)); ASSERT(IndexField::is_valid(index)); value_ = ModeField::encode(mode) | IndexField::encode(index); ASSERT(mode == this->mode()); ASSERT(index == this->index()); } inline Value(uint32_t value) : value_(value) {} uint32_t raw() { return value_; } Variable::Mode mode() { return ModeField::decode(value_); } int index() { return IndexField::decode(value_); } // Bit fields in value_ (type, shift, size). Must be public so the // constants can be embedded in generated code. class ModeField: public BitField {}; class IndexField: public BitField {}; private: uint32_t value_; }; static Key keys_[kLength]; static uint32_t values_[kLength]; }; } } // namespace v8::internal #endif // V8_SCOPEINFO_H_