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author | Mark Lobodzinski <mark@lunarg.com> | 2018-05-21 13:34:53 -0600 |
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committer | Mark Lobodzinski <mark@lunarg.com> | 2018-05-21 13:34:53 -0600 |
commit | a9e580b93c3f9220cadff6e809afd3521216ad2e (patch) | |
tree | d38c1a2c3545a92a95f8aefbad9ebe83c86bd84e /BUILD.md | |
parent | 87b08879b86ec419d18a0161b7246df697d69f63 (diff) | |
download | vulkan-validation-layers-a9e580b93c3f9220cadff6e809afd3521216ad2e.tar.gz |
docs: Clarify loader build requirements
Diffstat (limited to 'BUILD.md')
-rw-r--r-- | BUILD.md | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -65,6 +65,7 @@ Windows 7+ with the following software packages: LOADER_REPO_ROOT=c:\developement\Vulkan-Loader and use absolute (not relative) paths, like so: cmake -DLOADER_REPO_ROOT=c:\absolute_path_to\Vulkan-Loader .... + Currently, the build directory *must* be named either 'build' or 'build32'. - Tell the installer to treat line endings "as is" (i.e. both DOS and Unix-style line endings). ### Windows Build - Microsoft Visual Studio @@ -143,6 +144,8 @@ Vulkan Loader Library `cmake -DLOADER_REPO_ROOT=c:\development\Vulkan-Loader ....` + Currently, the build directory *must* be named either 'build' or 'build32'. + - [glslang](https://github.com/KhronosGroup/glslang) - Ensure that the 'update_glslang_sources.py' script has been run. Follow the build instructions in the glslang [README.md](https://github.com/KhronosGroup/glslang/blob/master/README.md) file, noting the location of the chosen install directory. |