aboutsummaryrefslogtreecommitdiff
path: root/src/zone/zone.h
blob: 4e3b96eb206e8ff1a247130600ea3ac5e341e3c8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef V8_ZONE_ZONE_H_
#define V8_ZONE_ZONE_H_

#include <limits>

#include "src/base/hashmap.h"
#include "src/base/logging.h"
#include "src/globals.h"
#include "src/list.h"
#include "src/splay-tree.h"
#include "src/zone/accounting-allocator.h"

#ifndef ZONE_NAME
#define STRINGIFY(x) #x
#define TOSTRING(x) STRINGIFY(x)
#define ZONE_NAME __FILE__ ":" TOSTRING(__LINE__)
#endif

namespace v8 {
namespace internal {

// The Zone supports very fast allocation of small chunks of
// memory. The chunks cannot be deallocated individually, but instead
// the Zone supports deallocating all chunks in one fast
// operation. The Zone is used to hold temporary data structures like
// the abstract syntax tree, which is deallocated after compilation.
//
// Note: There is no need to initialize the Zone; the first time an
// allocation is attempted, a segment of memory will be requested
// through the allocator.
//
// Note: The implementation is inherently not thread safe. Do not use
// from multi-threaded code.
class V8_EXPORT_PRIVATE Zone final {
 public:
  Zone(AccountingAllocator* allocator, const char* name);
  ~Zone();

  // Allocate 'size' bytes of memory in the Zone; expands the Zone by
  // allocating new segments of memory on demand using malloc().
  void* New(size_t size);

  template <typename T>
  T* NewArray(size_t length) {
    DCHECK_LT(length, std::numeric_limits<size_t>::max() / sizeof(T));
    return static_cast<T*>(New(length * sizeof(T)));
  }

  // Returns true if more memory has been allocated in zones than
  // the limit allows.
  bool excess_allocation() const {
    return segment_bytes_allocated_ > kExcessLimit;
  }

  const char* name() const { return name_; }

  size_t allocation_size() const { return allocation_size_; }

  AccountingAllocator* allocator() const { return allocator_; }

 private:
// All pointers returned from New() have this alignment.  In addition, if the
// object being allocated has a size that is divisible by 8 then its alignment
// will be 8. ASan requires 8-byte alignment. MIPS also requires 8-byte
// alignment.
#if defined(V8_USE_ADDRESS_SANITIZER) || defined(V8_TARGET_ARCH_MIPS)
  static const size_t kAlignment = 8;
  STATIC_ASSERT(kPointerSize <= 8);
#else
  static const size_t kAlignment = kPointerSize;
#endif

  // Never allocate segments smaller than this size in bytes.
  static const size_t kMinimumSegmentSize = 8 * KB;

  // Never allocate segments larger than this size in bytes.
  static const size_t kMaximumSegmentSize = 1 * MB;

  // Report zone excess when allocation exceeds this limit.
  static const size_t kExcessLimit = 256 * MB;

  // Deletes all objects and free all memory allocated in the Zone.
  void DeleteAll();

  // The number of bytes allocated in this zone so far.
  size_t allocation_size_;

  // The number of bytes allocated in segments.  Note that this number
  // includes memory allocated from the OS but not yet allocated from
  // the zone.
  size_t segment_bytes_allocated_;

  // Expand the Zone to hold at least 'size' more bytes and allocate
  // the bytes. Returns the address of the newly allocated chunk of
  // memory in the Zone. Should only be called if there isn't enough
  // room in the Zone already.
  Address NewExpand(size_t size);

  // Creates a new segment, sets it size, and pushes it to the front
  // of the segment chain. Returns the new segment.
  inline Segment* NewSegment(size_t requested_size);

  // The free region in the current (front) segment is represented as
  // the half-open interval [position, limit). The 'position' variable
  // is guaranteed to be aligned as dictated by kAlignment.
  Address position_;
  Address limit_;

  AccountingAllocator* allocator_;

  Segment* segment_head_;
  const char* name_;
};

// ZoneObject is an abstraction that helps define classes of objects
// allocated in the Zone. Use it as a base class; see ast.h.
class ZoneObject {
 public:
  // Allocate a new ZoneObject of 'size' bytes in the Zone.
  void* operator new(size_t size, Zone* zone) { return zone->New(size); }

  // Ideally, the delete operator should be private instead of
  // public, but unfortunately the compiler sometimes synthesizes
  // (unused) destructors for classes derived from ZoneObject, which
  // require the operator to be visible. MSVC requires the delete
  // operator to be public.

