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authorMark Lobodzinski <mark@lunarg.com>2018-05-21 13:34:53 -0600
committerMark Lobodzinski <mark@lunarg.com>2018-05-21 13:34:53 -0600
commita9e580b93c3f9220cadff6e809afd3521216ad2e (patch)
treed38c1a2c3545a92a95f8aefbad9ebe83c86bd84e /BUILD.md
parent87b08879b86ec419d18a0161b7246df697d69f63 (diff)
downloadvulkan-validation-layers-a9e580b93c3f9220cadff6e809afd3521216ad2e.tar.gz
docs: Clarify loader build requirements
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@@ -65,6 +65,7 @@ Windows 7+ with the following software packages:
LOADER_REPO_ROOT=c:\developement\Vulkan-Loader
and use absolute (not relative) paths, like so:
cmake -DLOADER_REPO_ROOT=c:\absolute_path_to\Vulkan-Loader ....
+ Currently, the build directory *must* be named either 'build' or 'build32'.
- Tell the installer to treat line endings "as is" (i.e. both DOS and Unix-style line endings).
### Windows Build - Microsoft Visual Studio
@@ -143,6 +144,8 @@ Vulkan Loader Library
`cmake -DLOADER_REPO_ROOT=c:\development\Vulkan-Loader ....`
+ Currently, the build directory *must* be named either 'build' or 'build32'.
+
- [glslang](https://github.com/KhronosGroup/glslang)
- Ensure that the 'update_glslang_sources.py' script has been run. Follow the build instructions in the
glslang [README.md](https://github.com/KhronosGroup/glslang/blob/master/README.md) file, noting the location of the chosen install directory.