  // ZoneObjects should never be deleted individually; use
  // Zone::DeleteAll() to delete all zone objects in one go.
  void operator delete(void*, size_t) { UNREACHABLE(); }
  void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
};

// The ZoneAllocationPolicy is used to specialize generic data
// structures to allocate themselves and their elements in the Zone.
class ZoneAllocationPolicy final {
 public:
  explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) {}
  void* New(size_t size) { return zone()->New(size); }
  static void Delete(void* pointer) {}
  Zone* zone() const { return zone_; }

 private:
  Zone* zone_;
};

// ZoneLists are growable lists with constant-time access to the
// elements. The list itself and all its elements are allocated in the
// Zone. ZoneLists cannot be deleted individually; you can delete all
// objects in the Zone by calling Zone::DeleteAll().
template <typename T>
class ZoneList final : public List<T, ZoneAllocationPolicy> {
 public:
  // Construct a new ZoneList with the given capacity; the length is
  // always zero. The capacity must be non-negative.
  ZoneList(int capacity, Zone* zone)
      : List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) {}

  // Construct a new ZoneList from a std::initializer_list
  ZoneList(std::initializer_list<T> list, Zone* zone)
      : List<T, ZoneAllocationPolicy>(static_cast<int>(list.size()),
                                      ZoneAllocationPolicy(zone)) {
    for (auto& i : list) Add(i, zone);
  }

  void* operator new(size_t size, Zone* zone) { return zone->New(size); }

  // Construct a new ZoneList by copying the elements of the given ZoneList.
  ZoneList(const ZoneList<T>& other, Zone* zone)
      : List<T, ZoneAllocationPolicy>(other.length(),
                                      ZoneAllocationPolicy(zone)) {
    AddAll(other, zone);
  }

  // We add some convenience wrappers so that we can pass in a Zone
  // instead of a (less convenient) ZoneAllocationPolicy.
  void Add(const T& element, Zone* zone) {
    List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone));
  }
  void AddAll(const List<T, ZoneAllocationPolicy>& other, Zone* zone) {
    List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
  }
  void AddAll(const Vector<T>& other, Zone* zone) {
    List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone));
  }
  void InsertAt(int index, const T& element, Zone* zone) {
    List<T, ZoneAllocationPolicy>::InsertAt(index, element,
                                            ZoneAllocationPolicy(zone));
  }
  Vector<T> AddBlock(T value, int count, Zone* zone) {
    return List<T, ZoneAllocationPolicy>::AddBlock(value, count,
                                                   ZoneAllocationPolicy(zone));
  }
  void Allocate(int length, Zone* zone) {
    List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone));
  }
  void Initialize(int capacity, Zone* zone) {
    List<T, ZoneAllocationPolicy>::Initialize(capacity,
                                              ZoneAllocationPolicy(zone));
  }

  void operator delete(void* pointer) { UNREACHABLE(); }
  void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
};

// A zone splay tree.  The config type parameter encapsulates the
// different configurations of a concrete splay tree (see splay-tree.h).
// The tree itself and all its elements are allocated in the Zone.
template <typename Config>
class ZoneSplayTree final : public SplayTree<Config, ZoneAllocationPolicy> {
 public:
  explicit ZoneSplayTree(Zone* zone)
      : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {}
  ~ZoneSplayTree() {
    // Reset the root to avoid unneeded iteration over all tree nodes
    // in the destructor.  For a zone-allocated tree, nodes will be
    // freed by the Zone.
    SplayTree<Config, ZoneAllocationPolicy>::ResetRoot();
  }

  void* operator new(size_t size, Zone* zone) { return zone->New(size); }

  void operator delete(void* pointer) { UNREACHABLE(); }
  void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); }
};

typedef base::PointerTemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap;

typedef base::CustomMatcherTemplateHashMapImpl<ZoneAllocationPolicy>
    CustomMatcherZoneHashMap;

}  // namespace internal
}  // namespace v8

#endif  // V8_ZONE_ZONE_H_